Spellcrow Reveals Goblins for Fantasy Armies Range

Spellcrow Reveals Goblins for Fantasy Armies Range

Spellcrow announced a new wave of Goblin Hero miniatures as the launch point for its expanding Fantasy Armies series. These models blend classic fantasy energy with the sharp sculpting style Spellcrow is known for.

TL;DR

  • Multiple character poses with unique gear and expressions

  • Resin sculpts designed for RPGs, skirmish battles, and rank-and-file blocks

  • A preview of the broader Fantasy Armies range coming soon

Spellcrow’s new Goblin Heroes pack introduces the first official releases in their upcoming Fantasy Armies range. These heroes come in expressive poses with distinctive weapons, layered clothing, and the scrappy details Goblin players expect. Each sculpt leans into the studio’s signature mix of exaggerated features and clean, crisp detailing.

While pricing and the full release calendar haven’t been shared yet, Spellcrow confirmed this pack marks the start of an ongoing line of troops, champions, and supporting units. The intention is clear: build complete armies over time while keeping every model usable for smaller games.

For skirmish fans, these Goblin Heroes slot easily into character-driven warbands. Each sculpt works as a named leader, a rogue spellcaster, or a mischief-heavy specialist. Fans of tighter, narrative-focused battles will enjoy how much personality each model brings to the table.

Why it matters for Skirmish gamers

For Gangfight players, the Goblin Heroes are effortless conversions into agile rogues, sneaky scouts, or unpredictable wild-cards. Their gear variety and expressive poses make them ideal for building a Goblin-themed gang without needing a full army behind it.

For hobbyists in general, this release is a strong signal that Spellcrow’s Fantasy Armies line aims to grow into a large, modular range—something the fantasy scene hasn’t had enough of lately.

Weaver Courts Launch for Conquest with a Full Wave of New Miniatures

Weaver Courts Launch for Conquest with a Full Wave of New Miniatures

Para Bellum Games is unleashing the Weaver Courts on November 25, and the faction arrives with an entire slate of new units, creatures, and eerie fae constructs. From the Scaile Dancers’ shimmering violence to the haunting glow of the Will-o’ Wisps, this release marks the Weaver Courts’ true entry into Conquest.

TL;DR

The Weaver Courts debut with a full launch lineup on November 25, including elite dancers, monstrous Draics, spectral Wisps, and armored court-knights. This wave introduces a fast, deadly, supernatural faction steeped in eerie Summer-Court energy.

  • Five new releases, all shipping November 25

  • Mix of elite melee, spectral support, and monstrous attackers

  • Strong crossover potential as Fey in Chronicle skirmish play

The New Releases

Will-o’ Wisps

Floating fae spirits woven from light and misdirection. In Conquest, they appear as support and disruption pieces, guiding units or luring enemies out of position. They’re ideal for narrative scenarios or supernatural encounters in skirmish-scale play.

Scoth Draic & Coill Draic

A dual-kit featuring two very different fae beasts.
The Scoth Draic embodies twisted woodland hunger, prowling with predatory grace.
The Coill Draic leans into the Court’s vibrant but dangerous Summer energy.
Both add a monstrous presence perfect for mid-sized skirmish battles.

Scaile Dancers

Iridescent wings, insectlike eyes, and whip-swords define these elite fae duelists. They slice through light infantry with impossible speed, dancing through enemy lines before slipping away. Their fragility keeps them high-risk, high-reward. In Chronicle, they slot perfectly as Fey blade-dancers or elite trickster warriors.

Gemred Knights

Heavy armor meets shimmering fae aesthetics. These warriors offer the Weaver Courts a more durable hammer unit compared to the Dancers’ precision. Their crystalline armor and ornate weapons help anchor charges or hold objectives.

Why This Matters for Skirmish Gamers

The Weaver Courts bring a high-mobility, high-style faction built around supernatural trickery and Summer-Court violence. Their sculpts have dynamic posing, unusual silhouettes, and a fae-creature look rarely seen in rank-and-flank games.

For Gangfight and Chronicle, this entire release wave is perfect for building a Fey warband.
The Dancers work as elite assassins, the Knights as armored fae guardians, the Wisps as support spirits, and the Draics as monstrous centerpieces. The aesthetic cohesion makes them an easy drop-in for any fae-themed campaign or skirmish map.

These models broaden the palette for hobbyists who want supernatural forces without leaning into undead or demons—bringing a folklore-driven style that feels both fresh and dangerous.

Warhammer 40K Pre-Orders Live, Chaos Marauders Already Gone

Warhammer 40K Pre-Orders Live, Chaos Marauders Already Gone

The latest batch of Warhammer 40,000 minis is up for pre-order, including new Space Marines and the Chaos Marauders reinforcement set. The Chaos box sold out almost immediately online, while the Space Marine releases remain available.

TL;DR

  • New Space Marine units and characters now up for pre-order.

  • Chaos Marauders Army Reinforcement Set sold out quickly.

  • Local game shops may still have remaining stock.

This weekend’s Warhammer 40,000 pre-orders dropped with a bang as the newest Space Marine kits and the Chaos Marauders reinforcement box went live. The Space Marine lineup includes Captain Ferren Areios in Mk X armour, updated Terminator units and a grav-bike mounted White Scars leader. These releases support both classic army building and smaller, elite skirmish forces.

The Chaos Marauders Army Reinforcement Set — packed with 40 foot troops and 10 mounted models — didn’t stick around. Online pre-orders sold through rapidly, leaving many hobbyists empty-handed unless they secured their copy early. Fortunately, some local game stores may still have allocations, so checking in with your FLGS could be the best shot at grabbing a box.

These releases carry the usual “while stocks last” urgency, and given the pace of the Chaos sell-out, it’s clear demand is high across both collectors and gamers.

Why it matters for skirmish gamers

All kits work well beyond their mainline game systems. The Terminators and the new Captain make excellent compact hero units for skirmish-level engagements, while the Marauders offer fast infantry and cavalry options ideal for asymmetric and narrative scenarios. In Gangfight, these kits translate smoothly into themed gangs — elite Space Marine strike teams or brutal Chaos raiders ready to tear across the table.

If you want the Chaos Marauders set for skirmish play, painting projects or conversions, checking your local shop sooner rather than later is wise. Though, we’re sure they will be available in separate unit boxes at a later date.

Brigands of Arja Kickstarter Live – New Fantasy Game

Brigands of Arja Kickstarter Live – New Fantasy Game

The fantasy skirmish game arrives with campaign play, monster cards and small, story-driven warbands.

TL;DR

The Brigands of Arja Kickstarter is now live and fully funded.
• Warbands of 3–6 miniatures designed for fast one-hour skirmish sessions.
• Includes monster cards, campaign rules and exclusive Kickstarter-only content.
• Great crossover potential for players who enjoy adaptable gang-based systems like Gangfight.

Firelock Games has officially launched the Kickstarter campaign for Brigands of Arja, and it has already reached its funding goal. The game focuses on compact fantasy warbands of three to six models, supported by a quick-play ruleset built around fast, one-hour battles.

The campaign system tracks a warband’s “infamy” across multiple games, giving players persistent progression without the complexity of larger wargame campaigns. Preview materials highlight high-detail miniatures, striking fantasy art and ready-to-use cards for monsters, characters and scenarios.

A Kickstarter-exclusive barbarian miniature is featured as part of the launch offerings, along with multiple pledge tiers aimed at both newcomers and experienced skirmish gamers. Everything is built for easy setup, fast play and replayable campaign structure.

Why It Matters for Skirmish Gamers

Brigands of Arja adds a fresh, streamlined fantasy option to the tabletop scene. With small model counts and short play times, the system fits perfectly into hobby nights or quick weekend sessions.

For Gangfight players, the warband structure mirrors our own system’s footprint. The miniatures and profiles can be easily adapted into custom gangs, letting players drop new fantasy characters into Chronicle or other settings without heavy conversion work.

Myrmidon Destructor Host Revealed – Major Mechanicum Release

Myrmidon Destructor Host Revealed – Major Mechanicum Release

Games Workshop has announced the Myrmidon Destructor Host, a new plastic kit for the Mechanicum’s Taghmata forces.

TL;DR

  • Includes six new plastic miniatures.

  • Each model features Darkfire cannons or irradiation engines, plus head and servo-skull options.

  • New rules appear in Journal Tactica: Skitarii – The Steel Hand of Mars.

The Mechanicum’s newest unit, the Myrmidon Destructor Host, marches into view with the subtlety of a falling reactor core. These Tech-priests are designed as hulking cybernetic enforcers, engineered to bring overwhelming firepower wherever the Taghmata requires it. The box includes six models, each with two head-options, and a handful of servo-skulls that can be spread across the squad for extra personality.

Weapon options define the kit. Darkfire cannons provide long-range, high-energy blasts, while irradiation engines blanket enemies in lethal radiation. The preview notes that full pre-order details are coming soon, making this one of the headline Mechanicum releases of the season. Fans of skirmish-sized forces will appreciate the tight footprint — six elite models ready to slot cleanly into compact lists.

Why it Matters for Skirmish Gamers

For skirmish and narrative gamers, the Myrmidon Destructor Host immediately stands out as a heavyweight specialist team. In Gangfight, they could function as a mechanised strike-cell or an elite “boss encounter” in custom missions. Their large frames, distinctive silhouettes, and exotic weapons make them natural centrepieces for asymmetric scenarios or objective-defence setups.

The kit’s modular heads and skull-drones also open the door for conversions, letting hobbyists push their gangs toward a grim techno-cult vibe without committing to huge army projects. These models carry presence — exactly what you want in a skirmish context.