Ascending Fate Sci-Fi Miniatures Revealed by Freebooter Miniatures

Ascending Fate Sci-Fi Miniatures Revealed by Freebooter Miniatures

Freebooter Miniatures has announced Ascending Fate, a fast-moving sci-fi skirmish game built around crew-based missions, modular fighter builds, and a rich universe that moves beyond the company’s classic pirate roots. The reveal shows a full ruleset in development along with concept art and early models.

TL;DR

Ascending Fate is Freebooter Miniatures’ new sci-fi skirmish game with modular crews, narrative missions, and a whole new setting.
The project introduces fresh factions, customizable fighters, and terrain-driven scenarios.

Highlights:
• Crew-based battles in a new sci-fi universe
• Modular fighter builds and themed factions
• Early previews show concept art and prototype minis

Freebooter Miniatures is expanding into a full sci-fi setting with Ascending Fate, introducing a new line of miniatures and a ruleset designed for compact, scenario-driven gameplay. Early previews showcase sleek armor designs, alien species, and modular gear options that allow players to tailor their crew members to match different missions.

The game appears to focus on small teams operating in tight, objective-heavy environments, ideal for players who enjoy tactical choices without needing a large model count. The concept art hints at factions with distinct character: high-tech operatives, renegade elements, and alien forces with sharp, biomechanical shapes.

Rules details are still emerging, though Freebooter emphasizes narrative-driven play and dynamic missions. The early miniatures look like they’ll adapt well to other skirmish systems, with clean silhouettes and equipment layouts that support a variety of roles.

Why it matters for Skirmish Gamers

Ascending Fate fits neatly into the growing wave of compact sci-fi skirmish titles that reward character-focused play. The models previewed so far look perfect for use in other systems — including Gangfight, where many of these designs would slot effortlessly into Specialist, Gunslinger, or Leader roles depending on their gear and background.

The reveal gives hobbyists more conversion ideas, modular options, and worldbuilding fuel, especially for those looking to expand their sci-fi collections beyond the usual big-brand kits.

Avian Arch-Knight & Kroot Return – Warhammer Boxing Day Minis

Avian Arch-Knight & Kroot Return – Warhammer Boxing Day Minis

Games Workshop has unveiled this year’s special Boxing Day miniatures, featuring an all-new Avian Arch-Knight and the return of the fan-favourite Kroot Carnivore with dynamic leaping pose. These limited models arrive during the annual holiday release window and will only be available for a short time.

TL;DR

The 2025 Boxing Day release includes two collectible Warhammer miniatures: a new Avian Arch-Knight and a reissued Kroot Carnivore. Both will be sold exclusively through Games Workshop stores and the official webstore during the holiday season.

Key Points:
• Limited Boxing Day release, available while stock lasts
• One brand-new sculpt and one returning favourite
• Highly adaptable for skirmish games and display collectors

The standout reveal this year is the Avian Arch-Knight, a feathered, armored warrior perched mid-strike. The sculpt leans into fantasy knight aesthetics with a bird-like silhouette, offering a striking centerpiece for collectors and painters. Alongside it comes the returning Kroot Carnivore, captured mid-pounce in a cinematic leap.

Games Workshop confirmed both models will be available through local Warhammer stores, independent retailers that opt in, and the GW webstore. As usual for Boxing Day editions, stock will be extremely limited, and availability may vary by region.

Painters will enjoy the textures on both miniatures—feathers, plating, leather straps, and flowing motion lines. Fans of skirmish-scale battles will appreciate how easily these sculpts can slot into narrative warband play. In Gangfight, the Avian Knight would fit cleanly as a high-mobility melee specialist, while the Kroot Carnivore works as a feral tracker or ambush fighter.

Why it matters for Skirmish Gamers

Seasonal miniatures like these often become collectors’ pieces, but they also serve as great conversions or characters for custom skirmish scenarios. For Gangfight players, they add memorable heroes and adversaries to narrative campaigns. For hobbyists, they offer fun winter-break projects full of texture and personality.

Using Warmachine’s Cygnar Miniatures in Gangfight

Using Warmachine’s Cygnar Miniatures in Gangfight

The Cygnar Gravediggers range has the kind of battlefield personality skirmish gamers dream about. Rugged coats, long-barreled rifles, heavy support teams, and hulking warjacks give the whole collection a gritty, boots-in-the-mud character. Even unpainted, the models look like they’re mid-mission — trench-braced, disciplined, and ready to drop into any firefight.

That vibe makes them surprisingly natural fits for the Gangfight Skirmish Game System. Perfect for grounded sci-fi operatives for Aeon, with full-on SquID-Armor heavies stomping across a battlefield.

TL;DR

Cygnar Gravediggers adapt cleanly into Gangfight thanks to their grounded weapons, rugged poses, and mix of infantry and heavy units.

  • Rangers become excellent Operatives or Specialists in Aeon or First Strike.

  • Warjacks convert directly into SquID-Armor Heavies — walking tanks with tough armor.

  • The range is ideal for painters and kitbashers who enjoy gritty, military-flavored troops.

Who It’s For

Painters who love textured coats and weathered metal.
Kitbashers itching to reskin rifles or add sci-fi bits.
Gangfight players wanting grounded sci-fi or para-military operatives.
Collectors who enjoy cohesive forces with both infantry and armored support.

What’s in the Range?

The Steamforged Cygnar Gravediggers collection features:

  • Ranger infantry squads

  • Specialists like Gun Mages, marksmen, and heavy-weapon crews

  • Light and heavy warjacks

  • Character solos / command pieces

The split between foot units and mechanized heavies makes the range extremely flexible for adapting into Gangfight where mixed-role teams thrive.

How Could These Models Fit Into Gangfight?

The Gravediggers’ grounded look suits the Aeon sci-fi setting best, though with minor flavor tweaks they can slip into First Strike.

Here’s how they translate using only canonical Gangfight roles, gear, and traits:

Gangfight Adaptation Table

Model / Unit Setting Role Loadout Traits Cost
Ranger Infantry Aeon / First Strike Operative / Specialist SMG, Rifle, Shotgun Grit, Overwatch (if posed as marksmen) Low–Med
Ranger Sniper Aeon Specialist DMR-style rifle Tracking, Quick Draw Med
Gun Mage-style Troopers Aeon Operative SMG or Beam Rifle Fearless (flavor), Acolyte-like flair (Homebrew Suggestion) Med
Heavy Machine-Gun Teams Aeon / First Strike Heavy or Specialist LMG Overwatch Med–High
Warjacks (any) Aeon Heavy (SquID Armor) Power / Heavy weapons +5 Armor, Heavy, Cybernetics High

Notes:

  • Warjacks slot perfectly into SquID Armor rules. Their size and bulk naturally fill the “walking tank” niche.

  • Infantry can easily be reflavored based on paint scheme: sci-fi troopers, weird-west mercenaries, or modern contractors.

Why They’re Great for Conversions or Dioramas

The Gravediggers have a layered visual style — cloth, metal, leather, and rugged gear — which gives plenty of texture to paint. Their weapons convert easily: a rifle can become a sci-fi SMG with just a barrel cut and bit added. Heavy-weapon crews look at home in desert ruins, frontier towns, or post-apocalyptic industrial yards.

Warjacks, meanwhile, make excellent centerpieces. Their large armored plates are perfect for battle damage, heat staining, rust streaks, and custom insignias. They also pair well with Gangfight’s Aeon theme of small squads supported by mechanized suits.

How to Paint Them for Maximum Impact

Lean into the weathering. Their trench-fighter look shines with chipped armor, dusty boots, and muted color palettes.

A few ideas:

  • Drybrush dust onto their boots and coat hems to show long patrols.

  • Wash deep cloth folds to create realism without losing crisp details.

  • Edge-highlight metallic armor on warjacks to bring out the panel lines.

  • Pigments on bases to tie infantry and mechs into the same environment.

For Blackwater Gulch takes, leather browns, smoke-blacks, and dust-beige accents push them into weird-west territory.

Is This a Good Value for Collectors?

For hobbyists who enjoy squads with varied roles, absolutely. The range includes:

  • Line troops

  • Specialists

  • Heavy support

  • Massive mech units

This provides everything needed to build a Gangfight posse with mechanical variety and consistent visual identity.

Scenario Hooks

Hook 1: Operation Downwind

Engagement: Rangers escort a damaged SquID-Armor heavy through a ruined settlement.
Complication: Hostiles emerge from collapsed rooftops using Tracking and Quick Draw.
Conclusion: A last-stand firefight decides whether the mech limps out or becomes salvage.

Hook 2: Dustfall Intercept

Engagement: Scouts locate a forgotten supply cache.
Complication: Heavy-weapon crew arrives at the same moment as a rival gang.
Conclusion: Whoever controls the cache gains bonus gear in the next match.

Mini-Guide: Turning Warjacks Into Aeon SquID-Armor

  1. Base them on Large or Huge bases.
  2. Assign SquID Armor for size increase, and upgrade slots.
  3. Pick Aeon gear like Beam Rifles, Heavy weapons, or Grenade Launchers.
  4. Theme them as armored exosuits or recovered industrial rigs (Homebrew Suggestion).
  5. Add weathering pigments to sell the “battle-tested” feel.

FAQs

Do Gravedigger rifles match Gangfight gear?
They map well to SMGs, rifles, or longarms depending on pose.

Can the infantry work for Blackwater Gulch?
Yes — a dusty paint scheme and darker leather tones blend them in nicely.

Are warjacks too big for standard Gangfight games?
They’re perfect as SquID Armor Heavies. Just give them Huge bases.

Is kitbashing required?
Not at all — but trimming or adding small tech bits enhances setting fit.

Do these models work for scenario play?
Very well — squads + heavy suits are ideal for narrative missions.

Marcher: Empires at War First Edition is Coming!

Marcher: Empires at War First Edition is Coming!

Golden Dragon Games has launched the First Edition of Marcher: Empires at War, a dieselpunk 28mm wargame blending alternate-history World War I with powered armor, massive walkers, and fortified battlefields. The Gamefound launch includes new plastic kits, resin-printed starter armies, and two full rulebooks.

TL;DR

Marcher: Empires at War First Edition is now live with plastic US and Holy Roman Empire kits, high-quality resin starter armies, and full-color rulebooks. The 2-Player Battle of the Marne boxed set forms the core of the system.

Highlights:

  • New hard-plastic infantry and powered-armor kits

  • Full rules + Armies of the Great Powers books

  • Resin starter armies for all seven factions

Marcher sets its battles in a retro-futuristic 1914 where Cavorite-powered industry reshaped global warfare. The First Edition campaign focuses on two major forces: the United States and the Holy Roman Empire, each with new multi-part plastic kits produced by Wargames Atlantic. The Battle of the Marne Starter Box includes two hardcover rulebooks, tokens, dice, terrain sheets, and full squads of infantry and hardsuits.

The US kits feature G.I. Infantry, Veterans & Command, and X19A2 Badger Hardsuits—fully poseable suits armed with rifles, flamethrowers, heavy guns, and shields. The opposing HRE line includes Landwehr Infantry, Sturmpioneers, and Knecht Battlesuits, designed for later conversion from digital sculpts into hard plastic.

Beyond plastic, the campaign offers resin starter sets for every Great Power, including the British Empire, Russian Empire, New French Republic, and Imperial Japanese Army. Each set includes tanks, walkers, armored carriers, and infantry squads sized for 1,000-point armies.

For hobbyists, the rules lean into tactical play: alternating activations, destructible terrain, engineer fortifications, and a detailed action-economy system. Tanks can crush obstacles, infantry deploy wire and mines, and armored walkers stomp through evolving battlefields.

Why it Matters for Skirmish Gamers

Marcher’s infantry, characters, and powered-armor suits fit naturally into Gangfight-style skirmish games. Models like the Badger Hardsuits and Knecht power armor work well as heavy specialists, while modular infantry squads adapt easily into posse-based encounters.

For skirmish gamers, the standout value is the kitbash potential—dieselpunk troops, walkers, and heavy armor are prime material for custom heroes and unique crews.

Wargames Atlantic Unveils New Agents

Wargames Atlantic Unveils New Agents

Wargames Atlantic has expanded its Pulp Adventure range with a brand-new Agents kit, offering a versatile set of operatives perfect for covert missions, daring heists, and high-stakes tabletop skirmishes.

TL;DR

The new Agents set introduces a multi-part plastic kit packed with modern-era operatives tailored for pulp, noir, and spy-themed games. The poses and gear loadouts allow for everything from trench-coat investigators to suited field operatives.

A few highlights:

  • Multi-pose bodies with interchangeable heads and equipment

  • Gear options for detectives, spies, and covert ops characters

  • Ideal for pulp skirmish rules or modern/near-modern conversions

This kit delivers a flexible set of character models that can slot into almost any pulp-inspired skirmish game. The sprues offer varied body types along with trench coats, suits, and light gear—letting hobbyists build classic investigators, shadowy informants, or hardened agents.

Weapon options lean into cinematic adventure: pistols, revolvers, and compact SMGs that suit street-level conflict rather than full military engagements. The sculpts lean grounded and human, which makes the set an easy pairing for narrative campaigns and RPG crossovers.

Fans of smaller-scale skirmishes will appreciate how efficient the kit is. A single box can build a tight squad of unique operatives, each with enough personality to stand out on the table without needing extra bits or additional kits.

Why it Matters for Skirmish Gamers

For Gangfight players, these Agents slot seamlessly into modern or noir-themed posses, perfect for our First Strike gameworld. Their body language and gear match the tone of investigators, private security, or underworld fixers. With the right stat choices, they can fill roles like Scouts,or Specialist operatives depending on your campaign.

More broadly, the kit adds welcome variety to any pulp or modern skirmish ruleset,ideal for scenarios that call for infiltration, rescue operations, or espionage-heavy missions.