Captain Titus Leads the Fight for the Five Hundred Worlds of Ultramar

Captain Titus Leads the Fight for the Five Hundred Worlds of Ultramar

Games Workshop’s newest Warhammer 40K preview showcases the Five Hundred Worlds of Ultramar, with Captain Titus stepping into the spotlight ahead of the World Championships.

TL;DR

  • Cinematic battle for the Five Hundred Worlds revealed

  • Focus on Captain Titus and the Ultramarines’ heroic defense

  • Rich narrative inspiration for skirmish-scale campaigns

The Ultramarines Defend Their Realm

The latest Warhammer Community preview highlights the Five Hundred Worlds of Ultramar, the heart of Guilliman’s empire and one of the most developed regions of the Imperium. This isn’t just another battlefield—it’s the soul of Ultramar itself, a bastion of order surrounded by endless war.

At the center of this new reveal stands Captain Titus, the famed Ultramarines officer known from the Space Marine video game series, now reimagined for the tabletop. The showcase captures Titus leading his brothers in a desperate fight to protect Ultramar from xenos incursions threatening its worlds.

Games Workshop’s presentation feels like a cinematic glimpse into the next chapter of 40K storytelling—one that could hint at future narrative campaigns or themed expansions built around Ultramar’s defense.

Why It Matters for Skirmish Gamers

For skirmish fans, the Five Hundred Worlds offer a goldmine of setting potential. Each planet could serve as a self-contained battleground for custom missions—urban sieges on Prandium, jungle ambushes on Espandor, or relic hunts on Talassar.

Players using Gangfight or other skirmish systems could easily adapt this concept into a linked campaign, following small squads of Space Marines, Imperial agents, or alien infiltrators across Ultramar’s sprawling territories. The rich lore gives plenty of hooks for storytelling-driven games without the need for massive armies.

Games Workshop continues to merge lore and visuals seamlessly—showing that even in the far future, the defense of one world can decide the fate of hundreds.

Steamforged Games Launches Two New Epic Encounters Sets

Steamforged Games Launches Two New Epic Encounters Sets

Steamforged Games has revealed two brand-new additions to its Epic Encounters line: Forest of the Damned and Glade of the Evil Oak.
Both sets are designed to drop game masters and players directly into atmospheric, ready-to-run adventures filled with new miniatures, battle maps, and twisted lore.

Each box contains everything needed for a self-contained adventure, making them ideal for quick RPG nights or as rich sources of miniatures and terrain for skirmish games.

TL;DR

Steamforged Games expands its Epic Encounters series with two corrupted woodland adventures:

  • Forest of the Damned – A perilous journey into a cursed forest full of undead horrors.

  • Glade of the Evil Oak – A terrifying boss encounter featuring a monstrous, corrupted tree spirit.

  • Pre-orders open now, priced around $54.99 USD each.

Both sets are expected to ship soon and are available directly from Steamforged’s online store.

What’s Inside the Boxes

Each Epic Encounters set includes:

  • Detailed plastic miniatures (including a 100 mm “boss” model in Glade of the Evil Oak)

  • A full encounter booklet packed with lore, stats, and hooks

  • A double-sided game mat and tokens for immediate setup

These kits provide a complete, ready-to-run adventure. No prep required—just open, read, and roll dice.

Why Skirmish Gamers Should Care

Even if you’re not running a fantasy RPG campaign, Epic Encounters boxes are gold for miniature enthusiasts and skirmish players.
The corrupted forest theme fits perfectly into narrative battle systems like Gangfight, providing a haunting backdrop for ambush missions or survival scenarios.

The giant tree spirit from Glade of the Evil Oak could even serve as a terrifying neutral monster or scenario boss in a skirmish setup.
These sets make it easy to add visual flair and cinematic storytelling to your tabletop battles.

A Worthy Addition to Any Collection

With Forest of the Damned and Glade of the Evil Oak, Steamforged continues to blur the line between RPGs and miniature wargaming.
Whether you’re running a campaign, building terrain for your next skirmish, or just love painting detailed models, these corrupted encounters deliver serious hobby value.

Warhammer 40K Unveils New Close-Combat Champions

Warhammer 40K Unveils New Close-Combat Champions

Games Workshop has revealed a trio of new characters for Warhammer 40,000 during the 2025 World Championships preview—each a deadly specialist in close-range warfare.

TL;DR

  • Berehk Stornbrow, the Ork-slaying hero of the Leagues of Votann
  • The Twin Lance, inseparable T’au pilots embodying the Mont’ka
  • A Tyranid Prime armed with a vicious lash whip

The Warhammer 40,000 World Championships preview delivered another exciting round of reveals, spotlighting three new combatants ready to dive headfirst into the chaos of close combat. Each brings a unique fighting style, rich lore, and dramatic new miniature to the tabletop.

Berehk Stornbrow – The Waaaghbreaker

The Leagues of Votann gain a new champion in Berehk Stornbrow, a Cthonian Beserk with a hatred for Orks as deep as his scars. His clone-enhanced skin and cybernetic arms make him nearly indestructible in close combat.

Berehk earned the title Waaaghbreaker after defeating countless Ork invasions. His signature weapon—an experimental plasma warhammer—combines devastating power with precision engineering. Though he lost his original arms in battle against a Freeboota Kaptin, he still won the duel and emerged even deadlier than before.

Fans of heroic melee duels will find Berehk perfect for leading small-scale skirmish forces or narrative campaigns.

The Twin Lance – T’au Fury in Motion

Two inseparable pilots, Sunsear and Scatterflare, take to the skies as The Twin Lance. Once part of Commander Farsight’s cadre, they now embody the Mont’ka philosophy—the art of the killing blow.

After the loss of their bondmate Darkflame, the pair turned grief into aggression. Their hit-and-run tactics devastate enemy lines before vanishing into the smoke. Outfitted with Warmaker battlesuits and neocapacitor shields, they convert incoming fire into concussive bursts.

Sunsear favors a fusion eliminator for punching through armor, while Scatterflare’s ion scattercannon tears through infantry. Together, they’re a lethal showcase of synchronized warfare.

Tyranid Prime with Lash Whip – The Hive’s New Duelist

The Tyranid Prime returns with a vicious upgrade—living lash whips that coil around prey and drag them into range of its claws. This variant leads swarms directly from the front, fighting alongside Tyranid Warriors in brutal melee.

These bio-organic weapons don’t just look terrifying—they make skilled opponents helpless, wrapping them in barbed tendrils before the final strike. The model’s dynamic pose captures the primal energy of the Tyranid horde, perfect for painters who enjoy monstrous detail.

What It Means for Skirmish Gamers

All three champions are ideal additions for smaller games or display pieces. Berehk fits the role of a stoic leader, The Twin Lance add fast-paced duo action, and the Tyranid Prime makes an excellent boss creature for asymmetric missions.

Each miniature also integrates perfectly with Gangfight rules—Berehk as a powerhouse bruiser, the Twin Lance as jetpack raiders, and the Tyranid Prime as a solo threat in custom encounters.

These previews confirm one thing: close combat is making a big comeback in the 41st Millennium.

New Fantasy Miniatures for Warcrow by Corvus Belli

New Fantasy Miniatures for Warcrow by Corvus Belli

Corvus Belli has revealed a new wave of 32 mm scale fantasy miniatures for Warcrow, introducing fresh units for the Sÿenann, Feudom, and Scions of Yaldaboath factions.

TL;DR

  • New Sÿenann leader and support troops, Feudom Foot Knights, and Scions “Liberated” infantry announced.
  • Available to pre-order now; full release scheduled for December 2025.
  • Expands the game’s tactical variety with fast skirmishers and heavily armoured infantry.

What’s New & Why It Matters

Corvus Belli is expanding the Warcrow line with three new kits that push the game’s tactical variety. Leading the Sÿenann is Aileen Cethir Wynn, a swift, magic-infused commander with the ability to teleport and reposition allies. She’s supported by two elite warriors known as the Shadows — the Rowan, who excels at ambushes and terrain control, and the Hawthorn, a deadly duelist who thrives in close combat.

The Feudom Foot Knights bring something completely different: a wall of steel. These heavily armoured human soldiers offer excellent defence, shield formations, and resilience that rewards steady, deliberate play. Their designs are pure fantasy chivalry — ideal for anyone who loves painting plate armour and banners.

Rounding out the trio are the “Liberated”, a new Scions of Yaldaboath unit focused on status effects, curses, and unpredictable positioning. They’re elite shock troops that combine sinister aesthetics with aggressive board control mechanics, offering something a bit darker for painters and players alike.

Hobby Relevance & Skirmish Potential

For skirmish fans, this release adds serious depth across the board. The Sÿenann miniatures make perfect proxies for agile scouts or spell-assisted heroes in smaller-scale systems. The Feudom Foot Knights fit naturally into any human warband as elite heavy infantry. And the Scions “Liberated” could easily serve as cursed cultists or possessed champions in darker settings.

Painters will love the range of textures — flowing robes, ornate armour, and demonic detailing — while gamers using Gangfight rules can easily adapt them into new factions or gang archetypes. Whether you play Warcrow or just love beautifully detailed fantasy miniatures, this release is a great excuse to start building a new warband.

Kill Team: Dead Silence Brings Shadows, Storms, and Stealth to the Battlefield

Kill Team: Dead Silence Brings Shadows, Storms, and Stealth to the Battlefield

Games Workshop’s next Kill Team expansion, Dead Silence, goes up for pre-order today — and it’s one of the most atmospheric releases the game has seen yet. Two covert strike forces face off in the darkness: the Space Wolves Wolf Scouts and the T’au Empire’s brand-new XV26 Stealth Battlesuits.

TL;DR

  • Release Date: Pre-orders open Saturday on the Games Workshop webstore
  • Factions Included: Wolf Scouts (Space Marines) vs. T’au XV26 Battlesuits
  • Focus: Stealth warfare and infiltration mechanics in urban ruins

Into the Dead Silence

The box includes everything you’d expect from a full Kill Team starter set — miniatures, terrain, tokens, and rules — but the big draw is the debut of the new XV26 Stealth Battlesuits. These suits take the classic T’au stealth aesthetic and update it with sleeker lines, advanced optics, and modular weapons. They’re designed to vanish from sight before unleashing precise bursts of plasma fire.

Their opponents, the Wolf Scouts, bring a very different approach to stealth: primal instincts, camouflaged cloaks, and psychic support from the storm-calling Rune Priest who accompanies them. Together, they turn the battlefield into a hunt through wind, shadow, and shattered ferrocrete.

Fans of compact, tactical skirmishes will love how this set leans into asymmetrical stealth gameplay — perfect for players who prefer ambushes, traps, and sudden strikes over brute force.

Why It Matters for Skirmish Gamers

For players of Gangfight or other small-scale systems, the miniatures in Dead Silence are fantastic crossover material. The Wolf Scouts work well as rugged frontier mercenaries or monster hunters, while the XV26 suits could easily serve as alien commandos or experimental tech troopers in sci-fi settings.

With its focus on stealth mechanics, sensor jamming, and sudden ambushes, Dead Silence adds fresh flavor to the Kill Team range — ideal for anyone who enjoys tense, cinematic missions on the tabletop.

Carnevale: World’s Faire Afterparty Starter Set Opens for Pre-Order

Carnevale: World’s Faire Afterparty Starter Set Opens for Pre-Order

TTCombat has announced World’s Faire Afterparty, a brand-new Carnevale starter set launching November 28th.

  • Includes two full gangs: Patricians & Doctors
  • Comes with plastic miniatures, scenery, dice, and rulebook
  • Pre-orders now open on TTCombat’s website

TTCombat is inviting players back into the eerie canals of Venice with World’s Faire Afterparty, a brand-new two-player starter box for Carnevale. Set in the aftermath of the Rent’s apocalyptic arrival in 1793, the game pits the decadent Patricians against the brilliant but morally flexible Doctors of the Ospedale.

This boxed set contains everything needed to begin playing Carnevale: eight hard-plastic miniatures (four for each faction), cardboard buildings, obstacles, a gondola, and a fold-out 2’x2’ playmat. It also includes a 48-page rulebook, dice, tokens, and quick-reference cards, giving new players a complete introduction to one of the most atmospheric skirmish games on the market.

The scenery is push-fit cardboard, ideal for fast setup, while the miniatures come on sprues for proper hobbyists to build and paint. Whether you’re shoving foes from rooftops, dueling across bridges, or drowning rivals in the canals, Carnevale blends beautiful design with cinematic, three-dimensional gameplay.

World’s Faire Afterparty is available to pre-order now ahead of its November 28 release. At $71 USD, it’s one of the best entry points yet into the flooded world of Venetian horror and intrigue.

For Gangfight or other narrative skirmish fans, this box is a dream terrain bundle: compact buildings, bridges, and obstacles ready for conversion or reuse. The modular pieces would easily slot into any small-scale board, from Weird West backstreets to occult cityscapes — and the plastic characters are ripe for kitbashing into alchemists, nobles, or mad inventors.