Games Workshop’s newest dungeon-crawl board game, Warhammer Quest: Darkwater, arrives for pre-order on November 29. This boxed set sends hero parties into the haunted Jade Abbey to battle spectral foes, uncover relics, and push through a branching campaign.
TL;DR
Darkwater launches for pre-order November 29 and is expected to move quickly. The game introduces new heroes, linked encounters, and a streamlined co-op ruleset.
Key highlights:
New four-hero roster with unique playstyles
A full campaign set within the Jade Abbey
Updated rules ideal for fast, tactical sessions
Warhammer Quest: Darkwater blends classic dungeon-crawl mechanics with a faster, more tactical flow. Players control a small team of adventurers navigating the eerie halls of the Jade Abbey, where shifting rooms, event cards, and spectral threats shape the pace of every mission.
The box includes a full narrative campaign plus modular encounters that can be played as standalone sessions. Each hero—ranging from frontline bruisers to arcane specialists—has a defined role within the co-op system, making party balance crucial. Enemy AI rules keep the action unpredictable but manageable during short, 60–90 minute games.
Fans of skirmish-scale tactics will find plenty to love here. The tight board spaces, reactive combat timing, and hero-driven progression echo many of the same decision points found in tabletop skirmish games. The sculpts are also ideal for cross-use: several miniatures could slot neatly into Gangfight as supernatural foes or wandering characters.
Why it Matters for Skirmish Gamers
A Warhammer Quest boxed set typically sells through quickly, and Darkwater looks poised to do the same. Its compact playtime and small model count make it a natural fit for skirmish gamers who want a fast, cooperative experience between larger tabletop sessions.
For hobbyists, the mix of spectral enemies and armored heroes offers a versatile painting project. Many of the hero and monster models could easily serve as unique characters or scenario pieces in Gangfight or other narrative skirmish systems.












