Warhammer Quest Darkwater – Pre-Order Nov 29!

Warhammer Quest Darkwater – Pre-Order Nov 29!

Games Workshop’s newest dungeon-crawl board game, Warhammer Quest: Darkwater, arrives for pre-order on November 29. This boxed set sends hero parties into the haunted Jade Abbey to battle spectral foes, uncover relics, and push through a branching campaign.

TL;DR

Darkwater launches for pre-order November 29 and is expected to move quickly. The game introduces new heroes, linked encounters, and a streamlined co-op ruleset.

Key highlights:

  • New four-hero roster with unique playstyles

  • A full campaign set within the Jade Abbey

  • Updated rules ideal for fast, tactical sessions

Warhammer Quest: Darkwater blends classic dungeon-crawl mechanics with a faster, more tactical flow. Players control a small team of adventurers navigating the eerie halls of the Jade Abbey, where shifting rooms, event cards, and spectral threats shape the pace of every mission.

The box includes a full narrative campaign plus modular encounters that can be played as standalone sessions. Each hero—ranging from frontline bruisers to arcane specialists—has a defined role within the co-op system, making party balance crucial. Enemy AI rules keep the action unpredictable but manageable during short, 60–90 minute games.

Fans of skirmish-scale tactics will find plenty to love here. The tight board spaces, reactive combat timing, and hero-driven progression echo many of the same decision points found in tabletop skirmish games. The sculpts are also ideal for cross-use: several miniatures could slot neatly into Gangfight as supernatural foes or wandering characters.

Why it Matters for Skirmish Gamers

A Warhammer Quest boxed set typically sells through quickly, and Darkwater looks poised to do the same. Its compact playtime and small model count make it a natural fit for skirmish gamers who want a fast, cooperative experience between larger tabletop sessions.

For hobbyists, the mix of spectral enemies and armored heroes offers a versatile painting project. Many of the hero and monster models could easily serve as unique characters or scenario pieces in Gangfight or other narrative skirmish systems.

 

Don’t sleep on this – it’s gonna sell out FAST!

Warhammer 40K Pre-Orders Live, Chaos Marauders Already Gone

Warhammer 40K Pre-Orders Live, Chaos Marauders Already Gone

The latest batch of Warhammer 40,000 minis is up for pre-order, including new Space Marines and the Chaos Marauders reinforcement set. The Chaos box sold out almost immediately online, while the Space Marine releases remain available.

TL;DR

  • New Space Marine units and characters now up for pre-order.

  • Chaos Marauders Army Reinforcement Set sold out quickly.

  • Local game shops may still have remaining stock.

This weekend’s Warhammer 40,000 pre-orders dropped with a bang as the newest Space Marine kits and the Chaos Marauders reinforcement box went live. The Space Marine lineup includes Captain Ferren Areios in Mk X armour, updated Terminator units and a grav-bike mounted White Scars leader. These releases support both classic army building and smaller, elite skirmish forces.

The Chaos Marauders Army Reinforcement Set — packed with 40 foot troops and 10 mounted models — didn’t stick around. Online pre-orders sold through rapidly, leaving many hobbyists empty-handed unless they secured their copy early. Fortunately, some local game stores may still have allocations, so checking in with your FLGS could be the best shot at grabbing a box.

These releases carry the usual “while stocks last” urgency, and given the pace of the Chaos sell-out, it’s clear demand is high across both collectors and gamers.

Why it matters for skirmish gamers

All kits work well beyond their mainline game systems. The Terminators and the new Captain make excellent compact hero units for skirmish-level engagements, while the Marauders offer fast infantry and cavalry options ideal for asymmetric and narrative scenarios. In Gangfight, these kits translate smoothly into themed gangs — elite Space Marine strike teams or brutal Chaos raiders ready to tear across the table.

If you want the Chaos Marauders set for skirmish play, painting projects or conversions, checking your local shop sooner rather than later is wise. Though, we’re sure they will be available in separate unit boxes at a later date.

Myrmidon Destructor Host Revealed – Major Mechanicum Release

Myrmidon Destructor Host Revealed – Major Mechanicum Release

Games Workshop has announced the Myrmidon Destructor Host, a new plastic kit for the Mechanicum’s Taghmata forces.

TL;DR

  • Includes six new plastic miniatures.

  • Each model features Darkfire cannons or irradiation engines, plus head and servo-skull options.

  • New rules appear in Journal Tactica: Skitarii – The Steel Hand of Mars.

The Mechanicum’s newest unit, the Myrmidon Destructor Host, marches into view with the subtlety of a falling reactor core. These Tech-priests are designed as hulking cybernetic enforcers, engineered to bring overwhelming firepower wherever the Taghmata requires it. The box includes six models, each with two head-options, and a handful of servo-skulls that can be spread across the squad for extra personality.

Weapon options define the kit. Darkfire cannons provide long-range, high-energy blasts, while irradiation engines blanket enemies in lethal radiation. The preview notes that full pre-order details are coming soon, making this one of the headline Mechanicum releases of the season. Fans of skirmish-sized forces will appreciate the tight footprint — six elite models ready to slot cleanly into compact lists.

Why it Matters for Skirmish Gamers

For skirmish and narrative gamers, the Myrmidon Destructor Host immediately stands out as a heavyweight specialist team. In Gangfight, they could function as a mechanised strike-cell or an elite “boss encounter” in custom missions. Their large frames, distinctive silhouettes, and exotic weapons make them natural centrepieces for asymmetric scenarios or objective-defence setups.

The kit’s modular heads and skull-drones also open the door for conversions, letting hobbyists push their gangs toward a grim techno-cult vibe without committing to huge army projects. These models carry presence — exactly what you want in a skirmish context.

Chaos Marauders Get a Brutal New Redesign

Chaos Marauders Get a Brutal New Redesign

The Chaos Marauders return to The Old World with a fresh wave of redesigned miniatures — and the design team explains the ideas behind their savage new look.

TL;DR

New Chaos Marauder models are on the way, featuring updated sculpts, brutal new weapon options, and a more grounded northern-tribal aesthetic.

  • Foot and mounted units both get expanded gear options.

  • The visual style leans into harsh-climate barbarism: furs, hides, crude iron.

  • Designers outline how the new look ties the Marauders deeper into Chaos lore.

The upcoming Chaos Marauder kits showcase a complete visual overhaul for one of the Old World’s most iconic warbands. The design team focused on making them feel like true raiders from the far-north — rugged survivalists wrapped in heavy furs and stitched hides, armed with rough-forged axes, flails, and spears.

The foot troops now feature more variety than older generations: hand weapons and shields for solid frontline fighters, flails for wild shock attacks, and hulking great weapons for players who want that full berserker vibe. Mounted Marauders follow the same brutal logic, equipped for fast raids and crippling charges.

Even at a glance, these are unmistakably northern reavers. Thick belts, scavenged trophies, chainmail patched with leather scraps — the whole kit sells the fantasy of tribes hardened by an unforgiving land. Fans who enjoy cinematic skirmish battles will appreciate how much personality each model carries.

Why It Matters for Skirmish Gamers

For Gangfight players, these kits are a natural fit. The Marauders already function as small, self-contained raiding parties, and the mix of melee weapon options makes it easy to build distinct specialists: a heavy hitter, a flail-swinging brawler, a mobile skirmisher, or a mounted outrider. Their gritty northern-tribal style also works nicely for fantasy frontier campaigns, dark-age settings, or Chaos-themed expansions of homebrew worlds.

Grand Cathay New Miniatures Revealed for Warhammer: The Old World

Grand Cathay New Miniatures Revealed for Warhammer: The Old World

Games Workshop previewed new Grand Cathay reinforcements for The Old World.
 

TL;DR

  • Includes Astromancers, Peasant Levy, and two new artillery-style gun teams.

  • A Grand Cathay Reinforcement Set and an additional rules supplement are on the way.

  • Plenty of crossover potential for skirmish gamers and Gangfight players.

New Miniatures Enter the Old World

The latest reveal showcases a strong thematic spread for Grand Cathay. The Astromancers lead the wave, presented in both mounted and on-foot variants, giving players two different character silhouettes to anchor their lists.

Supporting them is the Peasant Levy, a mass of infantry that fits the “raised militia” feel of Cathay’s defensive traditions. Rounding out the preview are two ranged units: the Crane Gun Team and the Iron Hail Gun Team, each offering tactical pressure from a distance and adding more mechanical variety to the faction.

All of these models appear together in an upcoming Reinforcement Set that includes Astromancers, a full Crane Gun Team, Iron Hail Gunners, and thirty Peasant Levy. A parallel rules supplement called The Breaching of the Great Bastion expands the faction’s list options and battlefield roles.

Fans of tight, small-scale fights will appreciate how much character is packed into these kits.

Why It Matters for Skirmish Gamers

Grand Cathay isn’t just a mass-battle powerhouse. Many of these new sculpts translate cleanly into skirmish gaming. The Astromancers are ideal leaders or arcane specialists in narrative scenarios. Peasant Levy can be repurposed as local militia, guards, or frontier survivors in a Gangfight campaign. The gun teams offer flavorful set-piece objectives or defensive units in custom missions.

These reveals broaden the visual and thematic palette available to skirmish and narrative players, not just Old World commanders.