Weaver Courts Launch for Conquest with a Full Wave of New Miniatures

Weaver Courts Launch for Conquest with a Full Wave of New Miniatures

Para Bellum Games is unleashing the Weaver Courts on November 25, and the faction arrives with an entire slate of new units, creatures, and eerie fae constructs. From the Scaile Dancers’ shimmering violence to the haunting glow of the Will-o’ Wisps, this release marks the Weaver Courts’ true entry into Conquest.

TL;DR

The Weaver Courts debut with a full launch lineup on November 25, including elite dancers, monstrous Draics, spectral Wisps, and armored court-knights. This wave introduces a fast, deadly, supernatural faction steeped in eerie Summer-Court energy.

  • Five new releases, all shipping November 25

  • Mix of elite melee, spectral support, and monstrous attackers

  • Strong crossover potential as Fey in Chronicle skirmish play

The New Releases

Will-o’ Wisps

Floating fae spirits woven from light and misdirection. In Conquest, they appear as support and disruption pieces, guiding units or luring enemies out of position. They’re ideal for narrative scenarios or supernatural encounters in skirmish-scale play.

Scoth Draic & Coill Draic

A dual-kit featuring two very different fae beasts.
The Scoth Draic embodies twisted woodland hunger, prowling with predatory grace.
The Coill Draic leans into the Court’s vibrant but dangerous Summer energy.
Both add a monstrous presence perfect for mid-sized skirmish battles.

Scaile Dancers

Iridescent wings, insectlike eyes, and whip-swords define these elite fae duelists. They slice through light infantry with impossible speed, dancing through enemy lines before slipping away. Their fragility keeps them high-risk, high-reward. In Chronicle, they slot perfectly as Fey blade-dancers or elite trickster warriors.

Gemred Knights

Heavy armor meets shimmering fae aesthetics. These warriors offer the Weaver Courts a more durable hammer unit compared to the Dancers’ precision. Their crystalline armor and ornate weapons help anchor charges or hold objectives.

Why This Matters for Skirmish Gamers

The Weaver Courts bring a high-mobility, high-style faction built around supernatural trickery and Summer-Court violence. Their sculpts have dynamic posing, unusual silhouettes, and a fae-creature look rarely seen in rank-and-flank games.

For Gangfight and Chronicle, this entire release wave is perfect for building a Fey warband.
The Dancers work as elite assassins, the Knights as armored fae guardians, the Wisps as support spirits, and the Draics as monstrous centerpieces. The aesthetic cohesion makes them an easy drop-in for any fae-themed campaign or skirmish map.

These models broaden the palette for hobbyists who want supernatural forces without leaning into undead or demons—bringing a folklore-driven style that feels both fresh and dangerous.

The Nepenthe Campaign Launches – Conquest Goes Global with Narrative Play

The Nepenthe Campaign Launches – Conquest Goes Global with Narrative Play

Para Bellum Wargames has unveiled The Nepenthe Campaign, a massive narrative event that gives Conquest: The Last Argument of Kings players the power to influence the ongoing lore of Eä. But there’s more here than a global story—this set is a treasure trove for skirmish fans, especially anyone building custom Chronicle warbands for Gangfight.

TL;DR

The Nepenthe Campaign adds map-based global play to Conquest, letting players’ results shape official lore. It also includes diverse miniatures perfect for Gangfight conversions.

  • Participate in a living campaign for Conquest and First Blood
  • Each faction’s victories alter the world map and unlock new lore
  • Fantastic source of models for custom Gangfight: Chronicle warbands

Conquest Meets Global Storytelling

The Nepenthe Campaign is a community-driven event where every recorded battle influences the story’s outcome. Players log their games on Para Bellum’s official website, with the combined results determining the shifting control of regions across Eä’s Nepenthe frontier.

Each faction earns new narrative chapters, world events, and lore entries—turning this into a truly living campaign. Para Bellum is encouraging players from both The Last Argument of Kings and First Blood to join, with updates rolling out weekly.

For skirmish enthusiasts, this release also doubles as a model goldmine. Conquest’s hard plastic kits are highly modular, with detailed human, alien, and monstrous designs that slot beautifully into Gangfight’s Chronicle setting—a world where steampunk relics, mutated knights, and ancient horrors collide.

Chronicle Crossover Potential

If you’re building forces for Gangfight: Chronicle, The Nepenthe Campaign packs a wealth of creative potential. The heavily armored Dweghom and Spire biomancers make perfect Leaders or Specialists, while Nords and Hundred Kingdoms infantry can easily form balanced warbands straight from the box. With just one or two Conquest sprues, you can assemble multiple Chronicle gangs—each with their own unique aesthetic and lore roots tied to Eä.

Conquest models fit naturally into the broader Gangfight system, whether you’re creating elite explorer teams, demonic cults, or rogue knights. Their tall scale (38mm) also allows for cinematic conversions and character-level storytelling—exactly what Chronicle is all about.

You can explore The Nepenthe Campaign and all available Conquest sets on Para Bellum’s official store.