For this week’s Hobby Thursday, we’re stepping away from tidy blends and into something moodier — the new John Blanche Volumes 3 & 4 in the Fanatic Triad System from The Army Painter. These aren’t just color additions. They’re curated three-paint sets designed to push strong contrast and grim, desaturated tones in a way that feels deliberate rather than accidental.

If you paint skirmish miniatures, especially grimdark, weird fantasy, or narrative warbands, color choice often matters more than technical blending. These triads lean into that reality.

TL;DR

The John Blanche Fanatic Triads are curated three-color sets designed for high-contrast, desaturated, painterly results.

  • Encourage stronger light/dark separation
  • Simplify layering decisions
  • Best suited for atmospheric, character-driven minis

They’re less about smooth transitions and more about intentional mood.

What the Triads Actually Do on the Model

The Fanatic system uses a base, mid, and highlight structure. In theory, that’s nothing new. In practice, these particular triads are tuned toward earthy reds, bruised purples, muted greens, and chalky off-whites that naturally resist the “too clean” look many modern paint ranges drift toward.

On the brush, coverage is solid and consistent with the wider Fanatic line. The midtones carry good pigment density without feeling gummy, and the highlights are intentionally stark. That’s the first thing you notice: the highlight color often looks almost too bright in the bottle, but once applied over the darker base, it creates that exaggerated separation that reads beautifully at arm’s length.

That’s the key insight. At skirmish distance, two to three feet across a table, subtle blends vanish. These triads exaggerate contrast just enough that faces, armor plates, and cloth folds remain readable under normal gaming light.

Another practical observation: because the colors are pre-curated, you spend less time second-guessing whether your highlight is drifting too warm or too cold. That speeds up painting sessions. It sounds minor, but decision fatigue is real at the workbench. A triad reduces that friction.

Where They Excel, and Where They Don’t

These paints shine on character models, small warbands, and narrative pieces. The desaturated tones give immediate atmosphere. Leather looks worn. Cloth looks lived-in. Metal feels grimy before you even add weathering.

Where they’re less ideal is on large, bright, high-fantasy armies where ultra-clean blends and luminous saturation are the goal. If you want glass-smooth transitions, you’ll still need controlled glazing. These triads encourage bold layering, not feather-light gradients.

That’s not a flaw, it’s a stylistic direction.

Why This Matters for Skirmish Gamers

In skirmish games, every miniature is a focal point. You’re not painting 40 identical troops; you’re painting five to twelve distinct personalities. Strong value contrast and cohesive color mood make those models pop individually without clashing as a group.

Higher contrast improves table readability. Desaturated schemes photograph better under mixed lighting. And textured, painterly highlights hide minor brush inconsistencies, which is a quiet benefit for busy hobbyists.

Flexible systems like Gangfight, Mordheim-style campaigns, or narrative warbands benefit indirectly from this approach because visual storytelling carries so much weight. A model that looks gritty and weathered reinforces atmosphere before any dice roll.

For painters who want their minis to feel more like art pieces and less like factory-fresh plastics, these triads shift the mindset in a useful direction.