Fantasy Friday is where we zoom in on the kinds of miniatures that thrive in small, character-driven battles, and the latest Conquest First Blood warbands fit that lens perfectly. These are not sprawling regiments or rank-and-flank blocks. They are tight, personality-heavy fantasy forces designed to feel distinct the moment they hit the table.
Para Bellum’s expanding First Blood range continues to carve out a space between high fantasy spectacle and grounded battlefield grit. The new warbands reinforce that tone with dynamic heroes, elite infantry, and creatures that feel purpose-built for skirmish play rather than scaled-down army leftovers.
TL;DR
- New Conquest First Blood warbands bring elite, compact fantasy forces to skirmish scale
- Strong faction identity through armor design, creature anatomy, and character sculpts
- Ideal for narrative campaigns, painters, and small-table competitive play
These releases stand out because they feel composed as warbands first, not as trimmed-down army boxes.
What Makes These Warbands Stand Out
One of the defining strengths of the First Blood line has always been sculpt cohesion. Armor silhouettes, weapon proportions, and creature designs reinforce faction identity without relying on oversized gimmicks. The new warbands continue that approach, presenting units that look like they belong together even before paint ties them into a unified scheme.
The character models in particular carry a strong heroic fantasy presence. Leaders are posed mid-command or mid-strike, not static and ornamental. Cloaks sweep outward, polearms are angled forward, and shields feel functional rather than decorative. There is a deliberate sense of motion in these sculpts that reads beautifully at skirmish scale, where every model matters.
Creature elements also play a big role. Whether it’s hulking brutes, disciplined heavy infantry, or more exotic faction-specific beings, anatomy and armor are exaggerated just enough to read clearly at arm’s length without drifting into cartoon territory. That balance is tricky. Too subtle, and models blur together on a 3x3 table. Too extreme, and they start to feel disconnected from the setting’s tone. These warbands stay comfortably in the middle.
An interesting trend here is how modern fantasy skirmish lines are leaning back toward grounded menace instead of exaggerated high-fantasy flamboyance. The detailing is rich, but not baroque for its own sake. Painters get layered armor plates, textured cloth, and clear focal points without drowning in micro-detail.
Why This Matters for Skirmish Gamers
Skirmish gaming thrives on identity. In a 5 to 15 model force, every sculpt carries narrative weight. These warbands are clearly built with that in mind. Each miniature feels like a named character even when it represents a generic role.
For narrative players, this opens up campaign play naturally. A warband leader can develop scars, trophies, or swapped weapons over time. Elite infantry can become recurring rivals. Because the model count is manageable, hobbyists are more likely to personalize each figure rather than batch paint them.
Painters benefit too. The mix of armor, cloth, and creature elements invites varied techniques: edge highlighting on plate, glazing on cloaks, weathering on shields. These are models that reward careful attention without requiring display-level marathon sessions.
Flexible systems like Gangfight and other skirmish rulesets can incorporate warbands like these without heavy modification. Their strong visual roles translate easily into archetypes such as commander, brute, elite guard, or specialist. The emphasis remains on atmosphere and table presence rather than rigid faction mechanics.
Ultimately, these new Conquest First Blood warbands reinforce something many skirmish gamers already know: fantasy feels most personal when it is small-scale. When every sword stroke and shield wall matters, sculpt quality and thematic clarity carry the experience. These releases lean into that philosophy with confidence.









