Para Bellum Games has put the spotlight on one of Conquest’s most unsettling elements: the Monstrous Spire Beasts. These creatures, born from the Spires’ unnatural influence, represent some of the strangest and most visually striking designs in the game’s dark fantasy setting.
Rather than polished heroes or traditional fantasy monsters, Spire Beasts feel deliberately wrong—warped bodies, asymmetrical forms, and an almost biological horror that sets them apart from other factions on the table.
TL;DR
Conquest has highlighted the Monstrous Spire Beasts as part of its latest preview.
These creatures embody the Spires’ alien influence and stand out for their disturbing designs.
They offer strong inspiration for narrative and skirmish-scale encounters.
Grotesque, experimental creature designs
Strong visual identity tied to the Spires
Natural fit for narrative-driven games
Spire Beasts are not meant to look engineered or refined. Their designs emphasize mutation and excess—limbs that feel grown rather than built, and forms that suggest constant, painful transformation. This makes them instantly readable on the table as something otherworldly.
The recent preview reinforces that these creatures are less about symmetry and more about presence. Each Beast feels like a failed experiment that somehow survived, which gives them a strong narrative hook even before dice are rolled.
For hobbyists, they also stand out as painting projects. Organic textures, exposed muscle, and uneven surfaces invite experimentation without demanding clean, parade-ready finishes.
Why It Matters for Skirmish Gamers
Spire Beasts translate extremely well to skirmish games like Gangfight. A single Beast can act as a roaming horror, scenario centerpiece, or end-game threat without needing supporting units.
They work especially well in fantasy or horror-themed encounters where the focus is on tension and survival rather than army balance. Dropping one Spire Beast into a small narrative scenario instantly raises the stakes.
Even outside Conquest, these models are perfect examples of how creature design alone can drive a story.
