Mecha Monday tends to spotlight machines, but the spirit of the feature is really about scale—and Old Umbrey’s Gorger earns its place by sheer presence alone. This is a massive folkloric monster, designed less as a repeatable unit and more as a singular event model: something that changes the mood of the table the moment it appears. Oversized models like this thrive in skirmish gaming because they compress spectacle, narrative, and mechanical threat into a single piece.
TL;DR
Old Umbrey’s Gorger is a large, horror-themed centerpiece miniature built to represent a singular, terrifying entity rather than a battlefield staple. Its exaggerated anatomy and layered textures make it as much a painting project as a gameplay piece. For skirmish players, it reads immediately as a boss, legend, or myth made real.
The Gorger is presented as an awakened entity tied to dark folklore, and the sculpt leans hard into that idea. Elongated limbs, a hunched silhouette, and dense surface detail give it a sense of unnatural weight—this thing looks ancient, hungry, and very hard to ignore. The scale clearly exceeds standard skirmish figures, pushing it into true centerpiece territory where a single base dominates visual space.
From a hobby standpoint, this sculpt invites slow, deliberate painting. The abundance of organic textures—muscle striations, rough skin, and layered forms—reward techniques like wet blending, glazing, and selective drybrushing. Painters who enjoy building contrast through texture rather than clean armor panels will find a lot to work with here. It is the kind of model that looks better the longer you spend on it.
What stands out editorially is how intentionally singular the Gorger feels. Recent large-model trends often lean toward modular kits or army integration, but this sculpt resists that. It does not look like something you field in multiples or slot casually into a list. Instead, it reads as a named threat, a story beat, or the final reveal in a scenario—closer to a monster movie climax than a rank-and-file piece.
Confirmed details point to this being a standalone release rather than part of a mass expansion, reinforcing its role as a special model. There’s room for speculation about alternate builds or future variants, but what’s shown so far emphasizes finality: one creature, one purpose, one moment on the table.
What This Means at Skirmish Scale
At skirmish scale, a model like Old Umbrey’s Gorger works best as a narrative anchor. It functions naturally as a scenario boss, a roaming environmental threat, or even a semi-terrain piece that activates under specific conditions. Narrative players, painters, and collectors benefit most—especially those who enjoy building stories around a single unforgettable encounter.
Flexible systems such as Gangfight and others can accommodate this kind of model easily, treating it as a rare or unique threat rather than a balanced unit. The value here is translation: the Gorger doesn’t need bespoke rules to matter. Its size and presence already do most of the storytelling.
The new year starts with a meaningful update to the Blackwater Gulch Playtest Rules, bringing clearer faction identity, more flexible character building, and deeper support for campaign play.
These changes are the result of ongoing testing, community feedback, and a push to make Blackwater Gulch easier to learn while offering more long-term depth for players who want to run narrative gangs over multiple games. The updated rules are available now on our site, and this post breaks down what has changed and why it matters.
One of the biggest structural changes is that only Mortal characters now use professions. Beasts, Demons, and Undead no longer pull from the same profession list as humans.
Instead:
Beasts gain abilities tied directly to their animal form
Demons gain abilities based on their infernal nature
Undead gain abilities based on how they were created or what sustains them
This helps each creature type feel more distinct on the table and avoids odd overlaps where wildly different beings were drawing from the same mechanical pool. Mortals remain the most customizable through professions, while supernatural factions lean into what makes them dangerous and strange.
Abilities Are Now Gear-Driven, Not Profession-Locked
Several abilities have been removed from professions entirely and moved onto equipment instead. Healers, Preachers, Shamans, and Hexers no longer unlock their abilities by profession choice alone.
Instead, abilities are granted through items:
Smellin’ Salts enable reviving
Bibles grant prayers
Totems unlock wildcraft rituals
Grimoires allow corruption powers
This shift gives players far more freedom when building characters. Any character can now fill one of these roles if they’re equipped for it, rather than being locked into a narrow profession path from the start.
Campaign Play Is Now Fully Integrated
A recent community survey made one thing very clear: players want campaigns. In response, campaign rules are now fully integrated into the core structure of Blackwater Gulch.
There are now two supported game modes:
Standard Play, which uses premade characters for fast, balanced games
Legacy Play, a campaign mode where gangs gain experience and evolve over time
Premade characters can still appear in Legacy Play as hired guns, but they won’t gain experience. This keeps campaigns grounded while still letting players bring in iconic characters when needed.
Updated Character Cards Are on the Way
Updated character cards for Standard Play are currently in development. These are being rebuilt from the ground up using a shared data source so that:
The cards match the rules exactly
The same data can be used in the upcoming gang builder app
This process takes longer than expected, but it ensures consistency across print materials, digital tools, and future updates.
Changes to the Online Store
Alongside the rules update, several changes are being made to the online store:
Miniatures are now listed individually and organized by role, not just by gang
Print-on-demand miniatures are being removed from the site due to long delivery times
Print-on-demand models will still be available through Only Games
Digital STL files will continue to be sold directly, alongside platforms like MyMiniFactory and Cults3D
These changes are aimed at making the store easier to navigate while setting clearer expectations for fulfillment and delivery.
Get the Updated Rules
The updated Blackwater Gulch Playtest Rules are available now. As always, feedback from active play is what drives these changes, and more refinements are planned as testing continues.
Trench Crusade’s dark alternate-history world just grew even grimmer. The developers have officially unveiled The Prussians, The grim battlefields of Trench Crusade are about to echo with the march of the Prussians, a new faction officially revealed for The Great War expansion. Even better for hobbyists, the models will be produced in hard plastic by Archon Studio, known for their high-quality miniatures and precision casting.
TL;DR
Prussian faction announced for Trench Crusade: The Great War
Hard plastic miniatures produced by Archon Studio
Gothic-industrial design with religious zeal and dieselpunk grit
The Prussians represent a grim union of faith, steel, and fanaticism — soldiers wrapped in heavy armor and ritualistic iconography, wielding relic weaponry across nightmare battlefields. Early concept art shows stormtrooper-like warriors in ornate gas masks alongside mechanical horrors driven by relic engines, all grounded in Trench Crusade’s eerie diesel-gothic style.
Archon Studio’s involvement marks a major step forward for Trench Crusade, ensuring crisp, durable miniatures perfect for painting and skirmish-scale play. Known for their work on games like Chronopia and Masters of the Universe: Battleground, Archon brings proven manufacturing experience and a reputation for translating complex designs into beautiful hard plastic kits.
For painters and narrative gamers, the Prussians are a dream come true — grimdark soldiers with a unique blend of World War I aesthetics and medieval fervor. Expect a wave of highly detailed figures that fit both army-scale and skirmish-style engagements.
With Archon Studio at the helm of production and The Prussians leading the charge, Trench Crusade continues to evolve into one of the most visually distinctive worlds in modern miniature wargaming — where faith, iron, and horror collide on the tabletop.
November is New Outlaw Month here at Gangfight Games! This month, at long last, we have the full all newly-resculpted Bloodwolf Tribe available along with an another old face back in action, The Norwegian.
Their original sculpts were done in greenstuff and we had no choice but to retire them when we switched to our new all-digital format. We are slowly but surely working through our back log to digitally resculpt all of the old models. This is the first batch!
In addition, we were able to put together some new gang bundles, featured below. Now you can easily collect a whole gang in 1 click, for a discounted price. The gang bundles also will include a printable character cards, you'll get a link for those emailed to you after you order.