Using Warmachine’s Cygnar Miniatures in Gangfight

Using Warmachine’s Cygnar Miniatures in Gangfight

The Cygnar Gravediggers range has the kind of battlefield personality skirmish gamers dream about. Rugged coats, long-barreled rifles, heavy support teams, and hulking warjacks give the whole collection a gritty, boots-in-the-mud character. Even unpainted, the models look like they’re mid-mission — trench-braced, disciplined, and ready to drop into any firefight.

That vibe makes them surprisingly natural fits for the Gangfight Skirmish Game System. Perfect for grounded sci-fi operatives for Aeon, with full-on SquID-Armor heavies stomping across a battlefield.

TL;DR

Cygnar Gravediggers adapt cleanly into Gangfight thanks to their grounded weapons, rugged poses, and mix of infantry and heavy units.

  • Rangers become excellent Operatives or Specialists in Aeon or First Strike.

  • Warjacks convert directly into SquID-Armor Heavies — walking tanks with tough armor.

  • The range is ideal for painters and kitbashers who enjoy gritty, military-flavored troops.

Who It’s For

Painters who love textured coats and weathered metal.
Kitbashers itching to reskin rifles or add sci-fi bits.
Gangfight players wanting grounded sci-fi or para-military operatives.
Collectors who enjoy cohesive forces with both infantry and armored support.

What’s in the Range?

The Steamforged Cygnar Gravediggers collection features:

  • Ranger infantry squads

  • Specialists like Gun Mages, marksmen, and heavy-weapon crews

  • Light and heavy warjacks

  • Character solos / command pieces

The split between foot units and mechanized heavies makes the range extremely flexible for adapting into Gangfight where mixed-role teams thrive.

How Could These Models Fit Into Gangfight?

The Gravediggers’ grounded look suits the Aeon sci-fi setting best, though with minor flavor tweaks they can slip into First Strike.

Here’s how they translate using only canonical Gangfight roles, gear, and traits:

Gangfight Adaptation Table

Model / Unit Setting Role Loadout Traits Cost
Ranger Infantry Aeon / First Strike Operative / Specialist SMG, Rifle, Shotgun Grit, Overwatch (if posed as marksmen) Low–Med
Ranger Sniper Aeon Specialist DMR-style rifle Tracking, Quick Draw Med
Gun Mage-style Troopers Aeon Operative SMG or Beam Rifle Fearless (flavor), Acolyte-like flair (Homebrew Suggestion) Med
Heavy Machine-Gun Teams Aeon / First Strike Heavy or Specialist LMG Overwatch Med–High
Warjacks (any) Aeon Heavy (SquID Armor) Power / Heavy weapons +5 Armor, Heavy, Cybernetics High

Notes:

  • Warjacks slot perfectly into SquID Armor rules. Their size and bulk naturally fill the “walking tank” niche.

  • Infantry can easily be reflavored based on paint scheme: sci-fi troopers, weird-west mercenaries, or modern contractors.

Why They’re Great for Conversions or Dioramas

The Gravediggers have a layered visual style — cloth, metal, leather, and rugged gear — which gives plenty of texture to paint. Their weapons convert easily: a rifle can become a sci-fi SMG with just a barrel cut and bit added. Heavy-weapon crews look at home in desert ruins, frontier towns, or post-apocalyptic industrial yards.

Warjacks, meanwhile, make excellent centerpieces. Their large armored plates are perfect for battle damage, heat staining, rust streaks, and custom insignias. They also pair well with Gangfight’s Aeon theme of small squads supported by mechanized suits.

How to Paint Them for Maximum Impact

Lean into the weathering. Their trench-fighter look shines with chipped armor, dusty boots, and muted color palettes.

A few ideas:

  • Drybrush dust onto their boots and coat hems to show long patrols.

  • Wash deep cloth folds to create realism without losing crisp details.

  • Edge-highlight metallic armor on warjacks to bring out the panel lines.

  • Pigments on bases to tie infantry and mechs into the same environment.

For Blackwater Gulch takes, leather browns, smoke-blacks, and dust-beige accents push them into weird-west territory.

Is This a Good Value for Collectors?

For hobbyists who enjoy squads with varied roles, absolutely. The range includes:

  • Line troops

  • Specialists

  • Heavy support

  • Massive mech units

This provides everything needed to build a Gangfight posse with mechanical variety and consistent visual identity.

Scenario Hooks

Hook 1: Operation Downwind

Engagement: Rangers escort a damaged SquID-Armor heavy through a ruined settlement.
Complication: Hostiles emerge from collapsed rooftops using Tracking and Quick Draw.
Conclusion: A last-stand firefight decides whether the mech limps out or becomes salvage.

Hook 2: Dustfall Intercept

Engagement: Scouts locate a forgotten supply cache.
Complication: Heavy-weapon crew arrives at the same moment as a rival gang.
Conclusion: Whoever controls the cache gains bonus gear in the next match.

Mini-Guide: Turning Warjacks Into Aeon SquID-Armor

  1. Base them on Large or Huge bases.
  2. Assign SquID Armor for size increase, and upgrade slots.
  3. Pick Aeon gear like Beam Rifles, Heavy weapons, or Grenade Launchers.
  4. Theme them as armored exosuits or recovered industrial rigs (Homebrew Suggestion).
  5. Add weathering pigments to sell the “battle-tested” feel.

FAQs

Do Gravedigger rifles match Gangfight gear?
They map well to SMGs, rifles, or longarms depending on pose.

Can the infantry work for Blackwater Gulch?
Yes — a dusty paint scheme and darker leather tones blend them in nicely.

Are warjacks too big for standard Gangfight games?
They’re perfect as SquID Armor Heavies. Just give them Huge bases.

Is kitbashing required?
Not at all — but trimming or adding small tech bits enhances setting fit.

Do these models work for scenario play?
Very well — squads + heavy suits are ideal for narrative missions.

Warhammer 40K Pre-Orders Live, Chaos Marauders Already Gone

Warhammer 40K Pre-Orders Live, Chaos Marauders Already Gone

The latest batch of Warhammer 40,000 minis is up for pre-order, including new Space Marines and the Chaos Marauders reinforcement set. The Chaos box sold out almost immediately online, while the Space Marine releases remain available.

TL;DR

  • New Space Marine units and characters now up for pre-order.

  • Chaos Marauders Army Reinforcement Set sold out quickly.

  • Local game shops may still have remaining stock.

This weekend’s Warhammer 40,000 pre-orders dropped with a bang as the newest Space Marine kits and the Chaos Marauders reinforcement box went live. The Space Marine lineup includes Captain Ferren Areios in Mk X armour, updated Terminator units and a grav-bike mounted White Scars leader. These releases support both classic army building and smaller, elite skirmish forces.

The Chaos Marauders Army Reinforcement Set — packed with 40 foot troops and 10 mounted models — didn’t stick around. Online pre-orders sold through rapidly, leaving many hobbyists empty-handed unless they secured their copy early. Fortunately, some local game stores may still have allocations, so checking in with your FLGS could be the best shot at grabbing a box.

These releases carry the usual “while stocks last” urgency, and given the pace of the Chaos sell-out, it’s clear demand is high across both collectors and gamers.

Why it matters for skirmish gamers

All kits work well beyond their mainline game systems. The Terminators and the new Captain make excellent compact hero units for skirmish-level engagements, while the Marauders offer fast infantry and cavalry options ideal for asymmetric and narrative scenarios. In Gangfight, these kits translate smoothly into themed gangs — elite Space Marine strike teams or brutal Chaos raiders ready to tear across the table.

If you want the Chaos Marauders set for skirmish play, painting projects or conversions, checking your local shop sooner rather than later is wise. Though, we’re sure they will be available in separate unit boxes at a later date.

Myrmidon Destructor Host Revealed – Major Mechanicum Release

Myrmidon Destructor Host Revealed – Major Mechanicum Release

Games Workshop has announced the Myrmidon Destructor Host, a new plastic kit for the Mechanicum’s Taghmata forces.

TL;DR

  • Includes six new plastic miniatures.

  • Each model features Darkfire cannons or irradiation engines, plus head and servo-skull options.

  • New rules appear in Journal Tactica: Skitarii – The Steel Hand of Mars.

The Mechanicum’s newest unit, the Myrmidon Destructor Host, marches into view with the subtlety of a falling reactor core. These Tech-priests are designed as hulking cybernetic enforcers, engineered to bring overwhelming firepower wherever the Taghmata requires it. The box includes six models, each with two head-options, and a handful of servo-skulls that can be spread across the squad for extra personality.

Weapon options define the kit. Darkfire cannons provide long-range, high-energy blasts, while irradiation engines blanket enemies in lethal radiation. The preview notes that full pre-order details are coming soon, making this one of the headline Mechanicum releases of the season. Fans of skirmish-sized forces will appreciate the tight footprint — six elite models ready to slot cleanly into compact lists.

Why it Matters for Skirmish Gamers

For skirmish and narrative gamers, the Myrmidon Destructor Host immediately stands out as a heavyweight specialist team. In Gangfight, they could function as a mechanised strike-cell or an elite “boss encounter” in custom missions. Their large frames, distinctive silhouettes, and exotic weapons make them natural centrepieces for asymmetric scenarios or objective-defence setups.

The kit’s modular heads and skull-drones also open the door for conversions, letting hobbyists push their gangs toward a grim techno-cult vibe without committing to huge army projects. These models carry presence — exactly what you want in a skirmish context.

Star Wars: Legion Previews Reveal New Units

Star Wars: Legion Previews Reveal New Units

Atomic Mass Games just dropped a wave of reveals for Star Wars: Legion during their annual MiniStravaganza event, spotlighting new units, characters, and future releases for the ever-growing skirmish wargame.

TL;DR

Atomic Mass Games used MiniStravaganza 2025 to highlight upcoming releases and design updates for Star Wars: Legion. Several iconic characters, faction expansions, and hobby-focused improvements were showcased. These previews make it clear the game is continuing to expand in meaningful ways.

Highlights:
• New units and characters for multiple factions
• Early looks at sculpts and updated design philosophy
• Added focus on hobby quality and battlefield variety

Atomic Mass Games once again turned MiniStravaganza into a headline moment for Star Wars: Legion, revealing a spread of new units across the Galactic Civil War and Clone Wars eras. The previews featured fresh sculpts, character expansions, and redesigned unit roles that strengthen faction identity while keeping list-building flexible.

The showcased models included both brand-new additions and reimagined classics. AMG’s recent design approach focuses on faster gameplay, more meaningful unit actions, and battlefield clarity—something players will notice in the new cards and tactical roles previewed. Early sculpts shown during the event highlight sharper detail and more dynamic posing, continuing the trend toward higher-quality plastics.

Fans of skirmish-scale battles should find plenty to enjoy. The kits previewed are compact, characterful, and ideal for close-quarters engagements or scenario-driven missions. Even without full release dates on every model, MiniStravaganza provided a clear roadmap for Legion’s upcoming year.

Why it Matters for Skirmish Gamers

For skirmish players, these new Legion kits slot naturally into small-sided play—perfect for narrative missions, fast demo games, or custom campaign rules. Many of the single-character or elite-unit releases adapt well to Gangfight-style encounters, offering strong heroes, specialists, and thematic squads. Their detailed sculpts also make excellent proxies for sci-fi skirmish scenarios outside of Legion.

MiniStravaganza continues to signal that Legion remains one of the most active and expanding sci-fi miniatures lines, and a reliable source of excellent plastic figures for conversions, dioramas, or cross-system play.

Frozen & Forgotten Command Cadres Launch New Warmachine Armies for 2025

Frozen & Forgotten Command Cadres Launch New Warmachine Armies for 2025

Steamforged Games has released Frozen & Forgotten, a two-force Command Cadre set that adds two entirely new armies to Warmachine MkIV. The box includes the Dusk Final Hunt and Orgoth Graveborn, each playable as a full 30-point force straight out of the box.

TL;DR

Frozen & Forgotten debuts two new Warmachine armies: the Dusk Final Hunt and Orgoth Graveborn.
Both forces are playable as 30-point cadres and expand existing factions while forming the core of two new armies.
Key points:
• Two complete Command Cadres
• Playable immediately at 30 points
• Introduces Fane of Nyrro & Reaper Covenant armies

A Closer Look at Frozen & Forgotten

The set pairs two lore-driven forces locked in a grim clash of extinction: the Dusk’s Final Hunt, fighting to save a fading people, and the Orgoth Graveborn, warriors pulled from tombs to wage war again. Each comes with a battlegroup, infantry, support pieces, and rules tuned for MkIV play.

Both cadres follow the structure of earlier two-force releases like Khador & Cygnar and Shadows & Scum, but with deeper narrative roots and a clear purpose: they are the launch point for two new Warmachine armies — Dusk Fane of Nyrro and Orgoth Reaper Covenant.

Steamforged confirmed that full rules will go live in the Warmachine App following the Lock & Load 2025 keynote.

Why It Matters for Skirmish Gamers

Warmachine’s Command Cadres provide the cleanest entry point into the game, offering tight unit compositions and focused abilities. Frozen & Forgotten doubles that value by giving players not just one but two fully playable forces in a single box.

For Gangfight players, these models adapt well as:
• Doom-touched hunters or cursed knights for Chronicle
• Undead raiders or awakened fossil-warriors for dark fantasy gangs
• Heavy melee elites for narrative-driven skirmish campaigns

The forces also offer strong conversion potential thanks to their mix of armor, arcane motifs, and necrotic elements.

New Necromunda Preview Reveals Ozostium Aranthus Miniatures

New Necromunda Preview Reveals Ozostium Aranthus Miniatures

Games Workshop has revealed new Necromunda miniatures featuring Ozostium Aranthus, an ambitious noble climbing his way into power within Hive Primus. The preview showcases Aranthus himself along with a sinister entourage, offering a flavorful addition for narrative Necromunda campaigns—or excellent character models for any sci-fi skirmish ruleset.

TL;DR

• New character-focused models
• Strong narrative hook tied to underhive politics
• Great conversion options for compact warbands

Games Workshop’s newest Necromunda preview spotlights Ozostium Aranthus, a charismatic and calculated figure maneuvering through the darkest corners of Hive Primus. The miniature captures a dramatic blend of aristocratic flair and underhive cruelty, complete with an elaborate coat, theatrical posing, and an expression that suggests someone used to getting their way.

Aranthus isn’t alone—his reveal includes attendants and bodyguards who exude menace through sculpted blades, masked faces, and augmentations designed to enforce the will of their rising master. Together, the group forms a small, thematic court that feels ready-made for narrative campaign arcs. GW’s photos highlight their tension between refined nobility and brutal survivalism, which gives this release a distinct identity compared to previous gangs.

The styling adds strong hobby appeal. Cloaks, layered fabrics, and aristocratic flourishes provide plenty of painting options, while the bodyguards’ weaponry and posture offer great opportunities for conversion or kitbashing.

Why It Matters for Skirmish Gamers

Necromunda thrives on memorable personalities, and Aranthus is built to drive stories. For skirmish gamers, this release delivers compact character pieces that fit naturally into any narrative-driven tabletop setting. Their visual design—half noble, half tyrant—makes them ideal for:

• Crime-lords or political villains in Gangfight’s Aeon or First Strike settings
• Elite retainers for a merchant prince or corrupt official
• Standout NPCs, scenario leaders, or campaign antagonists

The group’s scale and focus reinforce what makes skirmish gaming so compelling: small teams, heightened drama, and characters with depth. These models slot perfectly into that playstyle while giving hobbyists something stylish to paint.