Konflikt ’47 Rift War Volume One Reveals Undead Axis Forces

Konflikt ’47 Rift War Volume One Reveals Undead Axis Forces

Warlord Games has confirmed that pre-orders for The Rift War – Volume One: Festung Europa open January 30, bringing necromantic horror to the alternate-history WW2 game Konflikt '47. The reveal centers on shambling undead troops joining Axis forces—a thematic expansion that pushes the game's weird-war aesthetic further into pulp horror territory.

TL;DR

Warlord Games previews Festung Europa, the first volume in a new Rift War campaign series for Konflikt '47. The book introduces undead infantry models for Axis players and includes narrative missions. Pre-orders begin January 30 with a limited art print by Davide Manna. Pricing has not been announced.

What's Actually Confirmed

The announcement includes two preview images: shambling undead models described as "hordes coming to join the Axis," and official artwork depicting armored troops against a gothic European backdrop. Warlord confirmed a pre-order bonus art print and mentioned an exclusive miniature releasing alongside the book later this week.

Festung Europa appears positioned as the first in a multi-volume campaign arc. While Konflikt '47 already features rift-tech weaponry and mechanized walkers, these undead troops mark the first overtly supernatural infantry for the system. No release date beyond "pre-order starting January 30" has been shared, and no pricing information is public yet.

The timing suggests Warlord is expanding Konflikt '47's narrative scope after several years focused primarily on faction updates and vehicle releases. For players tracking the game's development, this represents a tonal shift—less retrofuturistic diesel-tech, more B-movie occult menace.

What This Means at Skirmish Scale

Undead infantry changes force composition for players who favor small, elite squad games like Gangfight or other fast-play WW2 frameworks. Shambling units typically trade quality for quantity, which could make Festung Europa content particularly relevant for narrative scenarios where overwhelming enemy numbers drive tension.

Competitive players may find value if the undead units offer expendable screening elements or scenario-specific advantages. Painters and converters get obvious appeal from gothic horror aesthetics—gas-masked zombies blend naturally with existing Weird War miniature lines from multiple manufacturers.

The campaign book format suggests scenario content that could be adapted beyond Konflikt '47's native rules. Players already using the models in alternative systems will likely find mission structures and faction background portable enough for cross-compatible play. Whether that's worth waiting for official details depends on how much mechanical crunch versus narrative flavor Warlord includes.

Iron Warriors Warsmith Leads New Campaign Expansion

Iron Warriors Warsmith Leads New Campaign Expansion

A new Iron Warriors Warsmith has been revealed alongside a campaign expansion that leans hard into the legion’s defining themes: grinding sieges, merciless logic, and wars of exhaustion. The announcement introduces a heavily armored commander model paired with a narrative framework designed to frame extended conflicts rather than one-off battles. For players who favor fast, small-unit systems like Gangfight, this kind of release matters less for raw rules and more for what it adds to the shared skirmish-scale ecosystem—new characters, new visual language, and new excuses to tell brutal stories on the tabletop.

The Warsmith is positioned as a centerpiece leader, visually dense with mechanical detail and siege iconography. The accompanying campaign focuses on prolonged engagements, reinforcing the Iron Warriors’ identity as masters of attritional warfare rather than shock assaults or flashy heroics.

TL;DR

  • A new Iron Warriors Warsmith model has been revealed alongside a siege-focused campaign.

  • The campaign emphasizes narrative progression, attrition, and long-form conflict.

  • Hobbyists gain a striking character model and a thematic hook adaptable to skirmish play.

The Warsmith sculpt itself is a clear evolution of recent Chaos character designs: dense, layered armor; industrial detailing; and a posture that suggests command through inevitability rather than inspiration. While pricing and exact release timing were not confirmed at announcement, the model is framed as a character anchor for the new campaign rather than a standalone curiosity.

What stands out is the campaign structure. Instead of isolated missions, it leans into linked scenarios and cumulative effects, reinforcing the Iron Warriors’ reputation for planning wars measured in months and years. That approach mirrors a broader trend in tabletop design toward persistent consequences—injuries, resource depletion, and shifting control—rather than reset-after-every-game skirmishes.

From a hobbyist perspective, Iron Warriors players are likely to respond well. The legion has long appealed to painters and converters who enjoy hazard stripes, weathering, and industrial grime, and this model gives them a fresh focal point. It also quietly broadens Iron Warriors representation beyond generic Chaos leaders, reinforcing faction identity through narrative as much as rules.

What This Means at Skirmish Scale

At skirmish scale, this release is less about strict rule adoption and more about utility. A Warsmith like this works perfectly as a named antagonist in narrative campaigns, a hardened warlord in linked missions, or a visual centerpiece for siege-themed tables.

Narrative players benefit most, especially those running escalation leagues or story-driven campaigns. Painters and kitbashers gain a model that invites heavy customization—extra mechanical limbs, battlefield damage, or faction trophies. Competitive-minded skirmish players may simply appreciate another imposing Chaos commander profile to adapt across flexible systems like Gangfight, without needing to replicate full army-scale mechanics.

In short, this is a release that strengthens the shared language of grim, industrial warfare—useful far beyond its original ruleset.

StarCraft Tabletop Wargame Founders Edition Revealed

StarCraft Tabletop Wargame Founders Edition Revealed

Archon Studio has officially pulled back the curtain on the Founders Edition starter set for its upcoming StarCraft tabletop miniatures wargame, giving players their first clear look at how the legendary RTS franchise is making the jump to the tabletop. For fans of small-scale skirmish systems like Gangfight, the reveal offers an intriguing mix of recognizable units and tight, scenario-driven play.

TL;DR

The Founders Edition is an all-in-one starter set designed to introduce players to the StarCraft tabletop experience. It includes two classic factions and everything needed to start playing from the box. The set is positioned as an early-access entry point ahead of broader releases.

  • Terran and Zerg forces included

  • Focused starter experience with miniatures, rules, and components

It's About Time

The Founders Edition starter set brings together Terran and Zerg miniatures, recreating one of StarCraft’s most iconic conflicts in physical form. The box is designed to be self-contained, with models, rules, and gameplay components intended to get players on the table quickly. Archon Studio has emphasized approachability while still preserving the flavor and tactical identity of the source material.

Miniature quality appears to be a central focus, with dynamic poses and unit designs closely matching their digital counterparts. The set is clearly aimed at both longtime StarCraft fans and tabletop gamers curious about a sci-fi property built around fast, decisive engagements rather than sprawling army lists.

From a hobby perspective, the Founders Edition looks like a solid canvas for painters, with clean sci-fi surfaces and familiar silhouettes that reward both quick tabletop-ready schemes and more detailed showcase work.

Why It Matters for Skirmish Gamers

StarCraft’s jump to the tabletop matters because it brings a globally recognized sci-fi setting into a format that naturally fits skirmish-scale gaming. Smaller model counts, asymmetric factions, and scenario-driven play all align well with how many skirmish gamers already like to play.

For groups running flexible rulesets—Gangfight included—these miniatures could easily be adapted for narrative sci-fi encounters, one-off scenarios, or custom campaigns alongside other skirmish systems. Even outside its native rules, the range has clear crossover potential.

Prince Yriel Counterattacks in New Aeldari Corsairs Preview

Prince Yriel Counterattacks in New Aeldari Corsairs Preview

The Aeldari Corsairs are back in the spotlight, with Games Workshop unveiling a new look at Prince Yriel during its New Year preview event. The update refreshes one of the most iconic Eldar characters and hints at a renewed role for Corsairs on the tabletop—particularly appealing to fans of small-scale skirmish systems like Gangfight.

TL;DR

Games Workshop has revealed a new Prince Yriel miniature alongside updated Aeldari Corsairs.
The preview highlights a more dynamic sculpt and reinforces the Corsairs’ identity as elite space raiders.
The reveal was part of the company’s New Year preview lineup.

The reveal centers on Prince Yriel, the famed Corsair prince of Iyanden, now returning with an updated miniature. The sculpt emphasizes motion and authority, with Yriel posed mid-stride, spear leveled, capturing the aggressive confidence long associated with the character.

Alongside Yriel, the Aeldari Corsairs are positioned once again as a distinct force—neither fully Craftworld nor Drukhari, but something uniquely their own. The preview imagery leans into their role as ruthless void-raiders, with ornate armor details and a visual identity that clearly separates them from standard Eldar infantry.

From a hobby perspective, this refresh lands well. Corsairs have always attracted converters and narrative gamers, and these designs look purpose-built for painters who enjoy sharp edges, layered armor, and character-driven forces.

Why It Matters for Skirmish Gamers

Corsairs naturally fit skirmish-scale play: small, elite crews with strong visual personality and flexible roles. Models like Prince Yriel work cleanly as leaders, heroes, or narrative antagonists in skirmish games, whether adapted for Warhammer-derived systems or more open rulesets like Gangfight. Their pirate aesthetic and mixed wargear make them especially easy to slot into custom crews and campaign play.

Infinity Expands with Fearsome Warriors This February

Infinity Expands with Fearsome Warriors This February

Infinity is sharpening its blade this February with a new Essentials release focused on Fearsome Warriors—units built to dominate close-quarters engagements. The update highlights brutal melee threats and elite fighters, offering players streamlined access to some of the game’s most dangerous profiles, particularly appealing for fans of small-scale skirmish systems like Gangfight.

TL;DR

Infinity’s Essentials range is adding Fearsome Warriors in February, bringing a curated selection of elite combat profiles into the spotlight.
The release emphasizes close-combat specialists and aggressive playstyles.
It’s designed to support faster onboarding and focused skirmish-level play.

The Fearsome Warriors release expands the Infinity Essentials lineup with profiles centered on high-impact melee units. These fighters are known for strong offensive capabilities, lethal close-range weapons, and rules that reward aggressive positioning on the tabletop.

Essentials products are designed to make Infinity more approachable, distilling complex rosters into accessible selections while retaining tactical depth. This release follows that philosophy by highlighting units that are immediately understandable on the table: get close, hit hard, and force decisive engagements.

From a hobbyist perspective, it’s a smart curation choice. Close-combat specialists tend to stand out both visually and narratively, making them popular picks for painting projects and narrative skirmish scenarios.

Why It Matters for Skirmish Gamers

Close-combat elites thrive at skirmish scale, where smaller boards and tighter objectives naturally create moments of high tension. Fearsome Warriors fit neatly into short, narrative-driven games and can easily be adapted for custom scenarios or alternate rulesets.

For players who enjoy flexible systems, these kinds of profiles translate well into other skirmish frameworks—including adaptable systems like Gangfight—where elite melee fighters can be re-imagined as champions, assassins, or shock troops without much effort.

New Red Corsairs Boarding Force Revealed in New Year Preview

New Red Corsairs Boarding Force Revealed in New Year Preview

The Red Corsairs are preparing to storm the decks. In its latest New Year Preview, Games Workshop unveiled a new Red Corsairs boarding-themed release aimed squarely at brutal close-quarters battles in confined environments.

The reveal leans hard into narrative sci-fi combat, making it an easy point of interest for fans of small-scale skirmish systems like Gangfight.

TL;DR

Games Workshop has revealed a new Red Corsairs boarding-focused force during its New Year Preview.
The release emphasizes tight, aggressive gameplay designed for shipboard and space hulk environments.
It reinforces the growing focus on narrative and terrain-driven battles.

The preview highlights a Red Corsairs force built for boarding actions, with models and rules intended for dense corridors, airlocks, and claustrophobic interiors. These releases are clearly designed to thrive in environments where positioning and timing matter more than long-range firepower.

While full pricing and release dates were not detailed, Games Workshop confirmed the set will expand options for players who enjoy story-driven encounters and thematic missions. The Red Corsairs’ pirate aesthetic and ruthless reputation are front and center, reinforcing their role as aggressive shock troops rather than conventional line forces.

From a hobby perspective, the models shown are packed with character. Spikes, trophies, and brutal close-combat poses make them visually distinct, especially for painters who enjoy weathered armor and battle damage.

Why It Matters for Skirmish Gamers

Boarding actions naturally lend themselves to skirmish-scale play. Smaller model counts, dense terrain, and asymmetric objectives are hallmarks of the format. These Red Corsairs miniatures could easily slot into narrative skirmish campaigns, sci-fi dungeon crawls, or one-off scenario play.

For players who enjoy flexible systems like Gangfight alongside other skirmish rulesets, this release offers new characterful models that can be adapted beyond their original game environment.