Ironhead Squat Charter and Drill Masters Enter the Underhive

Ironhead Squat Charter and Drill Masters Enter the Underhive

Games Workshop has launched the Ironhead Squat Charter and Drill Masters, a new gang bringing industrial mining power to Necromunda’s underhive. The gang box is available now through Games Workshop stores and their webstore, featuring heavily armored fighters, mining equipment, and signature Squat aesthetic.

TL;DR

The Ironhead Squat Charter and Drill Masters are available now for Necromunda as a playable gang faction. These mining specialists feature industrial armor, specialized equipment, and a rugged aesthetic that sets them apart from other gangs.

Full gang box available for purchase today

Mining-themed weapons and equipment

Classic Squat proportions with modern sculpting detail

The kit includes gang leaders called Charter Masters alongside Drill Masters and crew members. The miniatures feature heavy industrial armor, drilling equipment, and a variety of weapons suited for close-quarters underhive combat. The sculpts lean into the mining theme with reinforced gear, headlamps, and chunky proportions that callback to classic Squat design.

The gang adds a fresh industrial flavor to Necromunda’s roster, standing out visually from the usual hive gang aesthetics. Players can pick up the box now from Games Workshop’s online store or visit their local Warhammer store.

The attention to detail is impressive. Each fighter looks ready to tunnel through rockcrete or blast through rival gangs with equal efficiency. Their compact builds and heavy gear give them a distinct silhouette on the tabletop.

Why It Matters for Skirmish Gamers

Necromunda players can add a brand-new gang option with unique visual identity and thematic gameplay potential right away. The industrial mining aesthetic opens up interesting narrative campaign possibilities and painting projects.

For Gangfight players, these miniatures are perfect proxies for industrial workers, mercenary miners, or heavily-equipped security forces. The varied poses and equipment options make them versatile additions to modern, sci-fi, or post-apocalyptic skirmish settings. Their compact scale works well for street-level scenarios, and the industrial gear translates easily to civilian or paramilitary factions.

The Ironhead Squats prove that specialist worker factions can bring just as much character to the table as traditional gang archetypes. Whether you’re running Necromunda campaigns or adapting them for other rule systems, these miners are ready to stake their claim.

Conquest Highlights Monstrous Spire Beasts in New Reveal

Conquest Highlights Monstrous Spire Beasts in New Reveal

Para Bellum Games has put the spotlight on one of Conquest’s most unsettling elements: the Monstrous Spire Beasts. These creatures, born from the Spires’ unnatural influence, represent some of the strangest and most visually striking designs in the game’s dark fantasy setting.

Rather than polished heroes or traditional fantasy monsters, Spire Beasts feel deliberately wrong—warped bodies, asymmetrical forms, and an almost biological horror that sets them apart from other factions on the table.

TL;DR

Conquest has highlighted the Monstrous Spire Beasts as part of its latest preview.
These creatures embody the Spires’ alien influence and stand out for their disturbing designs.
They offer strong inspiration for narrative and skirmish-scale encounters.

  • Grotesque, experimental creature designs

  • Strong visual identity tied to the Spires

  • Natural fit for narrative-driven games

Spire Beasts are not meant to look engineered or refined. Their designs emphasize mutation and excess—limbs that feel grown rather than built, and forms that suggest constant, painful transformation. This makes them instantly readable on the table as something otherworldly.

The recent preview reinforces that these creatures are less about symmetry and more about presence. Each Beast feels like a failed experiment that somehow survived, which gives them a strong narrative hook even before dice are rolled.

For hobbyists, they also stand out as painting projects. Organic textures, exposed muscle, and uneven surfaces invite experimentation without demanding clean, parade-ready finishes.

Why It Matters for Skirmish Gamers

Spire Beasts translate extremely well to skirmish games like Gangfight. A single Beast can act as a roaming horror, scenario centerpiece, or end-game threat without needing supporting units.

They work especially well in fantasy or horror-themed encounters where the focus is on tension and survival rather than army balance. Dropping one Spire Beast into a small narrative scenario instantly raises the stakes.

Even outside Conquest, these models are perfect examples of how creature design alone can drive a story.

Star Wars Legion Pre-Orders Spotlight Commandos & Deadly Droids

Star Wars Legion Pre-Orders Spotlight Commandos & Deadly Droids

Atomic Mass Games has opened new Star Wars: Legion pre-orders, and the focus this time is firmly on specialists. The latest preview showcases elite Commandos alongside a lineup of deadly combat droids, adding more personality and tactical depth to the popular sci-fi tabletop game.

Rather than massed infantry, these releases lean into small, focused units designed to hit hard, infiltrate, or control key moments on the battlefield—exactly the kind of models that shine in tighter, objective-driven games.

TL;DR

  • New Star Wars: Legion pre-orders are now live

  • Includes elite Commandos and combat-focused droids

  • Designed for tactical, small-unit gameplay

The newly revealed Commandos emphasize precision and flexibility. These are the kinds of units built for flanking maneuvers, high-risk objectives, and decisive strikes rather than standing in firing lines. On the other side, the droids bring raw efficiency—purpose-built machines that excel at board control, durability, or specialized combat roles.

Preview images highlight crisp digital sculpts with dynamic poses, making these kits appealing not just to players but also to painters looking for standout character models. Atomic Mass Games continues its trend of clean, readable designs that work well on crowded tables.

Fans of smaller-scale battles will appreciate how much personality these units pack into just a handful of models.

Why It Matters for Skirmish Gamers

For skirmish-focused players, these releases are a strong signal that Legion continues to support elite, low-model-count options. Commandos and droids both slot naturally into narrative scenarios, objective-based missions, or custom skirmish formats.

In Gangfight, these models translate easily into sci-fi operatives, robotic enforcers, or elite strike teams, making them flexible additions for players who like reusing miniatures across systems without losing theme or visual clarity.

Warmachine Reveals New Trollbloods Kithguard Command Starter

Warmachine Reveals New Trollbloods Kithguard Command Starter

Steamforged Games has offered a fresh look at the future of the Southern Kriels with a new preview of the Warmachine Trollbloods Kithguard Command Starter. The reveal highlights a tight, character-driven force that leans heavily into the rugged identity Trollbloods players know well, while showing off modernized sculpts and sharper detailing.

The preview, shared via Beasts of War, focuses on the models themselves—chunky armor, layered textures, and expressive poses that feel built for the tabletop rather than display cabinets alone.

TL;DR

Steamforged has previewed the Trollbloods Kithguard Command Starter for Warmachine.
The set introduces new Southern Kriels infantry and command models with updated designs.
It signals where Trollblood aesthetics and scale are heading next.

  • New Trollblood infantry and command sculpts

  • Designed as a compact starter force

  • Previewed ahead of full release details

The Kithguard Command Starter centers on a small but visually distinct selection of Trollbloods models, including heavily armored warriors and commanding hero figures. The sculpts emphasize bulk and resilience, with layered armor plates, fur accents, and weapons that read clearly at arm’s length.

While pricing and a firm release date have not been fully detailed yet, the product page confirms this as an entry-ready command box for Warmachine’s current edition. From the preview images, these miniatures appear well-suited for painters who enjoy texture-heavy surfaces and bold silhouettes.

Fans of smaller-scale battles will appreciate how much personality is packed into a relatively compact force.

Why It Matters for Skirmish Gamers

For skirmish-focused players, these models are interesting beyond Warmachine itself. The Kithguard designs work cleanly as elite fighters, tribal champions, or hardened mercenaries in narrative-driven games.

Within Gangfight, the Trollbloods could easily stand in as heavily armored Brutes, barbarian elites, or supernatural enforcers in fantasy or myth-inspired settings. Their strong visual identity makes them ideal for scenario play or as focal characters in small warbands.

Konflikt ’47 Introduces New Japanese Assault Frame and Ghost Units

Konflikt ’47 Introduces New Japanese Assault Frame and Ghost Units

Konflikt ’47 has revealed new Japanese units, adding both heavy firepower and elite infiltration options to its Weird World War range. The latest releases highlight the setting’s mix of alternate-history technology and pulp-inspired warfare.

TL;DR

Konflikt ’47 has unveiled two new Japanese units: the Assault Frame Armoured Infantry Squad and the Ghost Attack Squad. Together, they showcase different sides of Japan’s Weird World War forces.

  • Assault Frame armoured infantry with heavy weapons

  • Ghost Attack Squad focused on stealth and disruption

  • Strong visual contrast between brute force and elite tactics

The Assault Frame Armoured Infantry Squad features heavily equipped soldiers mounted in compact mechanised frames. These suits lean into Konflikt ’47’s dieselpunk aesthetic, blending industrial machinery with infantry-scale combat. Visually, they feel like walking weapons platforms rather than traditional foot troops.

On the other end of the spectrum, the Ghost Attack Squad represents elite Japanese operatives designed for infiltration and surprise strikes. Their lighter gear and dynamic poses suggest speed and precision, making them a sharp contrast to the bulkier Assault Frames.

Together, the two units highlight how varied Konflikt ’47’s Japanese forces can be. One emphasizes raw mechanical power, while the other leans into stealth, mobility, and asymmetric tactics—both hallmarks of the Weird World War genre.

Why It Matters for Skirmish Gamers

For skirmish players, these units naturally slot into smaller, scenario-driven games. Assault Frames work well as elite heavies or objective anchors, while Ghost Attack troops shine in missions focused on ambushes, recon, or hit-and-run actions.

In Gangfight, the Assault Frames can represent heavily armoured specialists or hero-level threats, while the Ghost Attack Squad fits cleanly as stealth-focused operatives or veteran infiltrators. Both units scale down well without losing their narrative punch.

Turning Warhammer Quest Miniatures into Gangfight Warbands

Turning Warhammer Quest Miniatures into Gangfight Warbands

Some boxes feel like a game. Others feel like a parts bin. Darkwater feels like a story engine. The moment you lay the miniatures out on the table, you can already picture the scenes: heroes slogging through flooded ruins, corrupted figures dragging themselves out of stagnant water, weapons pitted and armor scarred by rot.

What makes Darkwater especially fun for Gangfight’s Chronicle setting is how naturally it splits. The heroes look like a complete adventuring band without feeling generic, and the enemy models drip with decay and menace. You are not forcing these miniatures into Chronicle. They already live there.

TL;DR

Darkwater’s miniatures translate cleanly into Gangfight’s Chronicle setting as two opposing forces.

• A ready-made heroic warband with clear roles
• A pestilent demon horde full of character and menace
• Models that reward both tabletop play and hobby creativity

Who This Is For

This is for painters who like telling stories through weathering. For kitbashers who see spare arms as opportunity. For Chronicle players who want warbands that look like they belong in grim legends instead of tidy army lists. If you enjoy skirmish games where every model feels like a character, this box does a lot of work for you.

What’s in the Box?

Darkwater provides a full cast of fantasy miniatures split between named heroes and a large group of corrupted enemies. The heroes are distinct in pose and equipment, clearly meant to feel like individuals. The enemies range from swarm-level threats to larger, more imposing figures that look perfect as champions or brutes.

The variety is the real value here. You are not getting repeats that feel like filler. Every model adds either personality or pressure to the table.

How Could These Models Fit into Chronicle?

Chronicle works best when roles are obvious at a glance. Darkwater’s sculpts already communicate who is in charge, who hits hard, and who survives by speed or cunning.

The Heroes as a Chronicle Warband

The hero models naturally form a balanced Chronicle group. They look like survivors, explorers, and protectors rather than parade-ground knights.

Model / Unit Setting Role Loadout Traits Cost
Veteran Hero Chronicle Leader Hand Weapon Fearless Medium
Armored Champion Chronicle Heavy Great Weapon Grit High
Ranged Explorer Chronicle Scout Bow Tracking Low
Mystic Adept Chronicle Specialist Hand Weapon Healing Medium
Loyal Companion Chronicle Operative Hand Weapon Fearless Medium

On the table, this feels like a classic Chronicle party: durable but not invincible, capable of holding ground while still needing to maneuver carefully.

The Villains as a Pestilent Demon Horde

The enemy models lean hard into corruption and decay, which makes them ideal for a demon or plague-tainted force in Chronicle.

Model / Unit Setting Role Loadout Traits Cost
Plague Champion Chronicle Leader Hand Weapon Fearless High
Bloated Enforcer Chronicle Heavy Great Weapon Grit Medium
Corrupted Adept Chronicle Specialist Hand Weapon Alchemy Medium
Infested Stalker Chronicle Scout Spear Tracking Low
Rot Thralls Chronicle Operative Hand Weapon Grit Low

They work equally well as demons, cult-corrupted mortals, or something halfway between. Chronicle does not require hard labels. The table tells the story.

Why These Models Are Excellent for Conversions and Dioramas

The heroes are clean enough to leave untouched, but flexible enough to personalize. Weapon swaps, head changes, and added trophies instantly create veteran versions or alternate characters.

The pestilent models beg for kitbashing. Extra texture, torn cloth, exposed bone, and layered grime all enhance their look. These are models where imperfections make them better. A crooked weapon or uneven base only adds to the narrative.

Painting Them for Maximum Impact

For the heroes, contrast does the heavy lifting. Bright steel against worn leather. Cloth colors that pop just enough to draw the eye without looking clean. Drybrush dust and mud onto boots so they feel grounded in the world.

For the pestilent horde, embrace mess. Multiple washes. Stained armor. Greens, yellows, and bruised purples layered until the surface looks unhealthy. Pigments around feet and weapons make it feel like corruption is spreading wherever they walk.

Is This a Good Value Set for Collectors?

From a Chronicle perspective, yes. You are effectively getting a full hero warband and a complete enemy force in one box. Even if some models end up as display pieces or scenario objectives, the rest still see regular table time.

It is the kind of box that keeps paying off the longer you play skirmish games.

Scenario Hooks

Engagement: A flooded ruin where a cure is rumored to exist.
Complication: Pestilent growth reduces movement in low ground.
Conclusion: Cleanse the source or escape before reinforcements arrive.

Engagement: A half-sunken shrine at twilight.
Complication: Corrupted scouts emerge from the mist each round.
Conclusion: Hold the shrine long enough to complete the ritual.

FAQs

Can I get two full Chronicle forces from this box?
Yes. The hero models and corrupted enemies split cleanly into opposing warbands.

Do I need to invent new rules?
No. Everything maps to existing Chronicle roles and traits.

Are these models beginner-friendly to paint?
They work well with simple techniques and reward extra effort.

Do they need rebasing?
No, they are perfect right out of the box.

Are they better for play or display?
Both. They look good on the table and in a cabinet.