Ossiarch Bonereapers Expand Their Ranks in New Year Preview

Ossiarch Bonereapers Expand Their Ranks in New Year Preview

The latest New Year Preview has pulled back the curtain on upcoming additions for the Ossiarch Bonereapers, introducing new units that deepen the faction’s identity as a meticulously controlled, elite undead force in Warhammer Age of Sigmar. The reveal focuses less on sweeping reinvention and more on reinforcing what Bonereapers already do well: disciplined battlefield control, layered synergies, and a distinct visual language built from arcane bonecraft.

For skirmish-scale gamers—especially those who favor fast, small-unit systems like Gangfight—these reveals matter because they point to how elite, low-model-count factions continue to evolve without bloating complexity.

TL;DR

The New Year Preview introduced new Ossiarch Bonereapers units designed to expand Mortisan-led playstyles and elite battlefield roles.

The models reinforce the faction’s core themes rather than shifting its fundamentals.Hobbyists gain more focused list-building options and striking centerpiece-level sculpts.

What Was Revealed—and What We Know So Far

The preview showcased several new Bonereapers units, visually aligned with the Mortisan caste and the faction’s rigid hierarchy. While full rules and points values have not yet been released, the designs strongly suggest additional support for magic-heavy or command-focused builds rather than mass infantry expansion. No firm release date or pricing has been confirmed, but the models are positioned as part of the next wave of faction support rather than a standalone boxed release.

From a practical standpoint, this continues a recent trend in Age of Sigmar releases: reinforcing faction identity through targeted additions instead of broad resets. For Bonereapers players, that likely means more internal synergy rather than mandatory replacements for existing kits. Speculation around exact battlefield roles remains just that—speculation—until warscrolls are published.

One notable hobbyist takeaway is how restrained the scope feels. These are not “must-buy” replacements, but deliberate extensions, which veteran players often prefer over disruptive overhauls.

Why This Matters Beyond the Announcement

Elite factions live or die by internal balance. Adding even one new support or specialist unit can dramatically alter how small, high-value forces operate. Bonereapers already reward careful positioning and resource management; additional Mortisan-flavored options may further encourage tight, purposeful lists rather than broad combined-arms builds.

Visually, the new sculpts double down on the faction’s severe, almost architectural aesthetic. Painters who enjoy controlled palettes, sharp bone contrasts, and ritualistic details will find plenty to work with here. Kitbashers, meanwhile, gain new components that slot naturally into existing Bonereapers collections without clashing stylistically.

What This Means at Skirmish Scale

At skirmish scale, these reveals reinforce a key design lesson: elite undead forces thrive when each model has a defined job. Whether adapted for narrative scenarios, small-point clashes, or flexible systems like Gangfight, Bonereapers-style units suit players who enjoy low model counts, high survivability, and layered abilities.

Narrative players can lean into Mortisan-led warbands with strong thematic cohesion. Competitive skirmish players benefit from predictable, durable profiles. Hobby-first collectors get models that stand out individually rather than disappearing into ranks.

This release fits neatly into the broader skirmish landscape without redefining it—useful, focused, and intentionally narrow.

StarCraft Tabletop Wargame Founders Edition Revealed

StarCraft Tabletop Wargame Founders Edition Revealed

Archon Studio has officially pulled back the curtain on the Founders Edition starter set for its upcoming StarCraft tabletop miniatures wargame, giving players their first clear look at how the legendary RTS franchise is making the jump to the tabletop. For fans of small-scale skirmish systems like Gangfight, the reveal offers an intriguing mix of recognizable units and tight, scenario-driven play.

TL;DR

The Founders Edition is an all-in-one starter set designed to introduce players to the StarCraft tabletop experience. It includes two classic factions and everything needed to start playing from the box. The set is positioned as an early-access entry point ahead of broader releases.

  • Terran and Zerg forces included

  • Focused starter experience with miniatures, rules, and components

It’s About Time

The Founders Edition starter set brings together Terran and Zerg miniatures, recreating one of StarCraft’s most iconic conflicts in physical form. The box is designed to be self-contained, with models, rules, and gameplay components intended to get players on the table quickly. Archon Studio has emphasized approachability while still preserving the flavor and tactical identity of the source material.

Miniature quality appears to be a central focus, with dynamic poses and unit designs closely matching their digital counterparts. The set is clearly aimed at both longtime StarCraft fans and tabletop gamers curious about a sci-fi property built around fast, decisive engagements rather than sprawling army lists.

From a hobby perspective, the Founders Edition looks like a solid canvas for painters, with clean sci-fi surfaces and familiar silhouettes that reward both quick tabletop-ready schemes and more detailed showcase work.

Why It Matters for Skirmish Gamers

StarCraft’s jump to the tabletop matters because it brings a globally recognized sci-fi setting into a format that naturally fits skirmish-scale gaming. Smaller model counts, asymmetric factions, and scenario-driven play all align well with how many skirmish gamers already like to play.

For groups running flexible rulesets—Gangfight included—these miniatures could easily be adapted for narrative sci-fi encounters, one-off scenarios, or custom campaigns alongside other skirmish systems. Even outside its native rules, the range has clear crossover potential.

Prince Yriel Counterattacks in New Aeldari Corsairs Preview

Prince Yriel Counterattacks in New Aeldari Corsairs Preview

The Aeldari Corsairs are back in the spotlight, with Games Workshop unveiling a new look at Prince Yriel during its New Year preview event. The update refreshes one of the most iconic Eldar characters and hints at a renewed role for Corsairs on the tabletop—particularly appealing to fans of small-scale skirmish systems like Gangfight.

TL;DR

Games Workshop has revealed a new Prince Yriel miniature alongside updated Aeldari Corsairs.
The preview highlights a more dynamic sculpt and reinforces the Corsairs’ identity as elite space raiders.
The reveal was part of the company’s New Year preview lineup.

The reveal centers on Prince Yriel, the famed Corsair prince of Iyanden, now returning with an updated miniature. The sculpt emphasizes motion and authority, with Yriel posed mid-stride, spear leveled, capturing the aggressive confidence long associated with the character.

Alongside Yriel, the Aeldari Corsairs are positioned once again as a distinct force—neither fully Craftworld nor Drukhari, but something uniquely their own. The preview imagery leans into their role as ruthless void-raiders, with ornate armor details and a visual identity that clearly separates them from standard Eldar infantry.

From a hobby perspective, this refresh lands well. Corsairs have always attracted converters and narrative gamers, and these designs look purpose-built for painters who enjoy sharp edges, layered armor, and character-driven forces.

Why It Matters for Skirmish Gamers

Corsairs naturally fit skirmish-scale play: small, elite crews with strong visual personality and flexible roles. Models like Prince Yriel work cleanly as leaders, heroes, or narrative antagonists in skirmish games, whether adapted for Warhammer-derived systems or more open rulesets like Gangfight. Their pirate aesthetic and mixed wargear make them especially easy to slot into custom crews and campaign play.

Infinity Expands with Fearsome Warriors This February

Infinity Expands with Fearsome Warriors This February

Infinity is sharpening its blade this February with a new Essentials release focused on Fearsome Warriors—units built to dominate close-quarters engagements. The update highlights brutal melee threats and elite fighters, offering players streamlined access to some of the game’s most dangerous profiles, particularly appealing for fans of small-scale skirmish systems like Gangfight.

TL;DR

Infinity’s Essentials range is adding Fearsome Warriors in February, bringing a curated selection of elite combat profiles into the spotlight.
The release emphasizes close-combat specialists and aggressive playstyles.
It’s designed to support faster onboarding and focused skirmish-level play.

The Fearsome Warriors release expands the Infinity Essentials lineup with profiles centered on high-impact melee units. These fighters are known for strong offensive capabilities, lethal close-range weapons, and rules that reward aggressive positioning on the tabletop.

Essentials products are designed to make Infinity more approachable, distilling complex rosters into accessible selections while retaining tactical depth. This release follows that philosophy by highlighting units that are immediately understandable on the table: get close, hit hard, and force decisive engagements.

From a hobbyist perspective, it’s a smart curation choice. Close-combat specialists tend to stand out both visually and narratively, making them popular picks for painting projects and narrative skirmish scenarios.

Why It Matters for Skirmish Gamers

Close-combat elites thrive at skirmish scale, where smaller boards and tighter objectives naturally create moments of high tension. Fearsome Warriors fit neatly into short, narrative-driven games and can easily be adapted for custom scenarios or alternate rulesets.

For players who enjoy flexible systems, these kinds of profiles translate well into other skirmish frameworks—including adaptable systems like Gangfight—where elite melee fighters can be re-imagined as champions, assassins, or shock troops without much effort.

New Red Corsairs Boarding Force Revealed in New Year Preview

New Red Corsairs Boarding Force Revealed in New Year Preview

The Red Corsairs are preparing to storm the decks. In its latest New Year Preview, Games Workshop unveiled a new Red Corsairs boarding-themed release aimed squarely at brutal close-quarters battles in confined environments.

The reveal leans hard into narrative sci-fi combat, making it an easy point of interest for fans of small-scale skirmish systems like Gangfight.

TL;DR

Games Workshop has revealed a new Red Corsairs boarding-focused force during its New Year Preview.
The release emphasizes tight, aggressive gameplay designed for shipboard and space hulk environments.
It reinforces the growing focus on narrative and terrain-driven battles.

The preview highlights a Red Corsairs force built for boarding actions, with models and rules intended for dense corridors, airlocks, and claustrophobic interiors. These releases are clearly designed to thrive in environments where positioning and timing matter more than long-range firepower.

While full pricing and release dates were not detailed, Games Workshop confirmed the set will expand options for players who enjoy story-driven encounters and thematic missions. The Red Corsairs’ pirate aesthetic and ruthless reputation are front and center, reinforcing their role as aggressive shock troops rather than conventional line forces.

From a hobby perspective, the models shown are packed with character. Spikes, trophies, and brutal close-combat poses make them visually distinct, especially for painters who enjoy weathered armor and battle damage.

Why It Matters for Skirmish Gamers

Boarding actions naturally lend themselves to skirmish-scale play. Smaller model counts, dense terrain, and asymmetric objectives are hallmarks of the format. These Red Corsairs miniatures could easily slot into narrative skirmish campaigns, sci-fi dungeon crawls, or one-off scenario play.

For players who enjoy flexible systems like Gangfight alongside other skirmish rulesets, this release offers new characterful models that can be adapted beyond their original game environment.

Warcrow Reveals Eachann the Great Centaurelf and New Archers

Warcrow Reveals Eachann the Great Centaurelf and New Archers

Warcrow just showed off a trio of upcoming releases spanning three factions: a headline character model, a practical ranged unit, and a brutal-looking infantry option. It’s the kind of drop that matters to skirmish-scale players (for fans of small-scale skirmish systems like Gangfight) because every new profile can change how a warband plays.

TL;DR

Eachann, the Great Centaurelf is the featured reveal, positioned as a hard-charging character for the Sÿenann.
Alongside him, Feudom Archers add accessible long-range support, and the Marked join the Scions of Yaldaboath as aggressive infantry tied to orichalcum implants.

  • Eachann: charge-focused battlefield control character (Sÿenann)

  • Feudom Archers: affordable ranged support troops (Feudom)

  • Marked: aggressive infantry for Scions of Yaldaboath (Scions)

Eachann, the Great Centaurelf is presented as an aggressive fighter with a “devastating charge” style of play, plus tools to push enemies, pressure objectives, and even alter terrain—classic “I decide where the fight happens” energy. The miniature matches that brief: rearing, mid-swing, and built to look like an impact moment rather than a parade pose.

Feudom Archers are the straightforward utility pick: long-range shots, cover fire for advancing infantry, and a mixed set of sculpts that lean into Feudom’s medieval vibe, with bows and backup swords for close work.

Rounding it out, the Marked arrive for the Scions of Yaldaboath—humans at the early stage of orichalcum implantation, described as versatile and “incredibly aggressive,” with selectable bonuses depending on the list. Skirmish players know what that usually means: flexible pieces you’ll see everywhere until the meta adapts.

Why It Matters for Skirmish Gamers

At skirmish scale, a single character like Eachann can define an entire game plan—fast threat projection, objective bullying, and forced repositioning are all premium effects when you don’t have dozens of bodies to absorb mistakes.

Meanwhile, Feudom Archers and the Marked are the “bread and butter” kind of releases: ranged support that changes approaches to lanes and cover, plus aggressive infantry that can pivot based on your roster build. If you play multiple systems, these miniatures also adapt cleanly into other fantasy skirmish rulesets—Gangfight being one flexible option among many—because their roles are immediately readable on the table (charger leader, ranged line, assault troops).