Spectre Miniatures Releases Modern Warfare Specialists

Spectre Miniatures Releases Modern Warfare Specialists

Spectre Miniatures has released a substantial wave of 28mm modern warfare miniatures built around rapid-deployment special operations units. The new range includes Delta Force assault elements, British infantry specialists with anti-tank and precision fire capabilities, and both transport and attack variants of the iconic MH-6 Little Bird helicopter.

TL;DR

Spectre Miniatures drops new special operations units for modern skirmish games:

  • Delta Force assault team with MCX Spear rifles and suppressed CQB loadouts
  • British NLAW anti-tank team and ghillie-suited sniper pairs
  • MH-6 transport helicopter (with optional mounted operators) and AH-6 attack variant with miniguns/rockets
  • All available as physical kits or STL files for home printing

Small-Unit Strike Forces Get New Options

The centerpiece Delta Assault Element represents the top-tier access and funding that characterizes US special operations. Each operator carries the newly adopted MCX Spear with close-quarters optics and advanced suppressors, alongside extra magazines and mixed explosive devices. The sculpts reflect current near-peer conflict loadouts rather than the asymmetric warfare kits that dominated the 2000s and 2010s.

For British forces, Spectre adds an NLAW team capable of threatening modern armor with man-portable firepower. The Next-generation Light Anti-tank Weapon has proven itself in recent conflicts, making this a timely addition for players running contemporary scenarios. The British sniper team features full ghillie suits with the L115A3 (.338 Lapua Magnum) for the primary shooter and L129A1 sharpshooter rifle for the spotter—a pairing that reflects actual British Army doctrine.

Pricing hasn't been announced publicly, but all releases are available now through Spectre's store as resin miniatures or digital STL files.

Why Little Birds Matter at Skirmish Scale

The dual helicopter release addresses a persistent gap in modern skirmish gaming: air mobility that actually fits table-scale scenarios. The MH-6 transport variant comes with optional Task Force operators modeled on the external benches—the signature insertion method for this airframe. You can also build it with empty seats for extraction scenarios, giving narrative players a concrete objective beyond "eliminate all enemies."

The AH-6 gunship configuration mounts dual miniguns and rocket pods, offering close air support without requiring the footprint of an Apache or the abstraction of off-table artillery. For players who favor fast, small-unit systems like Gangfight or similar modern skirmish rulesets, having a physical model for air support changes how missions play. It's no longer a dice roll—it's a vulnerable asset that can be suppressed, evaded, or become a liability if it goes down in hostile territory.

What This Means for Skirmish Tables

These releases tilt heavily toward competitive and scenario-driven play rather than casual pickup games. The specialists fill specific tactical roles: NLAW teams deter vehicle-heavy lists, snipers control sightlines and force movement decisions, and the Little Birds enable vertical envelopment tactics that most 6x4 tables can actually accommodate.

Painters get unusually detailed kits for 28mm modern miniatures—the ghillie suits alone will separate experienced hobbyists from beginners. Kitbashers may find the Delta team less useful since the loadouts are fairly uniform, but the helicopters are multi-part kits with enough flexibility for minor conversions.

Narrative players building Black Hawk Down-style scenarios or embassy extraction missions finally have proper assets without needing to proxy toy helicopters or hand-wave air support entirely. The fact that both the miniatures and STLs are available simultaneously is notable—Spectre continues to support both traditional and 3D printing hobbyists without forcing a choice.

Konflikt ’47 Rift War Volume One Reveals Undead Axis Forces

Konflikt ’47 Rift War Volume One Reveals Undead Axis Forces

Warlord Games has confirmed that pre-orders for The Rift War – Volume One: Festung Europa open January 30, bringing necromantic horror to the alternate-history WW2 game Konflikt '47. The reveal centers on shambling undead troops joining Axis forces—a thematic expansion that pushes the game's weird-war aesthetic further into pulp horror territory.

TL;DR

Warlord Games previews Festung Europa, the first volume in a new Rift War campaign series for Konflikt '47. The book introduces undead infantry models for Axis players and includes narrative missions. Pre-orders begin January 30 with a limited art print by Davide Manna. Pricing has not been announced.

What's Actually Confirmed

The announcement includes two preview images: shambling undead models described as "hordes coming to join the Axis," and official artwork depicting armored troops against a gothic European backdrop. Warlord confirmed a pre-order bonus art print and mentioned an exclusive miniature releasing alongside the book later this week.

Festung Europa appears positioned as the first in a multi-volume campaign arc. While Konflikt '47 already features rift-tech weaponry and mechanized walkers, these undead troops mark the first overtly supernatural infantry for the system. No release date beyond "pre-order starting January 30" has been shared, and no pricing information is public yet.

The timing suggests Warlord is expanding Konflikt '47's narrative scope after several years focused primarily on faction updates and vehicle releases. For players tracking the game's development, this represents a tonal shift—less retrofuturistic diesel-tech, more B-movie occult menace.

What This Means at Skirmish Scale

Undead infantry changes force composition for players who favor small, elite squad games like Gangfight or other fast-play WW2 frameworks. Shambling units typically trade quality for quantity, which could make Festung Europa content particularly relevant for narrative scenarios where overwhelming enemy numbers drive tension.

Competitive players may find value if the undead units offer expendable screening elements or scenario-specific advantages. Painters and converters get obvious appeal from gothic horror aesthetics—gas-masked zombies blend naturally with existing Weird War miniature lines from multiple manufacturers.

The campaign book format suggests scenario content that could be adapted beyond Konflikt '47's native rules. Players already using the models in alternative systems will likely find mission structures and faction background portable enough for cross-compatible play. Whether that's worth waiting for official details depends on how much mechanical crunch versus narrative flavor Warlord includes.

Spectre Miniatures Expands British Forces Range for Modern Warfare

Spectre Miniatures Expands British Forces Range for Modern Warfare

Spectre Miniatures has rolled out a significant expansion to their British military lineup, adding new SAS operators, Royal Marines, and support weapon teams to their 28mm modern warfare collection. The release gives skirmish gamers more options for building contemporary British forces across multiple unit types and operational roles.

TL;DR

Spectre Miniatures launched new British military figures for modern skirmish gaming, including SAS operators, Royal Marines, and heavy weapons teams. The expansion covers multiple unit configurations from special forces to regular infantry. These multi-part metal miniatures work perfectly for modern combat scenarios in games like Spectre

  • Operations and narrative skirmish campaigns.
  • SAS operators with tactical gear and weapon options
  • Royal Marines infantry squads and fire teams
  • Support weapons including GPMGs and anti-tank systems

The British range expansion includes highly detailed metal miniatures covering the full spectrum of UK military operations. SAS figures come equipped with contemporary loadouts including plate carriers, advanced optics, and suppressed weapons. The Royal Marines sets provide standard infantry configurations with L85 rifles, light machine guns, and tactical equipment.

Support weapon teams round out the release with GPMG gunners, Javelin anti-tank teams, and designated marksmen. Each figure features realistic modern kit based on current British military equipment. The sculpts show soldiers in active poses suitable for urban combat, rural operations, and close quarters scenarios.

Spectre designed these figures to work within their existing Operations ruleset, but the realistic scale and detail make them compatible with any modern warfare skirmish system. Pricing follows Spectre's standard model for multi-part metal miniatures, with individual figures and squad packs available through their webstore.

Why It Matters for Skirmish Gamers

Modern warfare gaming has been gaining momentum in the skirmish community, and British forces are staples in contemporary scenarios from counter-terrorism operations to peacekeeping missions. These new sculpts give players accurate representations of one of the most frequently depicted military forces in modern gaming.

For Gangfight players running modern or near-future campaigns, these figures work perfectly as high-tier mercenary units, private military contractors, or elite government operatives. The weapon variety and tactical gear make them ideal for creating distinct character builds or specialized crew members. The quality and pose variety mean you can field multiple figures without obvious repetition on the table.

Marcher: Empires at War First Edition is Coming!

Marcher: Empires at War First Edition is Coming!

Golden Dragon Games has launched the First Edition of Marcher: Empires at War, a dieselpunk 28mm wargame blending alternate-history World War I with powered armor, massive walkers, and fortified battlefields. The Gamefound launch includes new plastic kits, resin-printed starter armies, and two full rulebooks.

TL;DR

Marcher: Empires at War First Edition is now live with plastic US and Holy Roman Empire kits, high-quality resin starter armies, and full-color rulebooks. The 2-Player Battle of the Marne boxed set forms the core of the system.

Highlights:

  • New hard-plastic infantry and powered-armor kits

  • Full rules + Armies of the Great Powers books

  • Resin starter armies for all seven factions

Marcher sets its battles in a retro-futuristic 1914 where Cavorite-powered industry reshaped global warfare. The First Edition campaign focuses on two major forces: the United States and the Holy Roman Empire, each with new multi-part plastic kits produced by Wargames Atlantic. The Battle of the Marne Starter Box includes two hardcover rulebooks, tokens, dice, terrain sheets, and full squads of infantry and hardsuits.

The US kits feature G.I. Infantry, Veterans & Command, and X19A2 Badger Hardsuits—fully poseable suits armed with rifles, flamethrowers, heavy guns, and shields. The opposing HRE line includes Landwehr Infantry, Sturmpioneers, and Knecht Battlesuits, designed for later conversion from digital sculpts into hard plastic.

Beyond plastic, the campaign offers resin starter sets for every Great Power, including the British Empire, Russian Empire, New French Republic, and Imperial Japanese Army. Each set includes tanks, walkers, armored carriers, and infantry squads sized for 1,000-point armies.

For hobbyists, the rules lean into tactical play: alternating activations, destructible terrain, engineer fortifications, and a detailed action-economy system. Tanks can crush obstacles, infantry deploy wire and mines, and armored walkers stomp through evolving battlefields.

Why it Matters for Skirmish Gamers

Marcher’s infantry, characters, and powered-armor suits fit naturally into Gangfight-style skirmish games. Models like the Badger Hardsuits and Knecht power armor work well as heavy specialists, while modular infantry squads adapt easily into posse-based encounters.

For skirmish gamers, the standout value is the kitbash potential—dieselpunk troops, walkers, and heavy armor are prime material for custom heroes and unique crews.

Wargames Atlantic Unveils New Agents

Wargames Atlantic Unveils New Agents

Wargames Atlantic has expanded its Pulp Adventure range with a brand-new Agents kit, offering a versatile set of operatives perfect for covert missions, daring heists, and high-stakes tabletop skirmishes.

TL;DR

The new Agents set introduces a multi-part plastic kit packed with modern-era operatives tailored for pulp, noir, and spy-themed games. The poses and gear loadouts allow for everything from trench-coat investigators to suited field operatives.

A few highlights:

  • Multi-pose bodies with interchangeable heads and equipment

  • Gear options for detectives, spies, and covert ops characters

  • Ideal for pulp skirmish rules or modern/near-modern conversions

This kit delivers a flexible set of character models that can slot into almost any pulp-inspired skirmish game. The sprues offer varied body types along with trench coats, suits, and light gear—letting hobbyists build classic investigators, shadowy informants, or hardened agents.

Weapon options lean into cinematic adventure: pistols, revolvers, and compact SMGs that suit street-level conflict rather than full military engagements. The sculpts lean grounded and human, which makes the set an easy pairing for narrative campaigns and RPG crossovers.

Fans of smaller-scale skirmishes will appreciate how efficient the kit is. A single box can build a tight squad of unique operatives, each with enough personality to stand out on the table without needing extra bits or additional kits.

Why it Matters for Skirmish Gamers

For Gangfight players, these Agents slot seamlessly into modern or noir-themed posses, perfect for our First Strike gameworld. Their body language and gear match the tone of investigators, private security, or underworld fixers. With the right stat choices, they can fill roles like Scouts,or Specialist operatives depending on your campaign.

More broadly, the kit adds welcome variety to any pulp or modern skirmish ruleset,ideal for scenarios that call for infiltration, rescue operations, or espionage-heavy missions.

Using Konflikt ’47 Miniatures in Gangfight — Infantry, Walkers & Weird War Conversions

Using Konflikt ’47 Miniatures in Gangfight — Infantry, Walkers & Weird War Conversions

Walkers, Weird War Tech, and Why These Minis Fit Gangfight Like a Glove

Konflikt ’47 hits that sweet spot between historical grit and mad-science weirdness. You’ve got chunky infantry in heavy suits, jump-troopers blasting off with repulsorlift packs, and walkers stomping around like diesel-punk mechs. The moment you crack open a K47 box you can practically smell the hot motor oil and atom-powered weird-tech humming through the resin.

That’s exactly why they drop into Gangfight so naturally. Whether you run a sleek Aeon squad with SquID-armored heavies or a First Strike team full of gritty special-ops operators, Konflikt ’47 sculpts give you ready-made characters with tons of table presence and painting potential.

Let’s dig in.

TL;DR

Konflikt ’47 miniatures are a perfect match for Gangfight players who want diesel-punk sci-fi troops, armored walkers, and weird-war riff-tech units. Infantry can slide into First Strike, but if you bring in walkers or heavy suits, Aeon is the ideal fit.

Quick Takeaways:

  • Great infantry → First Strike Operatives and Specialists

  • Walkers → Aeon Heavies with SquID Armor (Homebrew Suggestion)

  • Heavy infantry → Aeon Specialists or Heavies with Cybernetics or Grit

Who This Is For

Painters who love panel lines and chunky armour plates.
Kitbashers who want to bolt guns, tubes, and antennae onto everything.
Gangfight players looking to expand into diesel-punk sci-fi.
Collectors who simply like weird war miniatures with character.

What’s in Konflikt ’47?

Konflikt ’47 is a weird-war miniature line filled with:

  • Standard Infantry — WWII-style troops with rift-tech enhancements

  • Heavy Infantry / Exosuits — armored soldiers nearly as tall as small walkers

  • Jump-Infantry / Rocket Troopers — troops with repulsorlift packs

  • Light Walkers — the Jackal, Coyote, Grizzly, etc.

  • Heavy Walkers — multi-leg mechs and towering diesel constructs

  • Weird Units — horror-adjacent shock troops, Rift-tech mutants, energy-weapons teams

That range makes it practically tailor-made for Gangfight conversions.

How Do These Minis Fit Into Gangfight?

The key is choosing the setting you want to drop them into:

Option 1 — First Strike (Modern)

Perfect for infantry-only Konflikt ’47 forces.
K47 infantry easily map to:

  • Operatives (riflemen, SMG troops)

  • Scouts (jump-infantry)

  • Specialists (heavy weapons, commandos)

First Strike gear mapping is straightforward:

  • AR → K47 rifles

  • SMG → submachine guns

  • DMR → scoped rifles

  • LMG → squad support weapons

  • Breach Charges → rift-tech explosives

  • Drone Op Gear → counts-as Rift-tech spotters

Option 2 — Aeon (Sci-Fi)

If you include mechs or powered armor, Aeon is the better fit.

Walkers map cleanly to:

  • Aeon Heavies

  • Homebrew Suggestion: treat walkers as units wearing SquID Armor.

    • Raises size category

    • Adds upgrade slots

    • Gives that mech-like resilience

    • Keeps them balanced with Aeon’s framework

Heavy infantry slot nicely as Aeon Specialists with Cybernetics, Grit, or heavy armor.

Jump-infantry become Scouts or Operatives with Jump Jets.

Why Konflikt ’47 Models Are Great for Conversions

These kits ooze kitbash energy. Thick armor panels. Chunky joints. Big weapons with exposed cabling. They practically beg for:

  • glowing energy coils

  • Aeon-style visors and targeting upgrades

  • extra ammo drums and energy packs

  • hoses, filters, and mechanical spines

  • backpack antenna arrays

  • mech-mounted medkits or ammo feeders

Walkers especially have gorgeous flat surfaces for freehand sigils or hazard stripes. Swap the guns and they instantly feel like Aeon tech.

How to Paint Them for Maximum Table Impact

Konflikt ’47 minis reward bold choices:

Panel Shading:
Drop deep washes (black or dark brown) into the armor recesses, then edge highlight with a bright steel or pale color. The sculpted ridges love crisp edges.

Weathering:
Streak grime down their plates with thinned brown/black pigment.
Drybrush metal onto the toes of walkers to show chipped paint.
Sponge silver onto helmets for brutal battlefield wear.

Energy Effects:
Rift-tech coils, visors, and vents are perfect for glow:

  • ice-blue glow for Allied tech

  • green plasma for Axis units

  • purple crackling lines for psychic or mutated units

Dust their boots to match your basing and they’ll look grounded and cinematic.

Is Konflikt ’47 a Good Value as Gangfight Minis?

Yes. Extremely.
Because each K47 kit typically includes:

  • multiple infantry

  • walkers or heavy suits

  • lots of spare bits

  • customizable poses

In Gangfight, where a gang is only 5–10 models, a single K47 starter or infantry box becomes multiple viable squads.

Gangfight Adaptation Table

Here’s how popular Konflikt ’47 units could map directly into Gangfight:

Model / Unit Setting Role Loadout Traits Cost
Standard Infantry Squad First Strike Operative AR or SMG Grit Low
Heavy Infantry / Exosuit Aeon Specialist / Heavy Heavy Armor + Beam Rifle (counts-as) Cybernetics, Grit Med
Firefly Jump Infantry Aeon / First Strike Scout SMG + Jump Jets Tracking Med
Light Walker (Jackal/Coyote) Aeon Heavy Heavy Gear (counts-as) Fearless High
Heavy Walker Aeon Heavy (Huge) Heavy Gear + Upgrade Slots Fearless, Grit High
Rift-Tech Mutant Troops Aeon Specialist Mixed Light Gear Fearless Med
Weird-War Horror Units Blackwater Gulch Hired Gun / Bruiser Longarm or Pistol (counts-as) Hexed Rounds (Homebrew) Med

Scenario Hooks for Gangfight

📘 Rift at the Outpost

Engagement: A Rift tears open near a remote Aeon mining colony. Two gangs race to secure whatever crawled or clattered out of it.
Complications: Sudden energy bursts stagger models or cause random movement.
Conclusion: Control the Rift zone for 3 rounds to extract alien salvage.

📘 Walker Down

Engagement: A light walker crash-lands behind enemy lines. Both sides want the core.
Complications: The mech may wake up mid-battle (acts as neutral Heavy).
Conclusion: Extract the core or escort the walker frame off the board.

Mini Guide: Converting Konflikt ’47 Walkers into SquID Armor Heavies

  1. Clip the cockpit or canopy and add a more “pilotable” interior.
  2. Add tubing, vents, or Aeon-style cooling fins.
  3. Magnetize the arms for weapon-swaps — SquID Armor loves upgrades.
  4. Base it on a Large or Huge base depending on its footprint.
  5. Add a pilot silhouette or head-visor to tie it into Aeon aesthetics.

This makes walkers feel like rugged industrial predecessors to sleek future mechs.

FAQs

Can I use Konflikt ’47 infantry as First Strike soldiers?
Yes. They map perfectly to Operative, Scout, or Specialist roles.

Do walkers need special rules?
Treat them as Aeon Heavies. SquID Armor as a Homebrew Suggestion works great.

Are heavy infantry too big for standard bases?
Most fit on Medium or Large bases—use Large if posing is dramatic.

Are rift-tech weapons allowed in Gangfight?
Yes if you map them to existing gear categories (DMR, SMG, Heavy Gear, etc).

Can I run a full Konflikt ’47 themed gang?
Absolutely. 5–10 models from any K47 starter is a complete Gangfight roster.

Do they mix well with normal Aeon models?
Yes. The diesel-punk aesthetic just looks like older or experimental Aeon tech.