Using Warmachine’s Cygnar Miniatures in Gangfight

Using Warmachine’s Cygnar Miniatures in Gangfight

The Cygnar Gravediggers range has the kind of battlefield personality skirmish gamers dream about. Rugged coats, long-barreled rifles, heavy support teams, and hulking warjacks give the whole collection a gritty, boots-in-the-mud character. Even unpainted, the models look like they’re mid-mission — trench-braced, disciplined, and ready to drop into any firefight.

That vibe makes them surprisingly natural fits for the Gangfight Skirmish Game System. Perfect for grounded sci-fi operatives for Aeon, with full-on SquID-Armor heavies stomping across a battlefield.

TL;DR

Cygnar Gravediggers adapt cleanly into Gangfight thanks to their grounded weapons, rugged poses, and mix of infantry and heavy units.

  • Rangers become excellent Operatives or Specialists in Aeon or First Strike.

  • Warjacks convert directly into SquID-Armor Heavies — walking tanks with tough armor.

  • The range is ideal for painters and kitbashers who enjoy gritty, military-flavored troops.

Who It’s For

Painters who love textured coats and weathered metal.
Kitbashers itching to reskin rifles or add sci-fi bits.
Gangfight players wanting grounded sci-fi or para-military operatives.
Collectors who enjoy cohesive forces with both infantry and armored support.

What’s in the Range?

The Steamforged Cygnar Gravediggers collection features:

  • Ranger infantry squads

  • Specialists like Gun Mages, marksmen, and heavy-weapon crews

  • Light and heavy warjacks

  • Character solos / command pieces

The split between foot units and mechanized heavies makes the range extremely flexible for adapting into Gangfight where mixed-role teams thrive.

How Could These Models Fit Into Gangfight?

The Gravediggers’ grounded look suits the Aeon sci-fi setting best, though with minor flavor tweaks they can slip into First Strike.

Here’s how they translate using only canonical Gangfight roles, gear, and traits:

Gangfight Adaptation Table

Model / Unit Setting Role Loadout Traits Cost
Ranger Infantry Aeon / First Strike Operative / Specialist SMG, Rifle, Shotgun Grit, Overwatch (if posed as marksmen) Low–Med
Ranger Sniper Aeon Specialist DMR-style rifle Tracking, Quick Draw Med
Gun Mage-style Troopers Aeon Operative SMG or Beam Rifle Fearless (flavor), Acolyte-like flair (Homebrew Suggestion) Med
Heavy Machine-Gun Teams Aeon / First Strike Heavy or Specialist LMG Overwatch Med–High
Warjacks (any) Aeon Heavy (SquID Armor) Power / Heavy weapons +5 Armor, Heavy, Cybernetics High

Notes:

  • Warjacks slot perfectly into SquID Armor rules. Their size and bulk naturally fill the “walking tank” niche.

  • Infantry can easily be reflavored based on paint scheme: sci-fi troopers, weird-west mercenaries, or modern contractors.

Why They’re Great for Conversions or Dioramas

The Gravediggers have a layered visual style — cloth, metal, leather, and rugged gear — which gives plenty of texture to paint. Their weapons convert easily: a rifle can become a sci-fi SMG with just a barrel cut and bit added. Heavy-weapon crews look at home in desert ruins, frontier towns, or post-apocalyptic industrial yards.

Warjacks, meanwhile, make excellent centerpieces. Their large armored plates are perfect for battle damage, heat staining, rust streaks, and custom insignias. They also pair well with Gangfight’s Aeon theme of small squads supported by mechanized suits.

How to Paint Them for Maximum Impact

Lean into the weathering. Their trench-fighter look shines with chipped armor, dusty boots, and muted color palettes.

A few ideas:

  • Drybrush dust onto their boots and coat hems to show long patrols.

  • Wash deep cloth folds to create realism without losing crisp details.

  • Edge-highlight metallic armor on warjacks to bring out the panel lines.

  • Pigments on bases to tie infantry and mechs into the same environment.

For Blackwater Gulch takes, leather browns, smoke-blacks, and dust-beige accents push them into weird-west territory.

Is This a Good Value for Collectors?

For hobbyists who enjoy squads with varied roles, absolutely. The range includes:

  • Line troops

  • Specialists

  • Heavy support

  • Massive mech units

This provides everything needed to build a Gangfight posse with mechanical variety and consistent visual identity.

Scenario Hooks

Hook 1: Operation Downwind

Engagement: Rangers escort a damaged SquID-Armor heavy through a ruined settlement.
Complication: Hostiles emerge from collapsed rooftops using Tracking and Quick Draw.
Conclusion: A last-stand firefight decides whether the mech limps out or becomes salvage.

Hook 2: Dustfall Intercept

Engagement: Scouts locate a forgotten supply cache.
Complication: Heavy-weapon crew arrives at the same moment as a rival gang.
Conclusion: Whoever controls the cache gains bonus gear in the next match.

Mini-Guide: Turning Warjacks Into Aeon SquID-Armor

  1. Base them on Large or Huge bases.
  2. Assign SquID Armor for size increase, and upgrade slots.
  3. Pick Aeon gear like Beam Rifles, Heavy weapons, or Grenade Launchers.
  4. Theme them as armored exosuits or recovered industrial rigs (Homebrew Suggestion).
  5. Add weathering pigments to sell the “battle-tested” feel.

FAQs

Do Gravedigger rifles match Gangfight gear?
They map well to SMGs, rifles, or longarms depending on pose.

Can the infantry work for Blackwater Gulch?
Yes — a dusty paint scheme and darker leather tones blend them in nicely.

Are warjacks too big for standard Gangfight games?
They’re perfect as SquID Armor Heavies. Just give them Huge bases.

Is kitbashing required?
Not at all — but trimming or adding small tech bits enhances setting fit.

Do these models work for scenario play?
Very well — squads + heavy suits are ideal for narrative missions.

Using Konflikt ’47 Miniatures in Gangfight — Infantry, Walkers & Weird War Conversions

Using Konflikt ’47 Miniatures in Gangfight — Infantry, Walkers & Weird War Conversions

Walkers, Weird War Tech, and Why These Minis Fit Gangfight Like a Glove

Konflikt ’47 hits that sweet spot between historical grit and mad-science weirdness. You’ve got chunky infantry in heavy suits, jump-troopers blasting off with repulsorlift packs, and walkers stomping around like diesel-punk mechs. The moment you crack open a K47 box you can practically smell the hot motor oil and atom-powered weird-tech humming through the resin.

That’s exactly why they drop into Gangfight so naturally. Whether you run a sleek Aeon squad with SquID-armored heavies or a First Strike team full of gritty special-ops operators, Konflikt ’47 sculpts give you ready-made characters with tons of table presence and painting potential.

Let’s dig in.

TL;DR

Konflikt ’47 miniatures are a perfect match for Gangfight players who want diesel-punk sci-fi troops, armored walkers, and weird-war riff-tech units. Infantry can slide into First Strike, but if you bring in walkers or heavy suits, Aeon is the ideal fit.

Quick Takeaways:

  • Great infantry → First Strike Operatives and Specialists

  • Walkers → Aeon Heavies with SquID Armor (Homebrew Suggestion)

  • Heavy infantry → Aeon Specialists or Heavies with Cybernetics or Grit

Who This Is For

Painters who love panel lines and chunky armour plates.
Kitbashers who want to bolt guns, tubes, and antennae onto everything.
Gangfight players looking to expand into diesel-punk sci-fi.
Collectors who simply like weird war miniatures with character.

What’s in Konflikt ’47?

Konflikt ’47 is a weird-war miniature line filled with:

  • Standard Infantry — WWII-style troops with rift-tech enhancements

  • Heavy Infantry / Exosuits — armored soldiers nearly as tall as small walkers

  • Jump-Infantry / Rocket Troopers — troops with repulsorlift packs

  • Light Walkers — the Jackal, Coyote, Grizzly, etc.

  • Heavy Walkers — multi-leg mechs and towering diesel constructs

  • Weird Units — horror-adjacent shock troops, Rift-tech mutants, energy-weapons teams

That range makes it practically tailor-made for Gangfight conversions.

How Do These Minis Fit Into Gangfight?

The key is choosing the setting you want to drop them into:

Option 1 — First Strike (Modern)

Perfect for infantry-only Konflikt ’47 forces.
K47 infantry easily map to:

  • Operatives (riflemen, SMG troops)

  • Scouts (jump-infantry)

  • Specialists (heavy weapons, commandos)

First Strike gear mapping is straightforward:

  • AR → K47 rifles

  • SMG → submachine guns

  • DMR → scoped rifles

  • LMG → squad support weapons

  • Breach Charges → rift-tech explosives

  • Drone Op Gear → counts-as Rift-tech spotters

Option 2 — Aeon (Sci-Fi)

If you include mechs or powered armor, Aeon is the better fit.

Walkers map cleanly to:

  • Aeon Heavies

  • Homebrew Suggestion: treat walkers as units wearing SquID Armor.

    • Raises size category

    • Adds upgrade slots

    • Gives that mech-like resilience

    • Keeps them balanced with Aeon’s framework

Heavy infantry slot nicely as Aeon Specialists with Cybernetics, Grit, or heavy armor.

Jump-infantry become Scouts or Operatives with Jump Jets.

Why Konflikt ’47 Models Are Great for Conversions

These kits ooze kitbash energy. Thick armor panels. Chunky joints. Big weapons with exposed cabling. They practically beg for:

  • glowing energy coils

  • Aeon-style visors and targeting upgrades

  • extra ammo drums and energy packs

  • hoses, filters, and mechanical spines

  • backpack antenna arrays

  • mech-mounted medkits or ammo feeders

Walkers especially have gorgeous flat surfaces for freehand sigils or hazard stripes. Swap the guns and they instantly feel like Aeon tech.

How to Paint Them for Maximum Table Impact

Konflikt ’47 minis reward bold choices:

Panel Shading:
Drop deep washes (black or dark brown) into the armor recesses, then edge highlight with a bright steel or pale color. The sculpted ridges love crisp edges.

Weathering:
Streak grime down their plates with thinned brown/black pigment.
Drybrush metal onto the toes of walkers to show chipped paint.
Sponge silver onto helmets for brutal battlefield wear.

Energy Effects:
Rift-tech coils, visors, and vents are perfect for glow:

  • ice-blue glow for Allied tech

  • green plasma for Axis units

  • purple crackling lines for psychic or mutated units

Dust their boots to match your basing and they’ll look grounded and cinematic.

Is Konflikt ’47 a Good Value as Gangfight Minis?

Yes. Extremely.
Because each K47 kit typically includes:

  • multiple infantry

  • walkers or heavy suits

  • lots of spare bits

  • customizable poses

In Gangfight, where a gang is only 5–10 models, a single K47 starter or infantry box becomes multiple viable squads.

Gangfight Adaptation Table

Here’s how popular Konflikt ’47 units could map directly into Gangfight:

Model / Unit Setting Role Loadout Traits Cost
Standard Infantry Squad First Strike Operative AR or SMG Grit Low
Heavy Infantry / Exosuit Aeon Specialist / Heavy Heavy Armor + Beam Rifle (counts-as) Cybernetics, Grit Med
Firefly Jump Infantry Aeon / First Strike Scout SMG + Jump Jets Tracking Med
Light Walker (Jackal/Coyote) Aeon Heavy Heavy Gear (counts-as) Fearless High
Heavy Walker Aeon Heavy (Huge) Heavy Gear + Upgrade Slots Fearless, Grit High
Rift-Tech Mutant Troops Aeon Specialist Mixed Light Gear Fearless Med
Weird-War Horror Units Blackwater Gulch Hired Gun / Bruiser Longarm or Pistol (counts-as) Hexed Rounds (Homebrew) Med

Scenario Hooks for Gangfight

📘 Rift at the Outpost

Engagement: A Rift tears open near a remote Aeon mining colony. Two gangs race to secure whatever crawled or clattered out of it.
Complications: Sudden energy bursts stagger models or cause random movement.
Conclusion: Control the Rift zone for 3 rounds to extract alien salvage.

📘 Walker Down

Engagement: A light walker crash-lands behind enemy lines. Both sides want the core.
Complications: The mech may wake up mid-battle (acts as neutral Heavy).
Conclusion: Extract the core or escort the walker frame off the board.

Mini Guide: Converting Konflikt ’47 Walkers into SquID Armor Heavies

  1. Clip the cockpit or canopy and add a more “pilotable” interior.
  2. Add tubing, vents, or Aeon-style cooling fins.
  3. Magnetize the arms for weapon-swaps — SquID Armor loves upgrades.
  4. Base it on a Large or Huge base depending on its footprint.
  5. Add a pilot silhouette or head-visor to tie it into Aeon aesthetics.

This makes walkers feel like rugged industrial predecessors to sleek future mechs.

FAQs

Can I use Konflikt ’47 infantry as First Strike soldiers?
Yes. They map perfectly to Operative, Scout, or Specialist roles.

Do walkers need special rules?
Treat them as Aeon Heavies. SquID Armor as a Homebrew Suggestion works great.

Are heavy infantry too big for standard bases?
Most fit on Medium or Large bases—use Large if posing is dramatic.

Are rift-tech weapons allowed in Gangfight?
Yes if you map them to existing gear categories (DMR, SMG, Heavy Gear, etc).

Can I run a full Konflikt ’47 themed gang?
Absolutely. 5–10 models from any K47 starter is a complete Gangfight roster.

Do they mix well with normal Aeon models?
Yes. The diesel-punk aesthetic just looks like older or experimental Aeon tech.

Chaos Dwarves Return – Helsmiths of Hashut Warband Ideas for Gangfight

Chaos Dwarves Return – Helsmiths of Hashut Warband Ideas for Gangfight

The forges of Hashut burn again! The Helsmiths of Hashut, Age of Sigmar’s long-awaited revival of the Chaos Dwarves, are finally here — and they’re everything we hoped for. Twisted armor, infernal guns, sneering hobgrots, and bull-headed monstrosities dripping with molten fury. These models ooze attitude and craftsmanship, and for players of the Gangfight Chronicle setting, they’re a goldmine for new warband ideas.

They look like the kind of warriors who never stop hammering metal, even when the battlefield itself is melting. Painting them feels like bottling volcanic heat — blackened iron, glowing runes, and smoke-stained beards.

TL;DR Summary

The Helsmiths of Hashut bring the Chaos Dwarves back from the depths, perfect for evil dwarf warbands in Gangfight Chronicle.

Quick Takeaways:

  • Helsmiths = modern Chaos Dwarves, ideal for Chronicle warbands.
  • Bull Centaurs count as Mounted Heavies; Infernal Razors use flintlock rifles.
  • Hobgrot Vandals make hilarious and deadly goblin-style Scouts.

Who It’s For

Painters who love black iron and glowing lava. Kitbashers who enjoy converting ancient evils into something tabletop-ready. Gangfight players who want to bring the grim fire-worshipping dwarves of legend to life.

What’s new?

The Helsmiths of Hashut range (the new Chaos Dwarves of the Mortal Realms) gives you everything you’d want for a small, character-driven warband:

  • Hobgrot Vandals: Goblin-sized raiders armed with crude blades and a gleeful disregard for safety.
  • Infernal Cohort: Heavily armored dwarves swinging brutal forge-weapons — the beating heart of your force.
  • War Despot: The warlord, master of slaves and forges alike.
  • Demonsmith: Part wizard, part blacksmith — pure evil craftsmanship.
  • Bull Centaurs: Half-dwarf, half-bull heavies that thunder through your enemies.
  • Infernal Razors: Chaos Dwarf gunners with smoke-belching rifles perfect for long-range dominance.

How Could These Models Fit into Gangfight?

In the Chronicle setting, the Helsmiths slot perfectly as an infernal dwarven warband — Chaos Dwarves reborn as artisans of destruction.

Model / UnitSettingRoleLoadoutTraitsCost
War DespotChronicleLeader (Captain)Great Weapon or Flintlock RifleFearless, GritHigh
DemonsmithChronicleSpecialist (Acolyte)Hand Weapon, Alchemy KitAlchemy, HealingMedium
Infernal CohortChronicleOperative (Champion)Hand Weapon, ShieldGrit, FearlessMedium
Bull CentaurChronicleHeavy (Mounted)Great WeaponMounted, FearlessHigh
Infernal RazorChronicleSpecialist (Champion)Flintlock RifleOverwatch, TrackingMedium
Hobgrot VandalChronicleScout (Acolyte)Hand Weapon, Throwing KnivesQuick Draw, FearlessLow

Why Are They Great for Conversions or Dioramas?

Because Chaos Dwarves have always been about excess — the more metal, horns, and smoke, the better. The Helsmiths’ detailed armor plates and cruel facial masks practically beg for creative conversions. Add chains, glowing runes, or molten bases and you’ll have models that look ready to step off a heavy-metal album cover.

For dioramas, picture a lava-lit forge scene — Bull Centaurs hauling cauldrons of magma while Hobgrots dance around tossing explosives. It’s industrial fantasy at its absolute best.

How Would You Paint Them for Maximum Impact?

Prime black. Drybrush dark steel. Add heat — orange, yellow, red — glowing from vents and weapon seams. Wash with brown or purple to cool it down, then re-highlight the edges with silver.

For Hobgrots, lean into grimy greens and stained armor. They’re comic relief with a death wish — a splash of color in a sea of soot.

Pro tip: for a molten look, blend red to yellow inside weapon barrels and eye slits, then hit it with a touch of gloss varnish. Instant forge-fire effect.

Is This a Good Value Set for Collectors?

Absolutely, however the army set seems to be sold out online. You may be able to find it at local retailers. Between the variety of poses, character models, and the nostalgia factor of Chaos Dwarves reborn, this range is a dream for painters and kitbashers alike. You can build a complete Gangfight warband straight from the box — or spread them across multiple themed teams.

Even if you never roll dice, these sculpts belong in every fantasy painter’s collection.

Scenario Hooks

Engagement: A corrupted forge deep underground has gone silent. The Helsmiths’ molten creations wander free.
Complications: Rivals seek the forge’s heart — a demon core still burning. The Chaos Dwarves will destroy anyone who approaches.
Conclusion: The War Despot seals the cavern in fire, swearing that Hashut alone will decide who’s worthy to wield his flame.

Homebrew Suggestion: Add a “Lava Flow” event each round — the ground shifts, dealing damage to anyone standing still for too long. Mobility becomes survival.

FAQs

Q: Are the Helsmiths basically new Chaos Dwarves?
A: Exactly — they’re Warhammer’s reimagined Chaos Dwarves, dripping with the same dark forge-energy fans have loved for decades.

Q: Can Bull Centaurs be mounted units in Gangfight?
A: Yes! They count as Mounted Heavies and gain the Mounted trait.

Q: What’s the best loadout for Infernal Razors?
A: Flintlock Rifles — long-range, heavy-impact weapons that suit their stance perfectly.

Q: Can Hobgrots fight alongside dwarves in Gangfight?
A: Definitely. Treat them as low-cost Scouts or Acolytes for chaotic variety.

Q: Are these models good for kitbashing?
A: Fantastic. Swap heads, add pipes, or build mechanical limbs to blend them into Aeon or First Strike settings.

Q: What’s the easiest way to get a lava effect?
A: Use contrast paints over a bright undercoat, then drybrush the cracks with light yellow or white.

Glossary

Chaos Dwarves: The corrupted, forge-obsessed kin of classic dwarves; now reimagined as Helsmiths of Hashut.
Kitbash: Mixing parts from different kits to make something unique.
Wash: Thinned paint used to bring out details and shadows.
Pigment: Dry powder for realistic weathering.
Trait: Special ability defining a model’s strengths or tactics.

Author / E-E-A-T

Written by Tim Kline — founder of SkirmishGames.com and Gangfight Games.

Death Korps of Krieg in Aeon – How to Build a Gangfight Warband

Death Korps of Krieg in Aeon – How to Build a Gangfight Warband

Every painter knows that smell — resin, primer, maybe just a hint of despair from the underhive. The Death Korps of Krieg have that kind of vibe baked right into their bones. Long coats, gas masks, and the haunted look of soldiers who’ve fought one war too many. Now imagine them stepping off a drop-ship into the alien dust of some forgotten world in the Aeon setting.

You can practically hear the vox crackle: “No gods. No kings. Just orders.”

If you’ve ever wanted to field a grim, disciplined warband in Gangfight, this box has everything you need — and plenty of opportunities to get creative with conversions, weathering, and even a little homebrew sci-fi flair.

TL;DR

The Death Korps of Krieg Combat Patrol translates almost perfectly into an Aeon gang — gritty infantry, heavy weapons, and officers who ooze leadership under pressure.
Highlights:

  • Iconic trench soldiers easily become Aeon mercenaries or colonist defense forces.
  • Artillery and officers make great Heavies and Leaders.
  • Gas masks and trench gear look right at home in a dusty alien colony outpost.

Every painter knows that smell — resin, primer, maybe just a hint of despair from the underhive. The Death Korps of Krieg have that kind of vibe baked right into their bones. Long coats, gas masks, and the haunted look of soldiers who’ve fought one war too many. Now imagine them stepping off a drop-ship into the alien dust of some forgotten world in the Aeon setting.

You can practically hear the vox crackle: “No gods. No kings. Just orders.”

If you’ve ever wanted to field a grim, disciplined warband in Gangfight, this box has everything you need — and plenty of opportunities to get creative with conversions, weathering, and even a little homebrew sci-fi flair.

TL;DR

The Death Korps of Krieg Combat Patrol translates almost perfectly into an Aeon gang — gritty infantry, heavy weapons, and officers who ooze leadership under pressure.
Highlights:

  • Iconic trench soldiers easily become Aeon mercenaries or colonist defense forces.
  • Artillery and officers make great Heavies and Leaders.
  • Gas masks and trench gear look right at home in a dusty alien colony outpost.

 

 

Who It’s For

This kit is ideal for painters who love weathering and realism, kitbashers who enjoy mixing historical and sci-fi bits, and Gangfight players who want their Aeon battles to feel grounded and gritty rather than clean and high-tech.

What’s in the Box?

The Combat Patrol: Death Korps of Krieg (2025) set includes:

  • A Command Squad (perfect for your Leader and Specialist roles)
  • Multiple Infantry Squads with rifles, bayonets, and special weapons
  • A Heavy Weapons Team for long-range fire support
  • A Field Artillery Piece (great base for a Heavy or SquID armor conversion)

All of them come with those signature greatcoats and gas masks that make Krieg models so visually distinct. They look like they’ve been through hell — and probably brought some of it with them.

How Could These Models Fit into Gangfight?

Thematically, they’re perfect for Aeon’s grim frontier worlds. Replace their lasguns with beam rifles, SMGs, or even grenade launchers. The Command Squad makes a natural Leader unit, while the heavy team could be upgraded into SquID Armor Heavies — imagine their trench mortars retooled as exo-mounted beam cannons.

Here’s how you could map them canonically into Gangfight terms:

Model / Unit Setting Role Loadout Traits Cost
Command Officer Aeon Leader Beam Rifle, Medkit Fearless, Grit High
Trench Infantry Aeon Operative SMG or Beam Rifle Overwatch, Grit Medium
Grenadier / Special Weapon Aeon Specialist Grenade Launcher or Targeting Upgrade Cybernetics (Homebrew Suggestion) Medium
Heavy Weapons Team Aeon Heavy Heavy Beam Rifle or Artillery Cannon Overwatch High
Field Artillery Aeon Heavy SquID Armor Mount (Homebrew Suggestion) Grit, Fearless High

These soldiers don’t need shiny armor or alien tech — just resolve, discipline, and a good coat of dust.

Why Are They Great for Conversions or Dioramas?

Krieg minis practically beg for storytelling. You can add oxygen tubes, alien relics, or even a ruined drone at their feet to place them in an Aeon setting. Try splicing in spare tech bits from other sci-fi kits for sensor packs or ammo drones. A small hover-drone beside the commander instantly ties them to the far-future aesthetic.

For dioramas, consider a trenchline on a volcanic moon or a shattered research station overgrown with alien fungus. The Death Korps’ stoic stance fits any desperate last stand.

How Would You Paint Them for Maximum Impact?

Start with muted khakis and greys, then add dusty pigment along their hems and boots to tie them to Aeon’s barren planets. Metallic lenses can glow eerie blue or green to hint at oxygen filtration tech.

Use oil washes for that oily, grimy texture, and a final matte varnish to dull everything down — because nothing about these soldiers shines, except their discipline.

If you want to lean into the sci-fi vibe, edge-highlight their armor panels with silver or add faint hazard stripes to gear casings.

Is This a Good Value Set for Collectors?

Absolutely. You’re getting a solid foundation for an Aeon warband that can easily hit 6–8 models for a standard skirmish force, with bits left over for terrain or kitbashing.

And since these models have universal proportions and poses, they’re a joy to convert — whether you’re swapping heads, adding cybernetic limbs, or mounting a beam cannon on a walker base.

Scenario Hooks

Engagement: Your Aeon defense force intercepts a distress signal from an abandoned colony — turns out, it’s a trap laid by rogue synths.
Complication: The battlefield is shrouded in toxic fog (Visibility -1).
Conclusion: If the Leader survives and holds the comms tower for 3 turns, reinforcements arrive — otherwise, the fog swallows them whole.

Engagement: A corrupted terraforming rig has gone rogue, and the Death Korps must destroy it before it spreads spores across the outpost.
Complication: The rig’s AI triggers automated defenses mid-battle.
Conclusion: If the warband plants demolition charges and escapes before detonation, they earn double Reputation for bravery under fire.

Optional Mini Guide: Turning Heavy Weapons into SquID Armor

Grab a spare 40–60mm base, glue the heavy weapon mount, and bulk it out with pipes, pistons, and armor plating. Add a human pilot torso emerging from a hatch — voilà, SquID Armor Heavy.
Rule-wise, they gain +5 Armor and move like slow, stomping tanks. Homebrew a targeting upgrade for flavor, and you’ve got a small mech built from the ashes of trench warfare.

FAQs

Q: Can I use the whole box for a single Aeon gang?
A: Definitely! You’ll have enough for one full warband and extra minis for future recruits.

Q: How should I base them for an Aeon setting?
A: Alien sand, volcanic ash, or industrial plating — anything dusty and harsh fits perfectly.

Q: Do gas masks make sense in Aeon?
A: Absolutely. Toxic planets, terraforming failures, and alien spores make respirators common gear.

Q: What’s the best weapon swap for authenticity?
A: Beam rifles or SMGs, depending on whether you want them to look tactical or retro-futuristic.

Q: Can I mix these models with others from different lines?
A: Sure. Keep scale consistent and use Gangfight’s roles as your balance guide.

In short: the Death Korps of Krieg are perfect recruits for Aeon — grim, loyal, and more than ready to march through alien mud for your next Gangfight. So grab your brushes, weather those greatcoats, and bring a little trench warfare to the stars.

Warhammer 40K’s Drukhari Coven Combat Patrol Goes Intimate: A Skirmish Player’s Guide

Warhammer 40K’s Drukhari Coven Combat Patrol Goes Intimate: A Skirmish Player’s Guide

So you’ve cracked open that fresh Games Workshop Drukhari Combat Patrol box, and you’re looking at a Haemonculus with greasy surgical hands, a pair of grotesque biomechanical horrors (Cronos and Talos), and ten Wracks stitched together like hobby project leftovers. Your first instinct? “This is way too many models for a pickup game.” We get it. But here’s the thing: Games Workshop just handed you a skirmish player’s fever dream. These aren’t your typical army-fodder models—they’re weird, horrifying, deeply customizable centerpieces that live in small-scale games where personality matters.

TL;DR

The 2025 Drukhari Combat Patrol is a treasure trove for skirmish and narrative gaming. With 13 kits featuring wild conversion options, pain-themed weapons, and grotesque sculpts, you can build a terrifying raiding party without ever painting 2,000 points. Run a tight 5–8 model band using Gangfight rules, convert some Wracks into specialized roles, and you’ve got a game that feels like a surgical strike, not a slog.

13 versatile plastic models with tons of customization options (heads, weapons, backpacks)

Narrative-driven gameplay perfect for skirmish scenarios and diorama-heavy campaigns

Excellent conversion material for building unique characters and specialists

Actually plays fast in small-scale games (much faster than 2,000-point lists)


Who’s This For?

Painters who dig macabre aesthetics, kitbashers who want grotesque donor models, Gangfight players hunting an elite alien kill-team, collectors of weird resin and plastic, and anyone who watched a Game Workshop video and thought: “I could build a twisted pleasure cult.” If you’ve ever painted skin tones and wondered how far you could push the horror on a single model’s face, this box is your audition.

What’s in the Box?

This Combat Patrol contains 1 Haemonculus, 1 Cronos (buildable as a Talos), 1 Talos (buildable as a Cronos), and 10 Wracks—13 highly customizable multipart plastic models total. Each kit ships with Citadel bases, transfer sheets, and enough interchangeable bits to make every model look unique: different masks for the Wracks, multiple weapon loadouts for the heavy creatures, alternate heads for the bigger kits.

The real gold is the modular design. The Wracks alone can sport torturer’s tools, liquifier guns, ossefactors, hexrifles, and stinger pistols. The Talos can be armed with haywire blasters, heat lances, splinter cannons, or liquifier guns. You’re not gluing and praying here—Games Workshop gave you options.

How These Models Fit into Skirmish Games with Gangfight Rules

Here’s where it gets fun. In large-scale Warhammer 40K, this box is one detachment in a bigger army. In skirmish? It’s a complete raiding party. Let’s map these models into Gangfight’s Aeon setting (sci-fi), since Drukhari absolutely live in that aesthetic space.

The Haemonculus → Specialist / Operative

The Haemonculus leads with surgical precision and dark alchemy. In Gangfight terms, map this to a Specialist role—high intelligence, field medic capabilities, and dark tech mastery. The model’s ornate weaponry and robes scream authority without needing a squad banner. On the table, you’d equip them with Medkit and Beam Rifle (those splinter weapons are pure sci-fi pain).

Traits: Healing, Alchemy (homebrew reskin of poison/pain effects), Quick Draw

The Cronos / Talos → Heavy

These bulking pain-engines are your squad’s backbone. The Cronos is smaller but still a tank; the Talos is a walking siege gun. Both clock in at Large (40–60 mm) bases in Gangfight sizing, or Huge (75–120 mm) if you really want them to tower. Either way, they scream Heavy role.

The Talos especially—with twin heavy weapons and a melee gauntlet—maps perfectly to a Heavy with a Beam Rifle (twin haywire blaster) or Grenade Launcher (liquifier gun). The Cronos works better as a support heavy with Medkit (it’s designed to repair and drain souls, which is basically healing turned inside out).

Traits: Fearless, Cybernetics (these things are part-organic horror), Grit

Homebrew Suggestion: Give the Talos an extra upgrade slot due to its grotesque armoring, simulating that extra layer of twisted biomech.

The Wracks → Operatives / Scouts / Specialists

Ten Wracks gives you options. Drop a few on the table as Operatives (speed and ranged pain), build one or two as Specialists (they’ve got torture tools and weird tech—map to field medics or demolitions experts), and consider one as a Scout with ranged weapons for aggressive boarding actions.

The modular weaponry is perfect for Gangfight’s equipment rules. A Wrack with stinger pistol + hexrifle? That’s your Operative with SMG + DMR loadout. A Wrack with a liquifier gun and cultist robes? Specialist with anti-armor loadout.

Traits: Quick Draw (Drukhari live on precision and reflexes), Mounted (if you’re using raiding-party lore, some can be on jetbikes—homebrew this as a modifier)

Gangfight Adaptation Table

ModelRoleLoadoutTraitsSetting
HaemonculusSpecialistBeam Rifle + MedkitHealing, AlchemyAeon
TalosHeavyBeam Rifle (twin) + Targeting UpgradeFearless, CyberneticsAeon
CronosHeavyMedkit + Beam RifleFearless, CyberneticsAeon
Wrack (Leader)OperativeBeam Rifle + Grenade LauncherQuick Draw, GritAeon
Wrack (Specialists, ×2)SpecialistBeam Rifle + Medkit or Grenade LauncherQuick DrawAeon
Wrack (Operatives, ×6)OperativeSMG + Beam Rifle (hexrifle option)Quick DrawAeon

Why These Models Are Conversion Gold

Games Workshop’s Drukhari kits—especially the Wracks—are designed for frankenstein energy. Every body part feels wrong on purpose. Mix and match heads, arms, and weapons across kits, and you’ve got a raiding party that looks like no two members were ever meant to work together. That’s perfect for skirmish narratives.

Swapping a Wrack arm with a spare bit from a different Games Workshop sci-fi kit? Done. Using a Talos head on a proxy Heavy? The grimdark aesthetic absorbs it. These models want to be weird, so lean in.

Kitbash Idea: Take a Wrack’s torso and grafts onto a different-sized base with custom legs from a bitz box or other kit. Suddenly you’ve got a one-off infiltrator or mutated specialist.

How to Paint Them for Maximum Impact

Drukhari thrive on contrast. Here’s how to make these twisted surgeons look genuinely menacing on the table:

Skin Tones: Start with a pale grey-white base (Celestra Grey, Ulthuan Grey). Wash with Carroburg Crimson or a diluted pink wash to suggest pain, infection, or ritual scarification. Drybrush lighter grey-white back on to pop muscle definition. The result: sickly, emaciated frames that ooze trouble from every stitch of flesh.

Weapons: Metallics are your friend. A mix of Leadbelcher, Ironbreaker, and Runelord Brass on the surgical tools creates a “lived-in surgery” vibe. Wash with Nuln Oil, then drybrush light silver on edges. Add small spots of Carroburg Crimson or Druchii Violet around the blade edges to suggest dried blood or alchemical residue.

Fabric/Robes: These sadistic cultists love deep blacks, purples, and reds. Base with Abaddon Black, layer up with Incubi Darkness (for purples) or Mephiston Red, then drybrush edges with lighter shades. A gloss varnish on selected details (blood spatters, glistening organs) sells the horror.

Bases: Grim grey concrete with rust streaks, blood pools, or surgical waste. Drybrushing Dryad Bark onto edges and pooling Carroburg Crimson in the cracks makes even a flat base look like a crime scene.

Pro Tip: Use a airbrush for skin if you’ve got one—thin coats of watered-down Kislev Flesh, then Carroburg Crimson as a glaze, then light gloss varnish on select areas. The smoothness sells the alien wrongness.


Is This a Good Value Set for Skirmish Players & Collectors?

The box retails for $170 and contains 13 highly detailed, multipart plastic models. For skirmish gaming, that’s excellent value. You’ll use maybe 6–8 models in any given small game, leaving you with customization leftovers or models for a second band.

For collectors, the sculpts are phenomenal—especially the Talos and Cronos, which are absolute centerpieces. The Wracks have personality in spades, and the detail on weapons/armor rivals anything Games Workshop puts out.

Downside? The older 2021 Drukhari Combat Patrol (with Archon, Kabalite Warriors, Incubi, Raider, and Ravager) is genuinely a better value for army-building players due to its balanced unit mix. The 2025 Coven box is specialized—great for narrative play and skirmish, less ideal if you want a “traditional” balanced Drukhari force.

Verdict: If you’re building for skirmish, small-scale dioramas, or painting centerpieces, buy it today. If you’re trying to field a full Warhammer 40K army, research both boxes and grab whichever aligns with your larger collection goal.

Scenario Hooks: “Realspace Raid” & “Surgical Extraction”

Scenario 1: Realspace Raid

Engagement: Your Haemonculus and three Wracks assault a colonial outpost for test subjects. Opposing force: five hired mercenaries with pulse rifles and a leader.

Complications: The outpost has a plasma reactor. If it overloads, both sides take damage. One merc is a veteran with Grit who won’t retreat. Reinforcements arrive on turn 4.

Conclusion: First side to extract three objectives (prisoners, data cores, or just survive) wins. Drukhari win big if they grab the merc leader alive.

Scenario 2: Surgical Extraction

Engagement: The Talos and Haemonculus hunt a high-value target in a urban environment. Enemy gang (8 Operatives with SMGs) has entrench in ruins.

Complications: The target is guarded by a drone. Destroying the drone alerts all remaining enemies. Friendly Wracks can flank via alleys.

Conclusion: Grab the target and escape via the board edge. Drukhari win if Haemonculus extracts with target intact. Enemies win if they pin the Haemonculus in place for 3 rounds.

Mini Guide: Converting Wracks into Custom Specialists

Wracks are blank canvases. Here’s how to hack them into unique skirmish roles:

  1. Grab a Wrack torso and a Wrack head from a spare kit (or borrow from a friend’s sprue).
  2. Choose a weapon loadout based on your Gangfight role: SMG arm (stinger pistol + liquifier gun), Heavy arm (ossefactor + hexrifle), or Medic (torturer’s tools + medkit proxy).
  3. Swap legs to a different Wrack kit or use spare Necron / Genestealer bits to create height variation.
  4. Paint with intention: If it’s a leader, use a brighter accent color. Specialists get more ornate robe details. Operatives stay grimmer.

Result: A squad where no two models are identical, and each one tells a story of surgical horror. Perfect for Gangfight’s narrative focus.

FAQs

Q: Can I use just 5–6 models from this box for a Gangfight skirmish game? A: Absolutely. Grab the Haemonculus, one Heavy (Talos or Cronos), and 3–4 Wracks. You’ve got a tight, flavorful 5-person squad that’s fast to play.

Q: Do I need to magnetize the Talos/Cronos weapons? A: For skirmish, no—pick one loadout and paint it. But if you’re rotating between Warhammer 40K and Gangfight, magnetizing the arms takes an hour and saves grief later.

Q: How many Wracks would make a “full” skirmish band? A: 6–8 is ideal for Gangfight. You’ve got the Haemonculus + Heavy (2 models), then 6 Operative/Specialist Wracks = 8-model squad. Perfect for tight engagements.

Q: Are the Wracks easy to paint for a beginner? A: Yes. Their weird anatomy reads well with simple basecoat → wash → drybrush. Even sloppy paint jobs look intentional on grotesque models.

Q: Can I use Drukhari models for other sci-fi skirmish rulesets? A: Totally. These miniatures work in Kill Team, Necromunda (with proxy rules), or any 28–32mm sci-fi skirmish game. Gangfight is just our recommendation.

Q: Should I buy the 2025 Coven box or the older 2021 Drukhari Combat Patrol? A: For skirmish: 2025 Coven (weird, specialized, perfect for narratives). For army-building: 2021 box if you can find it (better unit balance). For collectors: both (they’re different aesthetically).

Q: What’s “SquID Armor” and why does it matter? A: In Gangfight’s Aeon setting, SquID Armor is a small-mech option (+5 Armor, extra upgrade slots, increases model size). The Cronos/Talos can proxy as these if you homebrew it—they’re already bulky enough.

Glossary

Kitbash: Mixing plastic bits from multiple kits to create a custom model. Drukhari Wracks are designed for this.

Drybrush: Dragging a nearly-dry brush over raised surfaces to highlight texture. Essential for grimdark Drukhari.

Wash: A thin, pigmented liquid that pools in recesses to add shadow and definition. Carroburg Crimson does heavy lifting here.

Operative: A mid-tier Gangfight role—fast, flexible, lightly armed. Wracks fit perfectly.

Specialist: A Gangfight role for unique, mission-critical models like medics, hackers, or—in this case—torturing Haemonculi.

Heavy: A Gangfight role for durable, high-damage models. The Cronos and Talos are textbook Heavies.

Skirmish: Small-scale tabletop gaming (5–10 models per side) focused on narrative and individual character moments rather than army composition.

Haemonculus: A Games Workshop Dark Eldar / Drukhari master torturer and flesh-crafter. In lore, basically a sadistic mad scientist.

Wrack: Drukhari apprentices-turned-test-subjects. Heavily modified with surgical augmentations.

Author & Updates

Tim Kline — Founder of SkirmishGames.com and Gangfight Games. 30+ years painting Warhammer and indie skirmish games. When he’s not writing, he’s airbrushing skin tones on Drukhari Operatives.

Last Updated: October 2025

  • Added Scenario Hooks (Realspace Raid, Surgical Extraction)
  • Expanded painting guide with airbrush tips
  • Clarified difference between 2021 and 2025 Combat Patrol boxes

Final Thoughts

Games Workshop’s 2025 Drukhari Coven Combat Patrol isn’t just another army box—it’s a statement piece for skirmish players. These models ooze personality, horror, and conversion potential. Whether you’re running them through Gangfight scenarios, painting dioramas, or just kitbashing nightmares, you’ve got 13 miniatures that punch way above their points value in narrative impact.

Grab a box, clear a space on your hobby desk, and start thinking like a twisted Haemonculus surgeon. Your next skirmish awaits.

Ready to launch your own realspace raid? Pick up the Combat Patrol, grab a copy of the Gangfight ruleset, and let us know how your first skirmish goes in the comments below. Pin your best painted Wrack to the SkirmishGames Discord—we’re giving away conversion bits for the gnarliest conversions this month.

Happy hunting, commandos.