Marcher: Empires at War First Edition is Coming!

Marcher: Empires at War First Edition is Coming!

Golden Dragon Games has launched the First Edition of Marcher: Empires at War, a dieselpunk 28mm wargame blending alternate-history World War I with powered armor, massive walkers, and fortified battlefields. The Gamefound launch includes new plastic kits, resin-printed starter armies, and two full rulebooks.

TL;DR

Marcher: Empires at War First Edition is now live with plastic US and Holy Roman Empire kits, high-quality resin starter armies, and full-color rulebooks. The 2-Player Battle of the Marne boxed set forms the core of the system.

Highlights:

  • New hard-plastic infantry and powered-armor kits

  • Full rules + Armies of the Great Powers books

  • Resin starter armies for all seven factions

Marcher sets its battles in a retro-futuristic 1914 where Cavorite-powered industry reshaped global warfare. The First Edition campaign focuses on two major forces: the United States and the Holy Roman Empire, each with new multi-part plastic kits produced by Wargames Atlantic. The Battle of the Marne Starter Box includes two hardcover rulebooks, tokens, dice, terrain sheets, and full squads of infantry and hardsuits.

The US kits feature G.I. Infantry, Veterans & Command, and X19A2 Badger Hardsuits—fully poseable suits armed with rifles, flamethrowers, heavy guns, and shields. The opposing HRE line includes Landwehr Infantry, Sturmpioneers, and Knecht Battlesuits, designed for later conversion from digital sculpts into hard plastic.

Beyond plastic, the campaign offers resin starter sets for every Great Power, including the British Empire, Russian Empire, New French Republic, and Imperial Japanese Army. Each set includes tanks, walkers, armored carriers, and infantry squads sized for 1,000-point armies.

For hobbyists, the rules lean into tactical play: alternating activations, destructible terrain, engineer fortifications, and a detailed action-economy system. Tanks can crush obstacles, infantry deploy wire and mines, and armored walkers stomp through evolving battlefields.

Why it Matters for Skirmish Gamers

Marcher’s infantry, characters, and powered-armor suits fit naturally into Gangfight-style skirmish games. Models like the Badger Hardsuits and Knecht power armor work well as heavy specialists, while modular infantry squads adapt easily into posse-based encounters.

For skirmish gamers, the standout value is the kitbash potential—dieselpunk troops, walkers, and heavy armor are prime material for custom heroes and unique crews.

Wargames Atlantic Unveils New Agents

Wargames Atlantic Unveils New Agents

Wargames Atlantic has expanded its Pulp Adventure range with a brand-new Agents kit, offering a versatile set of operatives perfect for covert missions, daring heists, and high-stakes tabletop skirmishes.

TL;DR

The new Agents set introduces a multi-part plastic kit packed with modern-era operatives tailored for pulp, noir, and spy-themed games. The poses and gear loadouts allow for everything from trench-coat investigators to suited field operatives.

A few highlights:

  • Multi-pose bodies with interchangeable heads and equipment

  • Gear options for detectives, spies, and covert ops characters

  • Ideal for pulp skirmish rules or modern/near-modern conversions

This kit delivers a flexible set of character models that can slot into almost any pulp-inspired skirmish game. The sprues offer varied body types along with trench coats, suits, and light gear—letting hobbyists build classic investigators, shadowy informants, or hardened agents.

Weapon options lean into cinematic adventure: pistols, revolvers, and compact SMGs that suit street-level conflict rather than full military engagements. The sculpts lean grounded and human, which makes the set an easy pairing for narrative campaigns and RPG crossovers.

Fans of smaller-scale skirmishes will appreciate how efficient the kit is. A single box can build a tight squad of unique operatives, each with enough personality to stand out on the table without needing extra bits or additional kits.

Why it Matters for Skirmish Gamers

For Gangfight players, these Agents slot seamlessly into modern or noir-themed posses, perfect for our First Strike gameworld. Their body language and gear match the tone of investigators, private security, or underworld fixers. With the right stat choices, they can fill roles like Scouts,or Specialist operatives depending on your campaign.

More broadly, the kit adds welcome variety to any pulp or modern skirmish ruleset,ideal for scenarios that call for infiltration, rescue operations, or espionage-heavy missions.

Using Konflikt ’47 Miniatures in Gangfight — Infantry, Walkers & Weird War Conversions

Using Konflikt ’47 Miniatures in Gangfight — Infantry, Walkers & Weird War Conversions

Walkers, Weird War Tech, and Why These Minis Fit Gangfight Like a Glove

Konflikt ’47 hits that sweet spot between historical grit and mad-science weirdness. You’ve got chunky infantry in heavy suits, jump-troopers blasting off with repulsorlift packs, and walkers stomping around like diesel-punk mechs. The moment you crack open a K47 box you can practically smell the hot motor oil and atom-powered weird-tech humming through the resin.

That’s exactly why they drop into Gangfight so naturally. Whether you run a sleek Aeon squad with SquID-armored heavies or a First Strike team full of gritty special-ops operators, Konflikt ’47 sculpts give you ready-made characters with tons of table presence and painting potential.

Let’s dig in.

TL;DR

Konflikt ’47 miniatures are a perfect match for Gangfight players who want diesel-punk sci-fi troops, armored walkers, and weird-war riff-tech units. Infantry can slide into First Strike, but if you bring in walkers or heavy suits, Aeon is the ideal fit.

Quick Takeaways:

  • Great infantry → First Strike Operatives and Specialists

  • Walkers → Aeon Heavies with SquID Armor (Homebrew Suggestion)

  • Heavy infantry → Aeon Specialists or Heavies with Cybernetics or Grit

Who This Is For

Painters who love panel lines and chunky armour plates.
Kitbashers who want to bolt guns, tubes, and antennae onto everything.
Gangfight players looking to expand into diesel-punk sci-fi.
Collectors who simply like weird war miniatures with character.

What’s in Konflikt ’47?

Konflikt ’47 is a weird-war miniature line filled with:

  • Standard Infantry — WWII-style troops with rift-tech enhancements

  • Heavy Infantry / Exosuits — armored soldiers nearly as tall as small walkers

  • Jump-Infantry / Rocket Troopers — troops with repulsorlift packs

  • Light Walkers — the Jackal, Coyote, Grizzly, etc.

  • Heavy Walkers — multi-leg mechs and towering diesel constructs

  • Weird Units — horror-adjacent shock troops, Rift-tech mutants, energy-weapons teams

That range makes it practically tailor-made for Gangfight conversions.

How Do These Minis Fit Into Gangfight?

The key is choosing the setting you want to drop them into:

Option 1 — First Strike (Modern)

Perfect for infantry-only Konflikt ’47 forces.
K47 infantry easily map to:

  • Operatives (riflemen, SMG troops)

  • Scouts (jump-infantry)

  • Specialists (heavy weapons, commandos)

First Strike gear mapping is straightforward:

  • AR → K47 rifles

  • SMG → submachine guns

  • DMR → scoped rifles

  • LMG → squad support weapons

  • Breach Charges → rift-tech explosives

  • Drone Op Gear → counts-as Rift-tech spotters

Option 2 — Aeon (Sci-Fi)

If you include mechs or powered armor, Aeon is the better fit.

Walkers map cleanly to:

  • Aeon Heavies

  • Homebrew Suggestion: treat walkers as units wearing SquID Armor.

    • Raises size category

    • Adds upgrade slots

    • Gives that mech-like resilience

    • Keeps them balanced with Aeon’s framework

Heavy infantry slot nicely as Aeon Specialists with Cybernetics, Grit, or heavy armor.

Jump-infantry become Scouts or Operatives with Jump Jets.

Why Konflikt ’47 Models Are Great for Conversions

These kits ooze kitbash energy. Thick armor panels. Chunky joints. Big weapons with exposed cabling. They practically beg for:

  • glowing energy coils

  • Aeon-style visors and targeting upgrades

  • extra ammo drums and energy packs

  • hoses, filters, and mechanical spines

  • backpack antenna arrays

  • mech-mounted medkits or ammo feeders

Walkers especially have gorgeous flat surfaces for freehand sigils or hazard stripes. Swap the guns and they instantly feel like Aeon tech.

How to Paint Them for Maximum Table Impact

Konflikt ’47 minis reward bold choices:

Panel Shading:
Drop deep washes (black or dark brown) into the armor recesses, then edge highlight with a bright steel or pale color. The sculpted ridges love crisp edges.

Weathering:
Streak grime down their plates with thinned brown/black pigment.
Drybrush metal onto the toes of walkers to show chipped paint.
Sponge silver onto helmets for brutal battlefield wear.

Energy Effects:
Rift-tech coils, visors, and vents are perfect for glow:

  • ice-blue glow for Allied tech

  • green plasma for Axis units

  • purple crackling lines for psychic or mutated units

Dust their boots to match your basing and they’ll look grounded and cinematic.

Is Konflikt ’47 a Good Value as Gangfight Minis?

Yes. Extremely.
Because each K47 kit typically includes:

  • multiple infantry

  • walkers or heavy suits

  • lots of spare bits

  • customizable poses

In Gangfight, where a gang is only 5–10 models, a single K47 starter or infantry box becomes multiple viable squads.

Gangfight Adaptation Table

Here’s how popular Konflikt ’47 units could map directly into Gangfight:

Model / Unit Setting Role Loadout Traits Cost
Standard Infantry Squad First Strike Operative AR or SMG Grit Low
Heavy Infantry / Exosuit Aeon Specialist / Heavy Heavy Armor + Beam Rifle (counts-as) Cybernetics, Grit Med
Firefly Jump Infantry Aeon / First Strike Scout SMG + Jump Jets Tracking Med
Light Walker (Jackal/Coyote) Aeon Heavy Heavy Gear (counts-as) Fearless High
Heavy Walker Aeon Heavy (Huge) Heavy Gear + Upgrade Slots Fearless, Grit High
Rift-Tech Mutant Troops Aeon Specialist Mixed Light Gear Fearless Med
Weird-War Horror Units Blackwater Gulch Hired Gun / Bruiser Longarm or Pistol (counts-as) Hexed Rounds (Homebrew) Med

Scenario Hooks for Gangfight

📘 Rift at the Outpost

Engagement: A Rift tears open near a remote Aeon mining colony. Two gangs race to secure whatever crawled or clattered out of it.
Complications: Sudden energy bursts stagger models or cause random movement.
Conclusion: Control the Rift zone for 3 rounds to extract alien salvage.

📘 Walker Down

Engagement: A light walker crash-lands behind enemy lines. Both sides want the core.
Complications: The mech may wake up mid-battle (acts as neutral Heavy).
Conclusion: Extract the core or escort the walker frame off the board.

Mini Guide: Converting Konflikt ’47 Walkers into SquID Armor Heavies

  1. Clip the cockpit or canopy and add a more “pilotable” interior.
  2. Add tubing, vents, or Aeon-style cooling fins.
  3. Magnetize the arms for weapon-swaps — SquID Armor loves upgrades.
  4. Base it on a Large or Huge base depending on its footprint.
  5. Add a pilot silhouette or head-visor to tie it into Aeon aesthetics.

This makes walkers feel like rugged industrial predecessors to sleek future mechs.

FAQs

Can I use Konflikt ’47 infantry as First Strike soldiers?
Yes. They map perfectly to Operative, Scout, or Specialist roles.

Do walkers need special rules?
Treat them as Aeon Heavies. SquID Armor as a Homebrew Suggestion works great.

Are heavy infantry too big for standard bases?
Most fit on Medium or Large bases—use Large if posing is dramatic.

Are rift-tech weapons allowed in Gangfight?
Yes if you map them to existing gear categories (DMR, SMG, Heavy Gear, etc).

Can I run a full Konflikt ’47 themed gang?
Absolutely. 5–10 models from any K47 starter is a complete Gangfight roster.

Do they mix well with normal Aeon models?
Yes. The diesel-punk aesthetic just looks like older or experimental Aeon tech.

Modiphius Reveals Hard-Plastic Survivors Core Set for its Fallout Miniatures Games

Modiphius Reveals Hard-Plastic Survivors Core Set for its Fallout Miniatures Games

The long-awaited Wasteland Survivors Core Set is back — and this time, it’s in hard plastic. Modiphius has officially opened pre-orders for the updated version of this classic Fallout: Wasteland Warfare starter box, which had been out of stock for ages.

The new plastic set includes ten 32 mm miniatures — nine scrappy survivors and one trusty dog — all ready to fight, scavenge, or just try to make it through another day in the wasteland. It’s fully compatible with both Fallout: Wasteland Warfare and Fallout: Factions, and ships unpainted with scenic bases.

TL;DR

  • New hard-plastic version of the classic resin set
  • Includes 9 survivors + 1 dog at 32 mm scale
  • Compatible with Wasteland Warfare and Factions, shipping late 2025

Why This Matters for Skirmish Gamers

For those who missed the original resin edition, this is great news — the new plastic kit should be easier to build, lighter on your wallet, and perfect for conversions. Plastic means less cleanup, more durability, and no brittle resin arms snapping mid-assembly (we’ve all been there).

Even better, these minis aren’t just for Fallout. If you’re playing Gangfight (we recommend using our First Strike rules) or any homebrew post-apocalyptic skirmish, this box gives you a ready-made posse of survivors, mercs, or raiders. Toss them into a wasteland-themed scenario, and they’ll fit right in alongside mutants, mechs, or outlaws.

The character mix is flexible enough to build a whole gang — from a grizzled veteran leader to scrappy scavengers and gun-toting survivors. Think of it as a perfect starting point for your own Fallout-style warband.

Hobby Take

Modiphius has been gradually shifting key Fallout kits from resin to plastic, and the results have been impressive. Hard plastic allows for cleaner detail, sharper mold lines, and easier kitbashing — especially for painters who love to personalize.

At around £40 GBP / $50 USD, it’s a solid buy for both Fallout collectors and cross-system players. Whether you’re repping Vault 76 or the Gangfight badlands, this one’s worth adding to your shelf.

Spectre Miniatures Launches Outbreak Range — Survivors vs. Zombies!

Spectre Miniatures Launches Outbreak Range — Survivors vs. Zombies!

The apocalypse has arrived—Spectre Miniatures just dropped their long-awaited Outbreak line, a full set of miniatures designed for tense urban survival skirmishes. The release includes survivors, elite task force units, and terrifying zombie hordes, giving players everything they need to stage modern horror encounters right on the tabletop.

TL;DR

Spectre Miniatures has launched a new Outbreak series including:

  • Survivors and Task Force units for small-squad play
  • Zombies and Task Force Zombies for undead combat scenarios
  • Perfect for modern, post-apocalyptic, or Gangfight-style skirmishes

The End Is Here — And It Looks Fantastic

The Outbreak range offers five distinct packs: Outbreak Survivors, Task Force Survivors, Task Force Zombies, and standalone Zombie packs—each sculpted with Spectre’s signature realism and gritty detail. These figures are perfectly suited for street-level firefights, quarantine-zone missions, or desperate last stands in ruined city blocks.

Each pack is available now through the Spectre Miniatures webstore, expanding the company’s modern warfare lineup into a full-blown survival horror sandbox. The crossover potential is huge—fans can mix Outbreak units with Spectre’s existing forces for covert operations gone horribly wrong.

Skirmish Relevance — Perfect for Gangfight Scenarios

For players using the Gangfight Skirmish Game System, the Outbreak range is ready-made for narrative campaigns. Survivors can slot in as Mavericks or Lawmen, while Task Force units fit right into a First Strike paramilitary force. Zombies, of course, make for ideal cursed adversaries—fast, disposable, and relentless.

With just a few packs, you can build multiple themed warbands or run narrative missions like “Containment Breach” or “Extraction Point.” It’s gritty, cinematic, and terrifying—everything skirmish gaming should be.