Hubris and New Units Expand Conquest’s Spires, Yoroni, and Weaver Courts

Hubris and New Units Expand Conquest’s Spires, Yoroni, and Weaver Courts

Para Bellum Games has unveiled a new wave of Conquest pre-orders that spans three very different factions, led by Hubris, a towering Founder's Exclusive character for the Spires. Alongside this limited centerpiece miniature, the update introduces the Shikigami for the Yoroni and the unsettling Morrowen for the Weaver Courts. For players who favor fast, small-unit systems like Gangfight, these releases highlight how strongly character-driven sculpts and distinct faction identities continue to influence skirmish-scale gaming.

TL;DR

  • What: A limited Hubris Founder's Exclusive plus new Yoroni and Weaver Courts units

  • When: Available now as pre-orders, with Hubris limited to a single production run

  • Why it matters: High-impact character sculpts and flexible unit roles that translate well to skirmish play

The headline release is Hubris, a 35mm Founder's Exclusive miniature sculpted by Michael Kontraros. Representing a Lineage Highborne of the Spires, Hubris is designed to lead Avatara and Sentinels, or to operate alongside a Leonine Avatara. The kit includes alternate head and weapon options, giving hobbyists meaningful choice without overcomplicating assembly.

As with previous Founder's Exclusives, Hubris is limited to 990 numbered copies worldwide. Once that run is gone, it will not be reissued. That scarcity matters less for gameplay access and more for collectors and painters who value unique centerpiece characters that won’t appear on every table.

From a lore perspective, Hubris embodies one of the Spires’ core themes: arrogance taken to its logical extreme. The background ties the character to ancient “dragon hunter” Avatara husks—monuments to overconfidence repurposed as punishment tools by elder Lineages. It’s a rare case where the narrative weight of a character is immediately readable in the sculpt itself, rather than requiring deep rules knowledge.

The pre-orders also include the Shikigami for the Yoroni. These smaller, energetic spirits serve as a cost-effective screening unit, designed to absorb pressure while enabling elite Yoroni elements to maneuver into position. Visually, the models lean into folkloric whimsy, with masked faces and exaggerated movement that set them apart from more conventional infantry designs.

Rounding out the wave are the Morrowen for the Weaver Courts. Shunned for their insectoid minds, these entities function as a resilient anvil unit, holding enemies in place while the rest of the force closes in. Their unsettling aesthetic reinforces the Weaver Courts’ reputation for uncanny, otherworldly designs that challenge painters to step outside traditional fantasy palettes.

What This Means at Skirmish Scale

At skirmish scale, Hubris reads as a natural leader or elite solo model—perfect for narrative play, character-driven scenarios, or as a visual focal point for smaller warbands. The limited nature of the sculpt also makes it attractive for hobbyists who enjoy fielding truly distinctive characters.

The Shikigami and Morrowen, meanwhile, translate cleanly into flexible systems. Screening units and durable anchors are universal roles in skirmish gaming, and both kits offer strong visual identity without being locked to mass-battle assumptions. Painters and kitbashers, in particular, will find plenty of room to experiment with color, texture, and alternative basing.

Taken together, this pre-order wave reinforces Conquest’s strength as a miniature line: even outside its native ruleset, the models remain highly usable, characterful, and table-ready.

Ossiarch Bonereapers Expand Their Ranks in New Year Preview

Ossiarch Bonereapers Expand Their Ranks in New Year Preview

The latest New Year Preview has pulled back the curtain on upcoming additions for the Ossiarch Bonereapers, introducing new units that deepen the faction’s identity as a meticulously controlled, elite undead force in Warhammer Age of Sigmar. The reveal focuses less on sweeping reinvention and more on reinforcing what Bonereapers already do well: disciplined battlefield control, layered synergies, and a distinct visual language built from arcane bonecraft.

For skirmish-scale gamers—especially those who favor fast, small-unit systems like Gangfight—these reveals matter because they point to how elite, low-model-count factions continue to evolve without bloating complexity.

TL;DR

The New Year Preview introduced new Ossiarch Bonereapers units designed to expand Mortisan-led playstyles and elite battlefield roles.

The models reinforce the faction’s core themes rather than shifting its fundamentals.Hobbyists gain more focused list-building options and striking centerpiece-level sculpts.

What Was Revealed—and What We Know So Far

The preview showcased several new Bonereapers units, visually aligned with the Mortisan caste and the faction’s rigid hierarchy. While full rules and points values have not yet been released, the designs strongly suggest additional support for magic-heavy or command-focused builds rather than mass infantry expansion. No firm release date or pricing has been confirmed, but the models are positioned as part of the next wave of faction support rather than a standalone boxed release.

From a practical standpoint, this continues a recent trend in Age of Sigmar releases: reinforcing faction identity through targeted additions instead of broad resets. For Bonereapers players, that likely means more internal synergy rather than mandatory replacements for existing kits. Speculation around exact battlefield roles remains just that—speculation—until warscrolls are published.

One notable hobbyist takeaway is how restrained the scope feels. These are not “must-buy” replacements, but deliberate extensions, which veteran players often prefer over disruptive overhauls.

Why This Matters Beyond the Announcement

Elite factions live or die by internal balance. Adding even one new support or specialist unit can dramatically alter how small, high-value forces operate. Bonereapers already reward careful positioning and resource management; additional Mortisan-flavored options may further encourage tight, purposeful lists rather than broad combined-arms builds.

Visually, the new sculpts double down on the faction’s severe, almost architectural aesthetic. Painters who enjoy controlled palettes, sharp bone contrasts, and ritualistic details will find plenty to work with here. Kitbashers, meanwhile, gain new components that slot naturally into existing Bonereapers collections without clashing stylistically.

What This Means at Skirmish Scale

At skirmish scale, these reveals reinforce a key design lesson: elite undead forces thrive when each model has a defined job. Whether adapted for narrative scenarios, small-point clashes, or flexible systems like Gangfight, Bonereapers-style units suit players who enjoy low model counts, high survivability, and layered abilities.

Narrative players can lean into Mortisan-led warbands with strong thematic cohesion. Competitive skirmish players benefit from predictable, durable profiles. Hobby-first collectors get models that stand out individually rather than disappearing into ranks.

This release fits neatly into the broader skirmish landscape without redefining it—useful, focused, and intentionally narrow.

Warcrow Reveals Eachann the Great Centaurelf and New Archers

Warcrow Reveals Eachann the Great Centaurelf and New Archers

Warcrow just showed off a trio of upcoming releases spanning three factions: a headline character model, a practical ranged unit, and a brutal-looking infantry option. It’s the kind of drop that matters to skirmish-scale players (for fans of small-scale skirmish systems like Gangfight) because every new profile can change how a warband plays.

TL;DR

Eachann, the Great Centaurelf is the featured reveal, positioned as a hard-charging character for the Sÿenann.
Alongside him, Feudom Archers add accessible long-range support, and the Marked join the Scions of Yaldaboath as aggressive infantry tied to orichalcum implants.

  • Eachann: charge-focused battlefield control character (Sÿenann)

  • Feudom Archers: affordable ranged support troops (Feudom)

  • Marked: aggressive infantry for Scions of Yaldaboath (Scions)

Eachann, the Great Centaurelf is presented as an aggressive fighter with a “devastating charge” style of play, plus tools to push enemies, pressure objectives, and even alter terrain—classic “I decide where the fight happens” energy. The miniature matches that brief: rearing, mid-swing, and built to look like an impact moment rather than a parade pose.

Feudom Archers are the straightforward utility pick: long-range shots, cover fire for advancing infantry, and a mixed set of sculpts that lean into Feudom’s medieval vibe, with bows and backup swords for close work.

Rounding it out, the Marked arrive for the Scions of Yaldaboath—humans at the early stage of orichalcum implantation, described as versatile and “incredibly aggressive,” with selectable bonuses depending on the list. Skirmish players know what that usually means: flexible pieces you’ll see everywhere until the meta adapts.

Why It Matters for Skirmish Gamers

At skirmish scale, a single character like Eachann can define an entire game plan—fast threat projection, objective bullying, and forced repositioning are all premium effects when you don’t have dozens of bodies to absorb mistakes.

Meanwhile, Feudom Archers and the Marked are the “bread and butter” kind of releases: ranged support that changes approaches to lanes and cover, plus aggressive infantry that can pivot based on your roster build. If you play multiple systems, these miniatures also adapt cleanly into other fantasy skirmish rulesets—Gangfight being one flexible option among many—because their roles are immediately readable on the table (charger leader, ranged line, assault troops).

Aeldari Autarch & Vampire Lord Anniversary Minis Revealed

Aeldari Autarch & Vampire Lord Anniversary Minis Revealed

Games Workshop has revealed the exclusive miniatures celebrating Warhammer store anniversaries in 2026: a sleek new Aeldari Autarch and a dramatically updated Vampire Lord. These models will be available only through local Warhammer store anniversary events, continuing the long-running tradition of collectible, character-driven releases.

For fans of small-scale skirmish systems like Gangfight, these kinds of limited character sculpts often spark ideas well beyond their original rulesets.

TL;DR

Two new exclusive miniatures have been announced for Warhammer store anniversaries in 2026, one for Warhammer 40,000 and one for Age of Sigmar. Both are character models designed as commemorative releases tied to in-store events.

  • Aeldari Autarch for Warhammer 40,000

  • Vampire Lord for Age of Sigmar

  • Available only via Warhammer store anniversary celebrations in 2026

The Aeldari Autarch leans hard into the faction’s elegant, lethal aesthetic, featuring segmented armor, a flowing silhouette, and weapon options that emphasize speed and precision. It’s a modern take on a battlefield commander, clearly designed to stand out as a centerpiece model rather than rank-and-file infantry.

On the fantasy side, the Vampire Lord is a deliberate nod to classic Warhammer vampires, updated with sharper detail and a more imposing stance. Flowing robes, ornate armor, and a commanding pose make it feel like a character meant to dominate the table visually, even in small games.

According to the official Warhammer Community preview, both miniatures will be tied to individual store anniversary dates, meaning availability will vary by location and timing throughout the year.

Why It Matters for Skirmish Gamers

Character-focused releases like these tend to punch above their weight for skirmish play. A single Autarch or Vampire Lord can easily serve as a warband leader, narrative villain, or unique hero in smaller-format games, whether you’re playing Warhammer systems or adapting models for something more flexible like Gangfight or other skirmish rules.

Limited-run characters also appeal to hobbyists who enjoy painting one standout model rather than committing to a full army, which fits neatly into the skirmish mindset.

Maggotkin of Nurgle 2026 Range Revealed for Age of Sigmar

Maggotkin of Nurgle 2026 Range Revealed for Age of Sigmar

Games Workshop has officially unveiled the Maggotkin of Nurgle 2026 miniature range for Warhammer Age of Sigmar, bringing a fresh wave of rot, decay, and bloated horrors to the tabletop. The new kits expand Nurgle’s diseased legions with updated sculpts, heavier detail, and even more unsettling characterful designs.

Pre-orders for the range go live today, and given Nurgle’s long-standing popularity, the most eye-catching kits are expected to disappear quickly.

TL;DR

The Maggotkin of Nurgle receive a major miniature refresh for 2026, with new units and reworked sculpts for Age of Sigmar.
Pre-orders open today, and demand is expected to be high.

  • New character and unit sculpts revealed

  • Strong focus on grotesque textures and organic detail

  • Pre-orders available starting today

The 2026 Maggotkin range leans hard into Nurgle’s signature aesthetic: swollen armor, corrupted flesh, rusted weapons, and unsettling daemonic companions. Several units appear bulkier and more dynamic than previous releases, with poses that emphasize momentum and sheer mass rather than static rank-and-file movement.

Character models stand out in particular, featuring layered details that reward careful painting and weathering. Corrosion effects, torn cloth, and pitted metal dominate the designs, making them ideal showcase pieces as well as tabletop workhorses.

Fans of smaller-scale battles will appreciate how distinctive each model looks on its own. Even a handful of these figures can visually anchor a skirmish board without needing a full army deployed.

Why It Matters for Skirmish Gamers

While designed for Age of Sigmar, these models translate easily into narrative and skirmish play. Individual Maggotkin champions, plague-ridden warriors, or lesser daemons can slot cleanly into Gangfight as elite villains, corrupted enforcers, or supernatural threats.

Their strong silhouettes and exaggerated detail make them excellent centerpieces for horror-themed encounters, cult scenarios, or chaos-infested frontier towns without requiring any rules changes.

Bushido Reveals New Miniatures for the New Year

Bushido Reveals New Miniatures for the New Year

The Bushido miniatures range is starting the year strong with a new wave of 35mm releases. The latest additions expand the game’s feudal Japanese aesthetic with finely detailed characters designed for skirmish-scale tabletop battles.

TL;DR

Bushido has unveiled a new wave of 35mm miniatures to mark the New Year, featuring characterful sculpts across multiple themes and factions. These releases continue the game’s focus on dynamic poses and narrative-driven skirmish play.

  • New 35mm character miniatures

  • Designed for skirmish-scale games

  • Compatible with existing Bushido factions

The new releases showcase Bushido’s signature style: expressive poses, layered clothing, and weapons sculpted with gameplay readability in mind. Each model feels built for close-quarters encounters, with details that pop clearly at tabletop distance.

While individual rules support the Bushido system, the miniatures themselves remain flexible. Their realistic proportions and grounded designs make them easy to repurpose for other samurai-inspired skirmish games or narrative scenarios.

Fans of smaller-scale battles will appreciate how compact and character-focused these releases are. Each sculpt feels like a centerpiece model without demanding a full army commitment, which fits neatly into modern skirmish gaming habits.

Why It Matters for Skirmish Gamers

For skirmish players, this wave reinforces how much personality can be packed into a single model. These miniatures translate well to games like Gangfight, where individual fighters matter more than massed units.

Samurai, monks, and elite warriors from this release can easily serve as unique heroes, rival duelists, or wandering swordsmen in narrative campaigns, especially in Eastern-themed or historical-fantasy settings.