Spellcrow Reveals Goblins for Fantasy Armies Range

Spellcrow Reveals Goblins for Fantasy Armies Range

Spellcrow announced a new wave of Goblin Hero miniatures as the launch point for its expanding Fantasy Armies series. These models blend classic fantasy energy with the sharp sculpting style Spellcrow is known for.

TL;DR

  • Multiple character poses with unique gear and expressions

  • Resin sculpts designed for RPGs, skirmish battles, and rank-and-file blocks

  • A preview of the broader Fantasy Armies range coming soon

Spellcrow’s new Goblin Heroes pack introduces the first official releases in their upcoming Fantasy Armies range. These heroes come in expressive poses with distinctive weapons, layered clothing, and the scrappy details Goblin players expect. Each sculpt leans into the studio’s signature mix of exaggerated features and clean, crisp detailing.

While pricing and the full release calendar haven’t been shared yet, Spellcrow confirmed this pack marks the start of an ongoing line of troops, champions, and supporting units. The intention is clear: build complete armies over time while keeping every model usable for smaller games.

For skirmish fans, these Goblin Heroes slot easily into character-driven warbands. Each sculpt works as a named leader, a rogue spellcaster, or a mischief-heavy specialist. Fans of tighter, narrative-focused battles will enjoy how much personality each model brings to the table.

Why it matters for Skirmish gamers

For Gangfight players, the Goblin Heroes are effortless conversions into agile rogues, sneaky scouts, or unpredictable wild-cards. Their gear variety and expressive poses make them ideal for building a Goblin-themed gang without needing a full army behind it.

For hobbyists in general, this release is a strong signal that Spellcrow’s Fantasy Armies line aims to grow into a large, modular range—something the fantasy scene hasn’t had enough of lately.

Weaver Courts Launch for Conquest with a Full Wave of New Miniatures

Weaver Courts Launch for Conquest with a Full Wave of New Miniatures

Para Bellum Games is unleashing the Weaver Courts on November 25, and the faction arrives with an entire slate of new units, creatures, and eerie fae constructs. From the Scaile Dancers’ shimmering violence to the haunting glow of the Will-o’ Wisps, this release marks the Weaver Courts’ true entry into Conquest.

TL;DR

The Weaver Courts debut with a full launch lineup on November 25, including elite dancers, monstrous Draics, spectral Wisps, and armored court-knights. This wave introduces a fast, deadly, supernatural faction steeped in eerie Summer-Court energy.

  • Five new releases, all shipping November 25

  • Mix of elite melee, spectral support, and monstrous attackers

  • Strong crossover potential as Fey in Chronicle skirmish play

The New Releases

Will-o’ Wisps

Floating fae spirits woven from light and misdirection. In Conquest, they appear as support and disruption pieces, guiding units or luring enemies out of position. They’re ideal for narrative scenarios or supernatural encounters in skirmish-scale play.

Scoth Draic & Coill Draic

A dual-kit featuring two very different fae beasts.
The Scoth Draic embodies twisted woodland hunger, prowling with predatory grace.
The Coill Draic leans into the Court’s vibrant but dangerous Summer energy.
Both add a monstrous presence perfect for mid-sized skirmish battles.

Scaile Dancers

Iridescent wings, insectlike eyes, and whip-swords define these elite fae duelists. They slice through light infantry with impossible speed, dancing through enemy lines before slipping away. Their fragility keeps them high-risk, high-reward. In Chronicle, they slot perfectly as Fey blade-dancers or elite trickster warriors.

Gemred Knights

Heavy armor meets shimmering fae aesthetics. These warriors offer the Weaver Courts a more durable hammer unit compared to the Dancers’ precision. Their crystalline armor and ornate weapons help anchor charges or hold objectives.

Why This Matters for Skirmish Gamers

The Weaver Courts bring a high-mobility, high-style faction built around supernatural trickery and Summer-Court violence. Their sculpts have dynamic posing, unusual silhouettes, and a fae-creature look rarely seen in rank-and-flank games.

For Gangfight and Chronicle, this entire release wave is perfect for building a Fey warband.
The Dancers work as elite assassins, the Knights as armored fae guardians, the Wisps as support spirits, and the Draics as monstrous centerpieces. The aesthetic cohesion makes them an easy drop-in for any fae-themed campaign or skirmish map.

These models broaden the palette for hobbyists who want supernatural forces without leaning into undead or demons—bringing a folklore-driven style that feels both fresh and dangerous.

Brigands of Arja Kickstarter Live – New Fantasy Game

Brigands of Arja Kickstarter Live – New Fantasy Game

The fantasy skirmish game arrives with campaign play, monster cards and small, story-driven warbands.

TL;DR

The Brigands of Arja Kickstarter is now live and fully funded.
• Warbands of 3–6 miniatures designed for fast one-hour skirmish sessions.
• Includes monster cards, campaign rules and exclusive Kickstarter-only content.
• Great crossover potential for players who enjoy adaptable gang-based systems like Gangfight.

Firelock Games has officially launched the Kickstarter campaign for Brigands of Arja, and it has already reached its funding goal. The game focuses on compact fantasy warbands of three to six models, supported by a quick-play ruleset built around fast, one-hour battles.

The campaign system tracks a warband’s “infamy” across multiple games, giving players persistent progression without the complexity of larger wargame campaigns. Preview materials highlight high-detail miniatures, striking fantasy art and ready-to-use cards for monsters, characters and scenarios.

A Kickstarter-exclusive barbarian miniature is featured as part of the launch offerings, along with multiple pledge tiers aimed at both newcomers and experienced skirmish gamers. Everything is built for easy setup, fast play and replayable campaign structure.

Why It Matters for Skirmish Gamers

Brigands of Arja adds a fresh, streamlined fantasy option to the tabletop scene. With small model counts and short play times, the system fits perfectly into hobby nights or quick weekend sessions.

For Gangfight players, the warband structure mirrors our own system’s footprint. The miniatures and profiles can be easily adapted into custom gangs, letting players drop new fantasy characters into Chronicle or other settings without heavy conversion work.

Chaos Marauders Get a Brutal New Redesign

Chaos Marauders Get a Brutal New Redesign

The Chaos Marauders return to The Old World with a fresh wave of redesigned miniatures — and the design team explains the ideas behind their savage new look.

TL;DR

New Chaos Marauder models are on the way, featuring updated sculpts, brutal new weapon options, and a more grounded northern-tribal aesthetic.

  • Foot and mounted units both get expanded gear options.

  • The visual style leans into harsh-climate barbarism: furs, hides, crude iron.

  • Designers outline how the new look ties the Marauders deeper into Chaos lore.

The upcoming Chaos Marauder kits showcase a complete visual overhaul for one of the Old World’s most iconic warbands. The design team focused on making them feel like true raiders from the far-north — rugged survivalists wrapped in heavy furs and stitched hides, armed with rough-forged axes, flails, and spears.

The foot troops now feature more variety than older generations: hand weapons and shields for solid frontline fighters, flails for wild shock attacks, and hulking great weapons for players who want that full berserker vibe. Mounted Marauders follow the same brutal logic, equipped for fast raids and crippling charges.

Even at a glance, these are unmistakably northern reavers. Thick belts, scavenged trophies, chainmail patched with leather scraps — the whole kit sells the fantasy of tribes hardened by an unforgiving land. Fans who enjoy cinematic skirmish battles will appreciate how much personality each model carries.

Why It Matters for Skirmish Gamers

For Gangfight players, these kits are a natural fit. The Marauders already function as small, self-contained raiding parties, and the mix of melee weapon options makes it easy to build distinct specialists: a heavy hitter, a flail-swinging brawler, a mobile skirmisher, or a mounted outrider. Their gritty northern-tribal style also works nicely for fantasy frontier campaigns, dark-age settings, or Chaos-themed expansions of homebrew worlds.

Grand Cathay New Miniatures Revealed for Warhammer: The Old World

Grand Cathay New Miniatures Revealed for Warhammer: The Old World

Games Workshop previewed new Grand Cathay reinforcements for The Old World.
 

TL;DR

  • Includes Astromancers, Peasant Levy, and two new artillery-style gun teams.

  • A Grand Cathay Reinforcement Set and an additional rules supplement are on the way.

  • Plenty of crossover potential for skirmish gamers and Gangfight players.

New Miniatures Enter the Old World

The latest reveal showcases a strong thematic spread for Grand Cathay. The Astromancers lead the wave, presented in both mounted and on-foot variants, giving players two different character silhouettes to anchor their lists.

Supporting them is the Peasant Levy, a mass of infantry that fits the “raised militia” feel of Cathay’s defensive traditions. Rounding out the preview are two ranged units: the Crane Gun Team and the Iron Hail Gun Team, each offering tactical pressure from a distance and adding more mechanical variety to the faction.

All of these models appear together in an upcoming Reinforcement Set that includes Astromancers, a full Crane Gun Team, Iron Hail Gunners, and thirty Peasant Levy. A parallel rules supplement called The Breaching of the Great Bastion expands the faction’s list options and battlefield roles.

Fans of tight, small-scale fights will appreciate how much character is packed into these kits.

Why It Matters for Skirmish Gamers

Grand Cathay isn’t just a mass-battle powerhouse. Many of these new sculpts translate cleanly into skirmish gaming. The Astromancers are ideal leaders or arcane specialists in narrative scenarios. Peasant Levy can be repurposed as local militia, guards, or frontier survivors in a Gangfight campaign. The gun teams offer flavorful set-piece objectives or defensive units in custom missions.

These reveals broaden the visual and thematic palette available to skirmish and narrative players, not just Old World commanders.

Frozen & Forgotten Command Cadres Launch New Warmachine Armies for 2025

Frozen & Forgotten Command Cadres Launch New Warmachine Armies for 2025

Steamforged Games has released Frozen & Forgotten, a two-force Command Cadre set that adds two entirely new armies to Warmachine MkIV. The box includes the Dusk Final Hunt and Orgoth Graveborn, each playable as a full 30-point force straight out of the box.

TL;DR

Frozen & Forgotten debuts two new Warmachine armies: the Dusk Final Hunt and Orgoth Graveborn.
Both forces are playable as 30-point cadres and expand existing factions while forming the core of two new armies.
Key points:
• Two complete Command Cadres
• Playable immediately at 30 points
• Introduces Fane of Nyrro & Reaper Covenant armies

A Closer Look at Frozen & Forgotten

The set pairs two lore-driven forces locked in a grim clash of extinction: the Dusk’s Final Hunt, fighting to save a fading people, and the Orgoth Graveborn, warriors pulled from tombs to wage war again. Each comes with a battlegroup, infantry, support pieces, and rules tuned for MkIV play.

Both cadres follow the structure of earlier two-force releases like Khador & Cygnar and Shadows & Scum, but with deeper narrative roots and a clear purpose: they are the launch point for two new Warmachine armies — Dusk Fane of Nyrro and Orgoth Reaper Covenant.

Steamforged confirmed that full rules will go live in the Warmachine App following the Lock & Load 2025 keynote.

Why It Matters for Skirmish Gamers

Warmachine’s Command Cadres provide the cleanest entry point into the game, offering tight unit compositions and focused abilities. Frozen & Forgotten doubles that value by giving players not just one but two fully playable forces in a single box.

For Gangfight players, these models adapt well as:
• Doom-touched hunters or cursed knights for Chronicle
• Undead raiders or awakened fossil-warriors for dark fantasy gangs
• Heavy melee elites for narrative-driven skirmish campaigns

The forces also offer strong conversion potential thanks to their mix of armor, arcane motifs, and necrotic elements.