The gladiators of the far future have entered the ring. Doom Arena, the latest tabletop project from Modiphius Entertainment, is now live on Kickstarter—offering players a brutal mix of tactical skirmish combat, deck-building strategy, and cinematic sci-fi flair.
Quick Summary (TL;DR)
Publisher: Modiphius Entertainment
Game Type: Tactical skirmish board game with miniatures
Status: Live on Kickstarter now
Arena Combat with a Sci-Fi Edge
Doom Arena pits teams of cybernetically enhanced warriors against one another in a televised bloodsport, blending strategic positioning with card-driven abilities. Players can upgrade fighters, deploy environmental hazards, and battle for fame, glory, and survival. The miniatures previewed show Modiphius’ usual high quality—detailed sci-fi sculpts that look ready for both painting and customization.
The game offers modular boards, dynamic objectives, and streamlined combat designed for 30–60 minute matches—ideal for fans of fast, cinematic gameplay. It also includes solo and co-op modes, allowing players to face off against AI-controlled opponents or join forces for arena challenges.
For Skirmish Fans and Gangfight Players
Skirmish gamers will feel right at home here. Doom Arena’s gladiators could easily double as mercenaries or specialists in a Gangfight warband—cyber-gladiators from the far future making a pit stop in the streets of Aeon. Modiphius’ miniatures are known for being scale-compatible with 32mm wargames, giving them crossover appeal for hobbyists and converters alike.
Where to Learn More
The Doom Arena Kickstarter campaign includes stretch goals for new fighters, arenas, and a narrative campaign expansion. Hit the button below to explore the project, gameplay videos, and pledge options!
Every painter knows that smell — resin, primer, maybe just a hint of despair from the underhive. The Death Korps of Krieg have that kind of vibe baked right into their bones. Long coats, gas masks, and the haunted look of soldiers who’ve fought one war too many. Now imagine them stepping off a drop-ship into the alien dust of some forgotten world in the Aeon setting.
You can practically hear the vox crackle: “No gods. No kings. Just orders.”
If you’ve ever wanted to field a grim, disciplined warband in Gangfight, this box has everything you need — and plenty of opportunities to get creative with conversions, weathering, and even a little homebrew sci-fi flair.
TL;DR
The Death Korps of Krieg Combat Patrol translates almost perfectly into an Aeon gang — gritty infantry, heavy weapons, and officers who ooze leadership under pressure. Highlights:
Iconic trench soldiers easily become Aeon mercenaries or colonist defense forces.
Artillery and officers make great Heavies and Leaders.
Gas masks and trench gear look right at home in a dusty alien colony outpost.
This kit is ideal for painters who love weathering and realism, kitbashers who enjoy mixing historical and sci-fi bits, and Gangfight players who want their Aeon battles to feel grounded and gritty rather than clean and high-tech.
What’s in the Box?
The Combat Patrol: Death Korps of Krieg (2025) set includes:
A Command Squad (perfect for your Leader and Specialist roles)
Multiple Infantry Squads with rifles, bayonets, and special weapons
A Heavy Weapons Team for long-range fire support
A Field Artillery Piece (great base for a Heavy or SquID armor conversion)
All of them come with those signature greatcoats and gas masks that make Krieg models so visually distinct. They look like they’ve been through hell — and probably brought some of it with them.
How Could These Models Fit into Gangfight?
Thematically, they’re perfect for Aeon’s grim frontier worlds. Replace their lasguns with beam rifles, SMGs, or even grenade launchers. The Command Squad makes a natural Leader unit, while the heavy team could be upgraded into SquID Armor Heavies — imagine their trench mortars retooled as exo-mounted beam cannons.
Here’s how you could map them canonically into Gangfight terms:
Model / Unit
Setting
Role
Loadout
Traits
Cost
Command Officer
Aeon
Leader
Beam Rifle, Medkit
Fearless, Grit
High
Trench Infantry
Aeon
Operative
SMG or Beam Rifle
Overwatch, Grit
Medium
Grenadier / Special Weapon
Aeon
Specialist
Grenade Launcher or Targeting Upgrade
Cybernetics (Homebrew Suggestion)
Medium
Heavy Weapons Team
Aeon
Heavy
Heavy Beam Rifle or Artillery Cannon
Overwatch
High
Field Artillery
Aeon
Heavy
SquID Armor Mount (Homebrew Suggestion)
Grit, Fearless
High
These soldiers don’t need shiny armor or alien tech — just resolve, discipline, and a good coat of dust.
Why Are They Great for Conversions or Dioramas?
Krieg minis practically beg for storytelling. You can add oxygen tubes, alien relics, or even a ruined drone at their feet to place them in an Aeon setting. Try splicing in spare tech bits from other sci-fi kits for sensor packs or ammo drones. A small hover-drone beside the commander instantly ties them to the far-future aesthetic.
For dioramas, consider a trenchline on a volcanic moon or a shattered research station overgrown with alien fungus. The Death Korps’ stoic stance fits any desperate last stand.
How Would You Paint Them for Maximum Impact?
Start with muted khakis and greys, then add dusty pigment along their hems and boots to tie them to Aeon’s barren planets. Metallic lenses can glow eerie blue or green to hint at oxygen filtration tech.
Use oil washes for that oily, grimy texture, and a final matte varnish to dull everything down — because nothing about these soldiers shines, except their discipline.
If you want to lean into the sci-fi vibe, edge-highlight their armor panels with silver or add faint hazard stripes to gear casings.
Is This a Good Value Set for Collectors?
Absolutely. You’re getting a solid foundation for an Aeon warband that can easily hit 6–8 models for a standard skirmish force, with bits left over for terrain or kitbashing.
And since these models have universal proportions and poses, they’re a joy to convert — whether you’re swapping heads, adding cybernetic limbs, or mounting a beam cannon on a walker base.
Scenario Hooks
Engagement: Your Aeon defense force intercepts a distress signal from an abandoned colony — turns out, it’s a trap laid by rogue synths. Complication: The battlefield is shrouded in toxic fog (Visibility -1). Conclusion: If the Leader survives and holds the comms tower for 3 turns, reinforcements arrive — otherwise, the fog swallows them whole.
Engagement: A corrupted terraforming rig has gone rogue, and the Death Korps must destroy it before it spreads spores across the outpost. Complication: The rig’s AI triggers automated defenses mid-battle. Conclusion: If the warband plants demolition charges and escapes before detonation, they earn double Reputation for bravery under fire.
Optional Mini Guide: Turning Heavy Weapons into SquID Armor
Grab a spare 40–60mm base, glue the heavy weapon mount, and bulk it out with pipes, pistons, and armor plating. Add a human pilot torso emerging from a hatch — voilà, SquID Armor Heavy. Rule-wise, they gain +5 Armor and move like slow, stomping tanks. Homebrew a targeting upgrade for flavor, and you’ve got a small mech built from the ashes of trench warfare.
FAQs
Q: Can I use the whole box for a single Aeon gang? A: Definitely! You’ll have enough for one full warband and extra minis for future recruits.
Q: How should I base them for an Aeon setting? A: Alien sand, volcanic ash, or industrial plating — anything dusty and harsh fits perfectly.
Q: Do gas masks make sense in Aeon? A: Absolutely. Toxic planets, terraforming failures, and alien spores make respirators common gear.
Q: What’s the best weapon swap for authenticity? A: Beam rifles or SMGs, depending on whether you want them to look tactical or retro-futuristic.
Q: Can I mix these models with others from different lines? A: Sure. Keep scale consistent and use Gangfight’s roles as your balance guide.
In short: the Death Korps of Krieg are perfect recruits for Aeon — grim, loyal, and more than ready to march through alien mud for your next Gangfight. So grab your brushes, weather those greatcoats, and bring a little trench warfare to the stars.
Infinity Next Wave Action Pack Brings Fearsome Combined Army Reinforcements
Is humanity ready for the next wave? Corvus Belli has unveiled the Next Wave Action Pack, a striking new army set for Infinity: The Game that expands the terrifying ranks of the Combined Army with a mix of veterans, criminals, and alien-enhanced humans.
Quick Summary (TL;DR)
The Next Wave Action Pack introduces a powerful new force to Infinity’s sci-fi universe.
Features 10 highly detailed miniatures, including the unique character Pandora.
Designed for players fielding the Combined Army, one of Infinity’s most advanced and alien factions.
Available this November through Corvus Belli and authorized retailers.
The Next Wave Arrives
No name could fit better than “Next Wave.” This unit combines human adaptability with alien technology, producing something both awe-inspiring and deeply unsettling. Veterans of the Paradiso conflicts fight alongside cybernetically enhanced mercenaries and alien hybrids, making for a team that’s as unpredictable as it is lethal.
The box includes ten dynamic models: two Harbingers, a Hacker, Contrabandolero, Cliff-Jumper, Ironside, two Raindancers, Tekdraken Steeljaw, and the standout special character, Pandora, armed with her viral pistol. Together, they give players a fully functional strike team straight out of the Hegemony’s dark laboratories.
A Strong Entry Point for Aeon Players
This release continues Corvus Belli’s trend of releasing self-contained, visually unified sets that make great starting forces or reinforcements for veteran commanders. Infinity’s scale and detail make these figures ideal not just for gameplay, but also for painters eager to experiment with alien skin tones, weathered armor, and biotechnological effects.
The Next Wave Action Pack is available for pre-order now, with full release expected in November 2025.
Corvus Belli continues to blur the line between human and alien design in Infinity’s evolving universe. The Next Wave might not just be the future of the Combined Army — it could be a glimpse at humanity’s own tomorrow.
The Orbital Drop Shock Troopers are almost ready for deployment. Mantic Games has confirmed that their long-awaited Halo ODST miniatures are about to hit the tabletop, bringing one of the most iconic units in the Halo universe to life in stunning detail. The models capture the look and feel of these hardened soldiers—every plate of armor, every tactical pose—ready for rapid deployment into any battlefield.
TL;DR
Release: Coming soon from Mantic Games
Theme: Halo’s elite ODST troops
Why it matters: Expands the Halo: Flashpoint range with new elite resin miniatures
The Drop Zone Is Hot
While Mantic hasn’t confirmed an exact release date, their recent news post teased that the ODST are inbound—likely the next wave in the Halo: Flashpoint miniatures line. The post includes close-up previews of the models, showing crisp details and realistic stances that look straight out of the games. Each figure is packed with layered armor plates, compact weaponry, and the distinctive helmets fans will immediately recognize.
These will be resin miniatures, consistent with Mantic’s other Halo releases, offering sharper edges and painter-friendly surfaces. Expect individual troopers posed mid-deployment, with some kits featuring iconic ODST drop pods. No word yet on pricing, but based on previous releases, they’re expected to be available both as standalone packs and in upcoming game expansions.
Why Skirmish Gamers Should Care
For players who love tight, tactical combat, ODST squads are a natural fit. Their compact, elite loadouts and insertion-based missions practically beg for use in smaller-scale skirmish rulesets. They’d make an excellent proxy force for any sci-fi skirmish system—think close-quarters urban raids, stealth operations, or bunker assaults.
Painters will also enjoy the variety in armor tones, from matte blacks to weathered grays, with plenty of space for unit markings and battle damage.
So you’ve cracked open that fresh Games Workshop Drukhari Combat Patrol box, and you’re looking at a Haemonculus with greasy surgical hands, a pair of grotesque biomechanical horrors (Cronos and Talos), and ten Wracks stitched together like hobby project leftovers. Your first instinct? “This is way too many models for a pickup game.” We get it. But here’s the thing: Games Workshop just handed you a skirmish player’s fever dream. These aren’t your typical army-fodder models—they’re weird, horrifying, deeply customizable centerpieces that live in small-scale games where personality matters.
TL;DR
The 2025 Drukhari Combat Patrol is a treasure trove for skirmish and narrative gaming. With 13 kits featuring wild conversion options, pain-themed weapons, and grotesque sculpts, you can build a terrifying raiding party without ever painting 2,000 points. Run a tight 5–8 model band using Gangfight rules, convert some Wracks into specialized roles, and you’ve got a game that feels like a surgical strike, not a slog.
13 versatile plastic models with tons of customization options (heads, weapons, backpacks)
Narrative-driven gameplay perfect for skirmish scenarios and diorama-heavy campaigns
Excellent conversion material for building unique characters and specialists
Actually plays fast in small-scale games (much faster than 2,000-point lists)
Painters who dig macabre aesthetics, kitbashers who want grotesque donor models, Gangfight players hunting an elite alien kill-team, collectors of weird resin and plastic, and anyone who watched a Game Workshop video and thought: “I could build a twisted pleasure cult.” If you’ve ever painted skin tones and wondered how far you could push the horror on a single model’s face, this box is your audition.
What’s in the Box?
This Combat Patrol contains 1 Haemonculus, 1 Cronos (buildable as a Talos), 1 Talos (buildable as a Cronos), and 10 Wracks—13 highly customizable multipart plastic models total. Each kit ships with Citadel bases, transfer sheets, and enough interchangeable bits to make every model look unique: different masks for the Wracks, multiple weapon loadouts for the heavy creatures, alternate heads for the bigger kits.
The real gold is the modular design. The Wracks alone can sport torturer’s tools, liquifier guns, ossefactors, hexrifles, and stinger pistols. The Talos can be armed with haywire blasters, heat lances, splinter cannons, or liquifier guns. You’re not gluing and praying here—Games Workshop gave you options.
How These Models Fit into Skirmish Games with Gangfight Rules
Here’s where it gets fun. In large-scale Warhammer 40K, this box is one detachment in a bigger army. In skirmish? It’s a complete raiding party. Let’s map these models into Gangfight’s Aeon setting (sci-fi), since Drukhari absolutely live in that aesthetic space.
The Haemonculus → Specialist / Operative
The Haemonculus leads with surgical precision and dark alchemy. In Gangfight terms, map this to a Specialist role—high intelligence, field medic capabilities, and dark tech mastery. The model’s ornate weaponry and robes scream authority without needing a squad banner. On the table, you’d equip them with Medkit and Beam Rifle (those splinter weapons are pure sci-fi pain).
Traits: Healing, Alchemy (homebrew reskin of poison/pain effects), Quick Draw
The Cronos / Talos → Heavy
These bulking pain-engines are your squad’s backbone. The Cronos is smaller but still a tank; the Talos is a walking siege gun. Both clock in at Large (40–60 mm) bases in Gangfight sizing, or Huge (75–120 mm) if you really want them to tower. Either way, they scream Heavy role.
The Talos especially—with twin heavy weapons and a melee gauntlet—maps perfectly to a Heavy with a Beam Rifle (twin haywire blaster) or Grenade Launcher (liquifier gun). The Cronos works better as a support heavy with Medkit (it’s designed to repair and drain souls, which is basically healing turned inside out).
Traits: Fearless, Cybernetics (these things are part-organic horror), Grit
Homebrew Suggestion: Give the Talos an extra upgrade slot due to its grotesque armoring, simulating that extra layer of twisted biomech.
The Wracks → Operatives / Scouts / Specialists
Ten Wracks gives you options. Drop a few on the table as Operatives (speed and ranged pain), build one or two as Specialists (they’ve got torture tools and weird tech—map to field medics or demolitions experts), and consider one as a Scout with ranged weapons for aggressive boarding actions.
The modular weaponry is perfect for Gangfight’s equipment rules. A Wrack with stinger pistol + hexrifle? That’s your Operative with SMG + DMR loadout. A Wrack with a liquifier gun and cultist robes? Specialist with anti-armor loadout.
Traits: Quick Draw (Drukhari live on precision and reflexes), Mounted (if you’re using raiding-party lore, some can be on jetbikes—homebrew this as a modifier)
Gangfight Adaptation Table
Model
Role
Loadout
Traits
Setting
Haemonculus
Specialist
Beam Rifle + Medkit
Healing, Alchemy
Aeon
Talos
Heavy
Beam Rifle (twin) + Targeting Upgrade
Fearless, Cybernetics
Aeon
Cronos
Heavy
Medkit + Beam Rifle
Fearless, Cybernetics
Aeon
Wrack (Leader)
Operative
Beam Rifle + Grenade Launcher
Quick Draw, Grit
Aeon
Wrack (Specialists, ×2)
Specialist
Beam Rifle + Medkit or Grenade Launcher
Quick Draw
Aeon
Wrack (Operatives, ×6)
Operative
SMG + Beam Rifle (hexrifle option)
Quick Draw
Aeon
Why These Models Are Conversion Gold
Games Workshop’s Drukhari kits—especially the Wracks—are designed for frankenstein energy. Every body part feels wrong on purpose. Mix and match heads, arms, and weapons across kits, and you’ve got a raiding party that looks like no two members were ever meant to work together. That’s perfect for skirmish narratives.
Swapping a Wrack arm with a spare bit from a different Games Workshop sci-fi kit? Done. Using a Talos head on a proxy Heavy? The grimdark aesthetic absorbs it. These models want to be weird, so lean in.
Kitbash Idea: Take a Wrack’s torso and grafts onto a different-sized base with custom legs from a bitz box or other kit. Suddenly you’ve got a one-off infiltrator or mutated specialist.
How to Paint Them for Maximum Impact
Drukhari thrive on contrast. Here’s how to make these twisted surgeons look genuinely menacing on the table:
Skin Tones: Start with a pale grey-white base (Celestra Grey, Ulthuan Grey). Wash with Carroburg Crimson or a diluted pink wash to suggest pain, infection, or ritual scarification. Drybrush lighter grey-white back on to pop muscle definition. The result: sickly, emaciated frames that ooze trouble from every stitch of flesh.
Weapons: Metallics are your friend. A mix of Leadbelcher, Ironbreaker, and Runelord Brass on the surgical tools creates a “lived-in surgery” vibe. Wash with Nuln Oil, then drybrush light silver on edges. Add small spots of Carroburg Crimson or Druchii Violet around the blade edges to suggest dried blood or alchemical residue.
Fabric/Robes: These sadistic cultists love deep blacks, purples, and reds. Base with Abaddon Black, layer up with Incubi Darkness (for purples) or Mephiston Red, then drybrush edges with lighter shades. A gloss varnish on selected details (blood spatters, glistening organs) sells the horror.
Bases: Grim grey concrete with rust streaks, blood pools, or surgical waste. Drybrushing Dryad Bark onto edges and pooling Carroburg Crimson in the cracks makes even a flat base look like a crime scene.
Pro Tip: Use a airbrush for skin if you’ve got one—thin coats of watered-down Kislev Flesh, then Carroburg Crimson as a glaze, then light gloss varnish on select areas. The smoothness sells the alien wrongness.
Is This a Good Value Set for Skirmish Players & Collectors?
The box retails for $170 and contains 13 highly detailed, multipart plastic models. For skirmish gaming, that’s excellent value. You’ll use maybe 6–8 models in any given small game, leaving you with customization leftovers or models for a second band.
For collectors, the sculpts are phenomenal—especially the Talos and Cronos, which are absolute centerpieces. The Wracks have personality in spades, and the detail on weapons/armor rivals anything Games Workshop puts out.
Downside? The older 2021 Drukhari Combat Patrol (with Archon, Kabalite Warriors, Incubi, Raider, and Ravager) is genuinely a better value for army-building players due to its balanced unit mix. The 2025 Coven box is specialized—great for narrative play and skirmish, less ideal if you want a “traditional” balanced Drukhari force.
Verdict: If you’re building for skirmish, small-scale dioramas, or painting centerpieces, buy it today. If you’re trying to field a full Warhammer 40K army, research both boxes and grab whichever aligns with your larger collection goal.
Engagement: Your Haemonculus and three Wracks assault a colonial outpost for test subjects. Opposing force: five hired mercenaries with pulse rifles and a leader.
Complications: The outpost has a plasma reactor. If it overloads, both sides take damage. One merc is a veteran with Grit who won’t retreat. Reinforcements arrive on turn 4.
Conclusion: First side to extract three objectives (prisoners, data cores, or just survive) wins. Drukhari win big if they grab the merc leader alive.
Scenario 2: Surgical Extraction
Engagement: The Talos and Haemonculus hunt a high-value target in a urban environment. Enemy gang (8 Operatives with SMGs) has entrench in ruins.
Complications: The target is guarded by a drone. Destroying the drone alerts all remaining enemies. Friendly Wracks can flank via alleys.
Conclusion: Grab the target and escape via the board edge. Drukhari win if Haemonculus extracts with target intact. Enemies win if they pin the Haemonculus in place for 3 rounds.
Mini Guide: Converting Wracks into Custom Specialists
Wracks are blank canvases. Here’s how to hack them into unique skirmish roles:
Grab a Wrack torso and a Wrack head from a spare kit (or borrow from a friend’s sprue).
Choose a weapon loadout based on your Gangfight role: SMG arm (stinger pistol + liquifier gun), Heavy arm (ossefactor + hexrifle), or Medic (torturer’s tools + medkit proxy).
Swap legs to a different Wrack kit or use spare Necron / Genestealer bits to create height variation.
Paint with intention: If it’s a leader, use a brighter accent color. Specialists get more ornate robe details. Operatives stay grimmer.
Result: A squad where no two models are identical, and each one tells a story of surgical horror. Perfect for Gangfight’s narrative focus.
FAQs
Q: Can I use just 5–6 models from this box for a Gangfight skirmish game? A: Absolutely. Grab the Haemonculus, one Heavy (Talos or Cronos), and 3–4 Wracks. You’ve got a tight, flavorful 5-person squad that’s fast to play.
Q: Do I need to magnetize the Talos/Cronos weapons? A: For skirmish, no—pick one loadout and paint it. But if you’re rotating between Warhammer 40K and Gangfight, magnetizing the arms takes an hour and saves grief later.
Q: How many Wracks would make a “full” skirmish band? A: 6–8 is ideal for Gangfight. You’ve got the Haemonculus + Heavy (2 models), then 6 Operative/Specialist Wracks = 8-model squad. Perfect for tight engagements.
Q: Are the Wracks easy to paint for a beginner? A: Yes. Their weird anatomy reads well with simple basecoat → wash → drybrush. Even sloppy paint jobs look intentional on grotesque models.
Q: Can I use Drukhari models for other sci-fi skirmish rulesets? A: Totally. These miniatures work in Kill Team, Necromunda (with proxy rules), or any 28–32mm sci-fi skirmish game. Gangfight is just our recommendation.
Q: Should I buy the 2025 Coven box or the older 2021 Drukhari Combat Patrol? A: For skirmish: 2025 Coven (weird, specialized, perfect for narratives). For army-building: 2021 box if you can find it (better unit balance). For collectors: both (they’re different aesthetically).
Q: What’s “SquID Armor” and why does it matter? A: In Gangfight’s Aeon setting, SquID Armor is a small-mech option (+5 Armor, extra upgrade slots, increases model size). The Cronos/Talos can proxy as these if you homebrew it—they’re already bulky enough.
Glossary
Kitbash: Mixing plastic bits from multiple kits to create a custom model. Drukhari Wracks are designed for this.
Drybrush: Dragging a nearly-dry brush over raised surfaces to highlight texture. Essential for grimdark Drukhari.
Wash: A thin, pigmented liquid that pools in recesses to add shadow and definition. Carroburg Crimson does heavy lifting here.
Operative: A mid-tier Gangfight role—fast, flexible, lightly armed. Wracks fit perfectly.
Specialist: A Gangfight role for unique, mission-critical models like medics, hackers, or—in this case—torturing Haemonculi.
Heavy: A Gangfight role for durable, high-damage models. The Cronos and Talos are textbook Heavies.
Skirmish: Small-scale tabletop gaming (5–10 models per side) focused on narrative and individual character moments rather than army composition.
Haemonculus: A Games Workshop Dark Eldar / Drukhari master torturer and flesh-crafter. In lore, basically a sadistic mad scientist.
Wrack: Drukhari apprentices-turned-test-subjects. Heavily modified with surgical augmentations.
Author & Updates
Tim Kline — Founder of SkirmishGames.com and Gangfight Games. 30+ years painting Warhammer and indie skirmish games. When he’s not writing, he’s airbrushing skin tones on Drukhari Operatives.
Clarified difference between 2021 and 2025 Combat Patrol boxes
Final Thoughts
Games Workshop’s 2025 Drukhari Coven Combat Patrol isn’t just another army box—it’s a statement piece for skirmish players. These models ooze personality, horror, and conversion potential. Whether you’re running them through Gangfight scenarios, painting dioramas, or just kitbashing nightmares, you’ve got 13 miniatures that punch way above their points value in narrative impact.
Grab a box, clear a space on your hobby desk, and start thinking like a twisted Haemonculus surgeon. Your next skirmish awaits.
Ready to launch your own realspace raid? Pick up the Combat Patrol, grab a copy of the Gangfight ruleset, and let us know how your first skirmish goes in the comments below. Pin your best painted Wrack to the SkirmishGames Discord—we’re giving away conversion bits for the gnarliest conversions this month.
Just a quick video to respond to a viewer’s request, who wanted to know more about how to use a Warmachine Warlock in a Gangfight warband. In this video we’ll show you how it’s done using our Aeon sci-fi setting.