Infinity January Preorders Revealed

Infinity January Preorders Revealed

Corvus Belli continues the push toward Infinity’s 2026 edition with a new set of expansions featuring redesigned miniatures, updated poses, and a refreshed visual style across several factions.

TL;DR

Infinity’s newest reveal showcases upcoming 2026 expansions with redesigned models, modernized details, and new tactical options for multiple factions.

Highlights:
• New units added across several forces
• Updated sculpts with sharper detail
• Part of the broader Infinity 2026 refresh

Corvus Belli has revealed the next wave of content coming to Infinity 2026, and the update brings a range of fresh miniatures across multiple factions. These new sculpts feature sleeker armor, dynamic motion, and cleaner profiles that match the visual direction planned for the upcoming edition.

The expansions include specialist troops, frontline fighters, and support units designed to broaden tactical flexibility on the tabletop. The sculpts show noticeable improvements in scale accuracy, proportion, and texture, continuing the quality boost Infinity releases have been getting through the 2026 rollout.

Skirmish gamers will appreciate how compact and focused these sets are. Each pack seems well-built for small-squad gameplay and offers great proxy potential for systems like Gangfight, especially if you’re looking for high-tech infiltrators, commandos, or precision operatives.

Why it matters for skirmish gamers

These expansions represent another step in Infinity’s larger modernization effort ahead of the 2026 edition. Corvus Belli’s shift toward cleaner design and uniform proportions makes the range approachable for new players while giving veterans a stronger visual identity on the table.

For Gangfight players, these models work well as elite sci-fi operatives—ideal for Aeon-style squads looking to add scouts, assassins, or tactical gear specialists.

TTCombat Reveals the Scions of Dagon for Carnevale

TTCombat Reveals the Scions of Dagon for Carnevale

The streets of Venice are getting darker. TTCombat has unveiled the Scions of Dagon, a new expansion for Carnevale that brings mutated cult champions and aquatic monstrosities to the tabletop. The kit expands the Rashaar faction with models that lean heavily into eldritch horror.

TL;DR

TTCombat’s newest Carnevale release, the Scions of Dagon, introduces a set of elite Rashaar hybrids and sea-spawned horrors. The kit delivers new options for narrative scenarios, combat variety, and thematic lists.

Key points:

  • New elite Rashaar fighters and deep-sea creatures

  • Expands Carnevale’s growing Dagon mythology

  • Highly adaptable sculpts that fit horror-themed skirmish systems

The Scions of Dagon kit features a selection of hybrid cultists twisted by the will of the ancient sea god. TTCombat’s preview shows a mix of armored warriors, spell-warped acolytes, and mutated horrors shaped by abyssal forces. Carnevale’s aquatic movement and vertical environments make these models immediately impactful.

The sculpts fit well within the current Rashaar aesthetic: sinewy limbs, barnacle-coated armor, and sharp organic details. These new miniatures function as elite shock troops with unique special rules that emphasize mobility and raw damage output. Fans of skirmish games built around asymmetric factions will find the unit diversity appealing.

Painters get a lot to work with. Smooth skin transitions, textured carapaces, and dynamic posing give room for everything from grimy sea-rot palettes to deep-ocean bioluminescence. Anyone who enjoys wet blending or eerie glow effects will have fun with this lineup.

Why it Matters for Skirmish Gamers

For Carnevale players, the Scions of Dagon expand narrative campaigns and offer new list-building hooks for Rashaar forces. For broader skirmish hobbyists, the models also slot easily into horror, cult, or aquatic monster encounters.

In Gangfight, these miniatures work nicely as supernatural cult enforcers or mutated beasts—ideal for Chronicle or even Blackwater Gulch scenarios where eldritch forces seep into the world.

Ascending Fate Sci-Fi Miniatures Revealed by Freebooter Miniatures

Ascending Fate Sci-Fi Miniatures Revealed by Freebooter Miniatures

Freebooter Miniatures has announced Ascending Fate, a fast-moving sci-fi skirmish game built around crew-based missions, modular fighter builds, and a rich universe that moves beyond the company’s classic pirate roots. The reveal shows a full ruleset in development along with concept art and early models.

TL;DR

Ascending Fate is Freebooter Miniatures’ new sci-fi skirmish game with modular crews, narrative missions, and a whole new setting.
The project introduces fresh factions, customizable fighters, and terrain-driven scenarios.

Highlights:
• Crew-based battles in a new sci-fi universe
• Modular fighter builds and themed factions
• Early previews show concept art and prototype minis

Freebooter Miniatures is expanding into a full sci-fi setting with Ascending Fate, introducing a new line of miniatures and a ruleset designed for compact, scenario-driven gameplay. Early previews showcase sleek armor designs, alien species, and modular gear options that allow players to tailor their crew members to match different missions.

The game appears to focus on small teams operating in tight, objective-heavy environments, ideal for players who enjoy tactical choices without needing a large model count. The concept art hints at factions with distinct character: high-tech operatives, renegade elements, and alien forces with sharp, biomechanical shapes.

Rules details are still emerging, though Freebooter emphasizes narrative-driven play and dynamic missions. The early miniatures look like they’ll adapt well to other skirmish systems, with clean silhouettes and equipment layouts that support a variety of roles.

Why it matters for Skirmish Gamers

Ascending Fate fits neatly into the growing wave of compact sci-fi skirmish titles that reward character-focused play. The models previewed so far look perfect for use in other systems — including Gangfight, where many of these designs would slot effortlessly into Specialist, Gunslinger, or Leader roles depending on their gear and background.

The reveal gives hobbyists more conversion ideas, modular options, and worldbuilding fuel, especially for those looking to expand their sci-fi collections beyond the usual big-brand kits.

Avian Arch-Knight & Kroot Return – Warhammer Boxing Day Minis

Avian Arch-Knight & Kroot Return – Warhammer Boxing Day Minis

Games Workshop has unveiled this year’s special Boxing Day miniatures, featuring an all-new Avian Arch-Knight and the return of the fan-favourite Kroot Carnivore with dynamic leaping pose. These limited models arrive during the annual holiday release window and will only be available for a short time.

TL;DR

The 2025 Boxing Day release includes two collectible Warhammer miniatures: a new Avian Arch-Knight and a reissued Kroot Carnivore. Both will be sold exclusively through Games Workshop stores and the official webstore during the holiday season.

Key Points:
• Limited Boxing Day release, available while stock lasts
• One brand-new sculpt and one returning favourite
• Highly adaptable for skirmish games and display collectors

The standout reveal this year is the Avian Arch-Knight, a feathered, armored warrior perched mid-strike. The sculpt leans into fantasy knight aesthetics with a bird-like silhouette, offering a striking centerpiece for collectors and painters. Alongside it comes the returning Kroot Carnivore, captured mid-pounce in a cinematic leap.

Games Workshop confirmed both models will be available through local Warhammer stores, independent retailers that opt in, and the GW webstore. As usual for Boxing Day editions, stock will be extremely limited, and availability may vary by region.

Painters will enjoy the textures on both miniatures—feathers, plating, leather straps, and flowing motion lines. Fans of skirmish-scale battles will appreciate how easily these sculpts can slot into narrative warband play. In Gangfight, the Avian Knight would fit cleanly as a high-mobility melee specialist, while the Kroot Carnivore works as a feral tracker or ambush fighter.

Why it matters for Skirmish Gamers

Seasonal miniatures like these often become collectors’ pieces, but they also serve as great conversions or characters for custom skirmish scenarios. For Gangfight players, they add memorable heroes and adversaries to narrative campaigns. For hobbyists, they offer fun winter-break projects full of texture and personality.

Using Warmachine’s Cygnar Miniatures in Gangfight

Using Warmachine’s Cygnar Miniatures in Gangfight

The Cygnar Gravediggers range has the kind of battlefield personality skirmish gamers dream about. Rugged coats, long-barreled rifles, heavy support teams, and hulking warjacks give the whole collection a gritty, boots-in-the-mud character. Even unpainted, the models look like they’re mid-mission — trench-braced, disciplined, and ready to drop into any firefight.

That vibe makes them surprisingly natural fits for the Gangfight Skirmish Game System. Perfect for grounded sci-fi operatives for Aeon, with full-on SquID-Armor heavies stomping across a battlefield.

TL;DR

Cygnar Gravediggers adapt cleanly into Gangfight thanks to their grounded weapons, rugged poses, and mix of infantry and heavy units.

  • Rangers become excellent Operatives or Specialists in Aeon or First Strike.

  • Warjacks convert directly into SquID-Armor Heavies — walking tanks with tough armor.

  • The range is ideal for painters and kitbashers who enjoy gritty, military-flavored troops.

Who It’s For

Painters who love textured coats and weathered metal.
Kitbashers itching to reskin rifles or add sci-fi bits.
Gangfight players wanting grounded sci-fi or para-military operatives.
Collectors who enjoy cohesive forces with both infantry and armored support.

What’s in the Range?

The Steamforged Cygnar Gravediggers collection features:

  • Ranger infantry squads

  • Specialists like Gun Mages, marksmen, and heavy-weapon crews

  • Light and heavy warjacks

  • Character solos / command pieces

The split between foot units and mechanized heavies makes the range extremely flexible for adapting into Gangfight where mixed-role teams thrive.

How Could These Models Fit Into Gangfight?

The Gravediggers’ grounded look suits the Aeon sci-fi setting best, though with minor flavor tweaks they can slip into First Strike.

Here’s how they translate using only canonical Gangfight roles, gear, and traits:

Gangfight Adaptation Table

Model / Unit Setting Role Loadout Traits Cost
Ranger Infantry Aeon / First Strike Operative / Specialist SMG, Rifle, Shotgun Grit, Overwatch (if posed as marksmen) Low–Med
Ranger Sniper Aeon Specialist DMR-style rifle Tracking, Quick Draw Med
Gun Mage-style Troopers Aeon Operative SMG or Beam Rifle Fearless (flavor), Acolyte-like flair (Homebrew Suggestion) Med
Heavy Machine-Gun Teams Aeon / First Strike Heavy or Specialist LMG Overwatch Med–High
Warjacks (any) Aeon Heavy (SquID Armor) Power / Heavy weapons +5 Armor, Heavy, Cybernetics High

Notes:

  • Warjacks slot perfectly into SquID Armor rules. Their size and bulk naturally fill the “walking tank” niche.

  • Infantry can easily be reflavored based on paint scheme: sci-fi troopers, weird-west mercenaries, or modern contractors.

Why They’re Great for Conversions or Dioramas

The Gravediggers have a layered visual style — cloth, metal, leather, and rugged gear — which gives plenty of texture to paint. Their weapons convert easily: a rifle can become a sci-fi SMG with just a barrel cut and bit added. Heavy-weapon crews look at home in desert ruins, frontier towns, or post-apocalyptic industrial yards.

Warjacks, meanwhile, make excellent centerpieces. Their large armored plates are perfect for battle damage, heat staining, rust streaks, and custom insignias. They also pair well with Gangfight’s Aeon theme of small squads supported by mechanized suits.

How to Paint Them for Maximum Impact

Lean into the weathering. Their trench-fighter look shines with chipped armor, dusty boots, and muted color palettes.

A few ideas:

  • Drybrush dust onto their boots and coat hems to show long patrols.

  • Wash deep cloth folds to create realism without losing crisp details.

  • Edge-highlight metallic armor on warjacks to bring out the panel lines.

  • Pigments on bases to tie infantry and mechs into the same environment.

For Blackwater Gulch takes, leather browns, smoke-blacks, and dust-beige accents push them into weird-west territory.

Is This a Good Value for Collectors?

For hobbyists who enjoy squads with varied roles, absolutely. The range includes:

  • Line troops

  • Specialists

  • Heavy support

  • Massive mech units

This provides everything needed to build a Gangfight posse with mechanical variety and consistent visual identity.

Scenario Hooks

Hook 1: Operation Downwind

Engagement: Rangers escort a damaged SquID-Armor heavy through a ruined settlement.
Complication: Hostiles emerge from collapsed rooftops using Tracking and Quick Draw.
Conclusion: A last-stand firefight decides whether the mech limps out or becomes salvage.

Hook 2: Dustfall Intercept

Engagement: Scouts locate a forgotten supply cache.
Complication: Heavy-weapon crew arrives at the same moment as a rival gang.
Conclusion: Whoever controls the cache gains bonus gear in the next match.

Mini-Guide: Turning Warjacks Into Aeon SquID-Armor

  1. Base them on Large or Huge bases.
  2. Assign SquID Armor for size increase, and upgrade slots.
  3. Pick Aeon gear like Beam Rifles, Heavy weapons, or Grenade Launchers.
  4. Theme them as armored exosuits or recovered industrial rigs (Homebrew Suggestion).
  5. Add weathering pigments to sell the “battle-tested” feel.

FAQs

Do Gravedigger rifles match Gangfight gear?
They map well to SMGs, rifles, or longarms depending on pose.

Can the infantry work for Blackwater Gulch?
Yes — a dusty paint scheme and darker leather tones blend them in nicely.

Are warjacks too big for standard Gangfight games?
They’re perfect as SquID Armor Heavies. Just give them Huge bases.

Is kitbashing required?
Not at all — but trimming or adding small tech bits enhances setting fit.

Do these models work for scenario play?
Very well — squads + heavy suits are ideal for narrative missions.