StarCraft Miniatures Game Pre-Orders Go Live!

StarCraft Miniatures Game Pre-Orders Go Live!

Pre-orders have officially opened for the StarCraft Tabletop Miniatures Game, a new sci-fi wargame adaptation of Blizzard’s long-running strategy franchise. Developed by Archon Studio, the project translates the iconic Terran, Protoss, and Zerg conflict into a tabletop miniatures system expected to begin shipping in 2026. For players who enjoy fast, model-driven battles in skirmish-scale gaming systems like Gangfight, the announcement is notable simply because it brings one of the most recognizable RTS universes into the miniature hobby.

The launch represents the first chance for hobbyists to secure starter sets and faction boxes ahead of the game’s initial release wave.

TL;DR

Pre-orders are now available for the StarCraft Tabletop Miniatures Game, with shipping expected in 2026.

  • Starter sets and faction boxes are part of the initial launch lineup
  • Terran, Protoss, and Zerg factions will headline the first wave
  • Early pre-orders run for a limited window before wider retail distribution

The move signals that the project has moved beyond preview stage and into full production.

What’s in the First Wave

The new tabletop game focuses on recreating the core StarCraft factions through plastic miniatures and battlefield units. Initial offerings include a two-player starter set featuring Terran and Zerg forces, along with separate faction boxes for other armies. Estimated pricing places the starter set around the typical entry point for modern tabletop miniatures games.

Faction boxes highlight key characters and core units drawn from the video game’s lore. For example, a Protoss set includes classic battlefield elements such as Zealots and support units, along with a pylon structure and hero characters tied to the faction.

Unlike many recent miniature launches, the StarCraft tabletop game is not using crowdfunding. Archon Studio has stated that the product is already in manufacturing, with pre-orders functioning as a standard retail release rather than a multi-year campaign.

That distinction matters in the current hobby landscape. Over the last decade, many licensed tabletop projects have relied on Kickstarter-style funding cycles that stretch delivery timelines. A direct retail launch suggests the company is aiming for a faster production-to-table pipeline.

Translating RTS Gameplay to the Tabletop

One of the biggest design challenges for the game is adapting the feel of real-time strategy combat to turn-based tabletop play. The StarCraft universe is built around asymmetrical factions and swarm-style combat, which should translate naturally into miniature warfare.

Early descriptions suggest army sizes around 30–40 models for Terran forces, with Protoss leaning toward fewer elite units and Zerg fielding larger numbers of creatures.

From a hobby standpoint, that balance could make each faction feel visually and tactically distinct. Zerg swarms reward painters who enjoy mass creature painting, while Protoss forces may appeal to players who prefer smaller elite armies with detailed armor and energy effects.

Another factor likely to attract attention is Archon Studio’s experience producing hard-plastic miniatures and terrain kits. If the final models match the quality seen in the company’s other product lines, the game could quickly become a source of sci-fi miniatures even for players who never touch the official rules.

Why This Matters for Skirmish Gamers

Even though StarCraft is expected to support larger army battles, many of the units translate easily into smaller tabletop encounters.

For skirmish players, the value lies in the distinct faction identities and recognizable character units. A handful of Terran marines, a Protoss hero, or a clutch of Zerg creatures can quickly form narrative encounters or small-scale missions in flexible rule systems.

Narrative gamers will likely appreciate the strong lore and iconic characters built into the franchise, while kitbashers may find the alien biology of the Zerg or the high-tech armor of the Protoss ideal for conversions.

In practical terms, the biggest takeaway for the skirmish community is simple: a new stream of high-quality sci-fi miniatures based on one of gaming’s most recognizable universes is about to enter the hobby ecosystem.

Gundam Assemble Miniatures Game Revealed by Bandai

Gundam Assemble Miniatures Game Revealed by Bandai

Bandai has revealed the first starter sets for Gundam Assemble, a new tabletop miniatures game built around small-scale Gunpla-style models designed specifically for tabletop battles. The reveal shows compact Gundam figures intended for quick assembly and tactical play, marking a rare move for the Gundam franchise into dedicated miniature wargaming territory.

While Gundam has long dominated the plastic model kit world, this project focuses on tabletop combat using smaller models that function more like traditional miniatures than display Gunpla. That shift could make the game particularly interesting for players who enjoy fast, small-unit systems like Gangfight and other skirmish-scale tabletop games.

TL;DR

Bandai has revealed starter sets for Gundam Assemble, a tabletop miniatures game using small Gundam models designed for quick assembly and tabletop combat.

  • Starter sets include multiple Gundam miniatures and game components
  • The models are smaller and simplified compared to standard Gunpla kits
  • The system appears focused on small-scale tactical battles rather than large armies

For hobbyists, this could represent one of the first accessible miniature tabletop games set in the Gundam universe.

What’s in the Gundam Assemble Starter Sets

The newly revealed starter sets show small Gundam models designed to be assembled quickly while still retaining the recognizable aesthetic of their larger Gunpla counterparts. The models appear to be simplified multi-part kits rather than traditional wargaming miniatures, keeping Bandai’s model-building DNA intact.

Early previews indicate the sets include multiple mobile suits and the necessary components to play the game, positioning them as entry points for new players rather than collectible display kits.

At the time of the reveal, full rules details and pricing have not been widely confirmed. What has been shown, however, strongly suggests a format focused on small squads of mobile suits rather than massive battlefield engagements.

That direction makes sense for Gundam. The franchise often centers on elite pilots and iconic machines rather than large formations, which naturally lends itself to skirmish-scale tabletop design.

Another notable aspect is the model scale. The miniatures appear significantly smaller than traditional Gunpla kits, likely designed to fit comfortably on standard tabletop terrain and gaming mats.

A New Direction for Gundam Hobbyists

The Gundam brand has always attracted hobbyists, but historically that hobby centered almost entirely on model building and display rather than tabletop gaming.

Gundam Assemble bridges that gap.

Instead of building large display kits, players will be assembling small tactical units designed to move and fight on a gaming table. For longtime Gunpla fans, this introduces a new way to interact with the models after building them.

For miniature gamers, it opens the door to a universe filled with iconic mechs that have rarely appeared in a dedicated tabletop system.

One interesting side effect is the potential for cross-hobby experimentation. Gunpla builders are known for heavy customization, weathering, and kitbashing. If those instincts carry over into the tabletop format, the result could be some very distinctive gaming tables.

Why This Matters for Skirmish Gamers

For players who prefer skirmish-scale games like Gangfight, Gundam Assemble appears built around the right scale of play.

Small groups of mobile suits translate well into narrative missions, scenario play, and campaign-style gaming. A handful of iconic machines can easily represent a complete force, making the system accessible for players who prefer compact games over large army projects.

The models may also appeal strongly to painters and converters. Even at a smaller scale, Gundam designs offer plenty of sharp armor panels, mechanical detail, and color separation that hobbyists enjoy working with.

Narrative players and scenario builders may find particular value here. Gundam stories often revolve around duels, ambushes, and small tactical engagements, which naturally map onto skirmish gaming formats used across many flexible systems.

In other words, Gundam Assemble could end up sitting comfortably alongside other miniature skirmish games rather than competing directly with large-scale army systems.

Warcrow’s Mounthaven Dwarves March to Battle with New Miniatures

Warcrow’s Mounthaven Dwarves March to Battle with New Miniatures

Corvus Belli has expanded the growing Warcrow fantasy line with the reveal of the Mounthaven Dwarves, a rugged faction of heavily armored warriors drawn from the harsh mountain strongholds of the setting. The new models arrive through fresh pre-orders that introduce dwarven troops, characters, and faction identity to the game’s expanding battlefield.

For players who enjoy compact, tactical engagements or skirmish-scale gaming systems like Gangfight, the release matters because it brings one of fantasy’s most iconic archetypes into Warcrow’s evolving roster of factions.

The announcement includes several new miniatures designed around the dwarves’ defensive resilience and disciplined battlefield presence. With stout armor, compact weapons, and stronghold-inspired aesthetics, the Mounthaven troops clearly lean into the classic dwarven fantasy image while maintaining the sharper, more detailed sculpt style Corvus Belli is known for.

TL;DR

Corvus Belli revealed the Mounthaven Dwarves as a new Warcrow faction with pre-orders now available.

  • New dwarven miniatures expand Warcrow’s fantasy roster
  • Models emphasize armored infantry and mountain stronghold themes
  • Adds a classic fantasy faction for collectors and skirmish players

The addition broadens the game’s faction variety and gives hobbyists a new set of models suited to narrative warbands and small battlefield encounters.

Mounthaven Dwarves Join Warcrow’s Expanding Factions

The Mounthaven reveal introduces a range of dwarven miniatures representing the hardy inhabitants of the setting’s mountainous regions. These warriors appear built around the traditional dwarven strengths familiar across fantasy games: resilience, heavy armor, and disciplined formations.

Corvus Belli’s sculpting style stands out in the preview images, with crisp armor detailing, layered beards, and weapons that feel functional rather than exaggerated. That design approach aligns with the company’s broader miniature philosophy seen in games like Infinity, where proportions remain grounded even in stylized settings.

While official pricing and exact unit compositions depend on the individual product bundles, the release clearly positions the dwarves as a fully realized faction rather than a one-off character set.

That matters for Warcrow’s long-term health. Fantasy skirmish systems thrive when factions have distinct visual identity and thematic mechanics, and dwarves remain one of the most recognizable fantasy archetypes missing from many newer game lines.

Another interesting point is how grounded these dwarves feel compared to the exaggerated heroic scale used in some other fantasy ranges. For hobbyists who enjoy mixing miniatures between systems or creating narrative warbands, the more restrained proportions increase compatibility with other fantasy models.

Why This Matters for Skirmish Gamers

Dwarven factions naturally lend themselves to small unit games and narrative skirmish campaigns.

Their traditional role as elite, durable fighters means even a handful of models can represent a meaningful force on the table. For players running systems that emphasize character driven encounters, dwarves often function well as veteran defenders, caravan guards, or mountain stronghold garrisons.

Narrative players benefit the most here. A dwarven warband offers clear storytelling hooks such as lost mines, ancient relics, or expeditions reclaiming abandoned holds.

Painters also gain a lot from this release. Dwarven miniatures provide strong surfaces for metallic armor, engraved runes, weathered shields, and textured beards. Those elements create visually satisfying projects without requiring huge model counts.

Finally, the models appear flexible enough to cross over into other fantasy skirmish games or roleplaying scenarios. Many hobbyists enjoy collecting miniatures that can serve multiple systems, and sturdy dwarven warriors remain one of the easiest archetypes to reuse across different settings.

For Warcrow specifically, the Mounthaven Dwarves help round out the faction ecosystem while adding a classic fantasy identity that many players expect to see in a new world.

Halo Flashpoint Command Noble Team – Heroes of Reach

Halo Flashpoint Command Noble Team – Heroes of Reach

The full Noble Team is finally stepping onto the Halo Flashpoint tabletop. Mantic has revealed the Command Noble Team – Heroes of Reach set, adding the remaining members of the iconic Spartan fireteam to its Halo skirmish game. For players who lean toward fast, small-unit systems like Gangfight, this is exactly the kind of character-driven expansion that shifts a sci-fi skirmish line from “good” to “complete.”

This release centers on the command core of Noble Team, rounding out the lineup introduced earlier in Halo Flashpoint’s run. It gives fans the ability to field the full cast from Halo: Reach in cohesive, lore-accurate fireteams.

TL;DR

  • Command Noble Team expands Halo Flashpoint with key Heroes of Reach Spartans.
  • Designed for character-driven, small-unit sci-fi engagements.
  • Completes the Noble Team lineup for collectors and narrative players.

What’s in the Box and What We Know

The Command Noble Team set features high-detail Spartan miniatures representing central members of Noble Team from Halo: Reach. The models continue the established Halo Flashpoint scale and aesthetic, designed for tight, scenario-focused gameplay rather than mass-battle formations.

While full pricing and release timing depend on region, the set is positioned as a character expansion rather than a starter replacement. Based on previous Halo Flashpoint releases, players can expect multipart plastic miniatures with loadout options consistent with the in-game representations.

The most significant confirmed detail is that this release completes the thematic Noble Team arc within the Halo Flashpoint range. That matters more than it sounds. Skirmish systems thrive on identifiable personalities. When a line has half a cast, it feels incomplete. Once the full team is available, narrative campaigns suddenly click into place.

One practical observation from the community: Halo Flashpoint’s strength has always been its cinematic fireteam scale. A fully realized Noble Team allows for story-driven mission packs, asymmetric scenarios, and even cooperative narrative arcs that mirror the game’s campaign structure.

Why This One Lands

Character sets like this do more than pad out a SKU list. They anchor a range. Halo has decades of visual identity behind it, and Noble Team is one of its most beloved squads. When hobbyists can field the entire team, the game stops feeling like “generic Spartans” and starts feeling like Reach.

There’s also hobby depth here. Noble Team’s varied armor marks, attachments, and color schemes offer painters meaningful differentiation without straying into kitbash territory. For display-focused hobbyists, this is a cohesive squad project with clear visual milestones.

Compared to recent skirmish trends leaning heavily into abstract sci-fi factions, this release doubles down on named heroes with established backstories. That gives it emotional weight other expansions sometimes lack.

Why This Matters for Skirmish Gamers

For tabletop skirmish players, complete character teams create tighter list-building and clearer battlefield roles. In Halo Flashpoint, each Spartan brings distinct battlefield utility, which supports scenario design and balanced fireteam composition.

Narrative players benefit the most. Full Noble Team unlocks campaign arcs rooted in established lore. Competitive players gain a wider toolbox of specialists. Painters get an iconic squad that rewards individual attention model by model.

And outside Halo Flashpoint, these miniatures slot easily into other flexible skirmish systems, including sandbox rulesets like Gangfight, where clearly defined archetypes translate cleanly into custom stat lines.

This release doesn’t reinvent Halo Flashpoint. It solidifies it.

Trench Crusade Expands New Antioch with Fresh Reinforcements

Trench Crusade Expands New Antioch with Fresh Reinforcements

The grimdark trenches of Trench Crusade just got more crowded. New Antioch, the Prussian-inspired human faction, is receiving a wave of fresh reinforcements this April, expanding both its infantry options and character presence on the tabletop.

For skirmish-scale players, this is more than a routine release. New Antioch already occupies a distinct niche in Trench Crusade’s brutal WWI-meets-apocalypse setting, and these additions deepen that identity with new specialists and battlefield roles. Even players who favor fast, small-unit systems like Gangfight will recognize the value of new characterful bodies with clear visual themes and flexible loadouts.

TL;DR

  • New Antioch gains new infantry and character reinforcements this April.
  • The releases expand the faction’s tactical and narrative depth.
  • Skirmish players get more list-building variety and painting opportunities.

The April reinforcement wave introduces additional New Antioch units built around the faction’s rigid, Prussian-inspired aesthetic: disciplined infantry, imposing officers, and heavy trench gear that blends historical cues with occult overtones. The sculpts emphasize layered uniforms, gas masks, heavy rifles, and ecclesiastical detailing that has become central to the faction’s identity.

While full rules details have not been publicly outlined in depth, these models are positioned as playable reinforcements rather than purely narrative characters. That suggests expanded roster options rather than a simple resculpt of existing profiles. Pricing and exact boxed contents were not extensively detailed at the time of preview, but the releases are slated for April availability.

Visually, these new kits lean even harder into New Antioch’s identity as a regimented, faith-driven war machine. That consistency matters. In a game where visual coherence reinforces faction tone, this wave strengthens New Antioch’s silhouette on the battlefield.

What stands out here is timing. Trench Crusade is still solidifying faction depth, and reinforcement waves like this help avoid the early stagnation some skirmish systems face when initial rosters feel thin. Expanding one faction at a time builds player confidence that long-term support is coming.

It also signals that New Antioch is not just a starter faction. It is evolving into a fully fleshed-out force with layered internal roles, which changes how commanders approach list construction and scenario planning.

Why This Matters for Skirmish Gamers

At skirmish scale, every model counts. Adding new infantry specialists and character options shifts the balance between redundancy and customization. Narrative players gain new officers and personalities to anchor campaigns. Competitive players gain tools to fine-tune activation economy and battlefield roles. Painters get more variation within a tightly unified theme, which is ideal for cohesive warbands.

For flexible systems like Gangfight or other miniature-agnostic skirmish rulesets, these models are equally valuable. The New Antioch aesthetic translates cleanly into alternate grimdark or Weird War settings. Gas masks, trench coats, and occult iconography are conversion gold.

Most importantly, reinforcement waves like this reinforce that Trench Crusade is growing outward, not sideways. That momentum matters in a crowded skirmish market where players want proof that a faction will still feel fresh six months from now.

New Antioch just became harder to ignore.