Warhammer 40,000 & Age of Sigmar Event Miniatures Revealed

Warhammer 40,000 & Age of Sigmar Event Miniatures Revealed

Games Workshop has unveiled its annual event-exclusive commemorative miniatures for 2026, replacing last year’s Skaven warlord and Genestealer Cults operative with two character models built for smaller-scale play. The new releases include a Cadian Castellan frozen in tactical observation and a weathered Cities of Sigmar Sergeant-at-Arms, both of which slot naturally into skirmish-scale systems like Kill Team, Warcry, and flexible rulesets such as Gangfight.

Both models debut at AdeptiCon on March 25th and will roll out to conventions and Warhammer Events throughout 2026 before rotating out ahead of next year’s AdeptiCon.

TL;DR

Games Workshop revealed two new 2026 commemorative event miniatures: “Cadia Unbroken,” a Cadian Castellan, and “Dawner’s Reward,” a Cities of Sigmar Sergeant-at-Arms. Both launch March 25th at AdeptiCon and will be available at select conventions through early 2027. These limited-release character sculpts are designed with narrative detail and skirmish-friendly basing.

The Cadian miniature, titled “Cadia Unbroken,” depicts a senior officer in mid-observation—one hand holding her scabbard strap, the other gripping a glove behind her back. She stands on sculpted rubble and a discarded sandbag, offering a rare moment of calm leadership rather than action heroics. For Astra Militarum players, this fills a specific gap: characterful regimental command options that don’t involve barking orders or brandishing pistols.

The Cities of Sigmar model, “Dawner’s Reward,” shows a Steelhelm Sergeant-at-Arms mid-rest after combat. Blood drips from his blade, a Kruleboy’s severed head lies half-buried at his feet, and his armor shows heavy wear. It’s positioned as a campaign veteran rather than parade-ground material, reflecting the grueling nature of Dawnbringer Crusades in Age of Sigmar lore.

Neither model includes rules at launch, though Games Workshop noted they “may be made available through other routes in the future,” suggesting these could eventually see wider retail or online releases after their convention exclusivity ends.

Why This Matters for Skirmish Players

Event-exclusive miniatures historically appeal to collectors and tournament players, but these sculpts work particularly well for narrative skirmish games. The Cadian Castellan reads immediately as a scenario objective or high-value leader in Kill Team operations—her pose suggests reconnaissance or tactical decision-making, not frontline combat. That makes her useful as a non-combatant character in narrative campaigns or as a customizable officer proxy.

The Cities Sergeant benefits even more from skirmish context. His exhausted, post-battle stance fits the grinding attrition of Warcry or small-scale Age of Sigmar narrative play, where individual models carry weight and battle damage tells a story. For kitbashers, the detailed base and weathered armor provide strong conversion fodder.

Both models follow the trend of single-character sculpts with strong environmental storytelling—something that plays better at skirmish scale than in ranked units. Players running systems like Gangfight or homebrewed rulesets gain characterful centerpiece models without paying for boxed sets they don’t need.

Availability and What Comes Next

These miniatures launch exclusively at AdeptiCon on March 25th, then travel to other conventions where the Warhammer Events team appears through the end of 2026. They’ll remain available at qualifying events until AdeptiCon 2027, at which point new commemoratives will replace them. Games Workshop’s statement about “other routes in the future” leaves room for eventual online sales, though no timeline was confirmed.

For context, previous commemorative miniatures have occasionally appeared in limited online releases months after their convention window closed, but this isn’t guaranteed. Players interested in either model should plan to attend a qualifying event or arrange secondary-market purchases if they miss the convention circuit.

The shift from last year’s aggressive character choices—a Skaven warlord mid-leap and a Genestealer cultist in combat stance—to more contemplative poses suggests GW is testing whether collectors respond better to narrative moments than action shots. That could influence future commemorative design if sales data supports it.

Spectre Miniatures Releases Modern Warfare Specialists

Spectre Miniatures Releases Modern Warfare Specialists

Spectre Miniatures has released a substantial wave of 28mm modern warfare miniatures built around rapid-deployment special operations units. The new range includes Delta Force assault elements, British infantry specialists with anti-tank and precision fire capabilities, and both transport and attack variants of the iconic MH-6 Little Bird helicopter.

TL;DR

Spectre Miniatures drops new special operations units for modern skirmish games:

  • Delta Force assault team with MCX Spear rifles and suppressed CQB loadouts
  • British NLAW anti-tank team and ghillie-suited sniper pairs
  • MH-6 transport helicopter (with optional mounted operators) and AH-6 attack variant with miniguns/rockets
  • All available as physical kits or STL files for home printing

Small-Unit Strike Forces Get New Options

The centerpiece Delta Assault Element represents the top-tier access and funding that characterizes US special operations. Each operator carries the newly adopted MCX Spear with close-quarters optics and advanced suppressors, alongside extra magazines and mixed explosive devices. The sculpts reflect current near-peer conflict loadouts rather than the asymmetric warfare kits that dominated the 2000s and 2010s.

For British forces, Spectre adds an NLAW team capable of threatening modern armor with man-portable firepower. The Next-generation Light Anti-tank Weapon has proven itself in recent conflicts, making this a timely addition for players running contemporary scenarios. The British sniper team features full ghillie suits with the L115A3 (.338 Lapua Magnum) for the primary shooter and L129A1 sharpshooter rifle for the spotter—a pairing that reflects actual British Army doctrine.

Pricing hasn’t been announced publicly, but all releases are available now through Spectre’s store as resin miniatures or digital STL files.

Why Little Birds Matter at Skirmish Scale

The dual helicopter release addresses a persistent gap in modern skirmish gaming: air mobility that actually fits table-scale scenarios. The MH-6 transport variant comes with optional Task Force operators modeled on the external benches—the signature insertion method for this airframe. You can also build it with empty seats for extraction scenarios, giving narrative players a concrete objective beyond “eliminate all enemies.”

The AH-6 gunship configuration mounts dual miniguns and rocket pods, offering close air support without requiring the footprint of an Apache or the abstraction of off-table artillery. For players who favor fast, small-unit systems like Gangfight or similar modern skirmish rulesets, having a physical model for air support changes how missions play. It’s no longer a dice roll—it’s a vulnerable asset that can be suppressed, evaded, or become a liability if it goes down in hostile territory.

What This Means for Skirmish Tables

These releases tilt heavily toward competitive and scenario-driven play rather than casual pickup games. The specialists fill specific tactical roles: NLAW teams deter vehicle-heavy lists, snipers control sightlines and force movement decisions, and the Little Birds enable vertical envelopment tactics that most 6×4 tables can actually accommodate.

Painters get unusually detailed kits for 28mm modern miniatures—the ghillie suits alone will separate experienced hobbyists from beginners. Kitbashers may find the Delta team less useful since the loadouts are fairly uniform, but the helicopters are multi-part kits with enough flexibility for minor conversions.

Narrative players building Black Hawk Down-style scenarios or embassy extraction missions finally have proper assets without needing to proxy toy helicopters or hand-wave air support entirely. The fact that both the miniatures and STLs are available simultaneously is notable—Spectre continues to support both traditional and 3D printing hobbyists without forcing a choice.

Konflikt ’47 Rift War Volume One Reveals Undead Axis Forces

Konflikt ’47 Rift War Volume One Reveals Undead Axis Forces

Warlord Games has confirmed that pre-orders for The Rift War – Volume One: Festung Europa open January 30, bringing necromantic horror to the alternate-history WW2 game Konflikt ’47. The reveal centers on shambling undead troops joining Axis forces—a thematic expansion that pushes the game’s weird-war aesthetic further into pulp horror territory.

TL;DR

Warlord Games previews Festung Europa, the first volume in a new Rift War campaign series for Konflikt ’47. The book introduces undead infantry models for Axis players and includes narrative missions. Pre-orders begin January 30 with a limited art print by Davide Manna. Pricing has not been announced.

What’s Actually Confirmed

The announcement includes two preview images: shambling undead models described as “hordes coming to join the Axis,” and official artwork depicting armored troops against a gothic European backdrop. Warlord confirmed a pre-order bonus art print and mentioned an exclusive miniature releasing alongside the book later this week.

Festung Europa appears positioned as the first in a multi-volume campaign arc. While Konflikt ’47 already features rift-tech weaponry and mechanized walkers, these undead troops mark the first overtly supernatural infantry for the system. No release date beyond “pre-order starting January 30” has been shared, and no pricing information is public yet.

The timing suggests Warlord is expanding Konflikt ’47’s narrative scope after several years focused primarily on faction updates and vehicle releases. For players tracking the game’s development, this represents a tonal shift—less retrofuturistic diesel-tech, more B-movie occult menace.

What This Means at Skirmish Scale

Undead infantry changes force composition for players who favor small, elite squad games like Gangfight or other fast-play WW2 frameworks. Shambling units typically trade quality for quantity, which could make Festung Europa content particularly relevant for narrative scenarios where overwhelming enemy numbers drive tension.

Competitive players may find value if the undead units offer expendable screening elements or scenario-specific advantages. Painters and converters get obvious appeal from gothic horror aesthetics—gas-masked zombies blend naturally with existing Weird War miniature lines from multiple manufacturers.

The campaign book format suggests scenario content that could be adapted beyond Konflikt ’47’s native rules. Players already using the models in alternative systems will likely find mission structures and faction background portable enough for cross-compatible play. Whether that’s worth waiting for official details depends on how much mechanical crunch versus narrative flavor Warlord includes.

Iron Warriors Warsmith Leads New Campaign Expansion

Iron Warriors Warsmith Leads New Campaign Expansion

A new Iron Warriors Warsmith has been revealed alongside a campaign expansion that leans hard into the legion’s defining themes: grinding sieges, merciless logic, and wars of exhaustion. The announcement introduces a heavily armored commander model paired with a narrative framework designed to frame extended conflicts rather than one-off battles. For players who favor fast, small-unit systems like Gangfight, this kind of release matters less for raw rules and more for what it adds to the shared skirmish-scale ecosystem—new characters, new visual language, and new excuses to tell brutal stories on the tabletop.

The Warsmith is positioned as a centerpiece leader, visually dense with mechanical detail and siege iconography. The accompanying campaign focuses on prolonged engagements, reinforcing the Iron Warriors’ identity as masters of attritional warfare rather than shock assaults or flashy heroics.

TL;DR

  • A new Iron Warriors Warsmith model has been revealed alongside a siege-focused campaign.

  • The campaign emphasizes narrative progression, attrition, and long-form conflict.

  • Hobbyists gain a striking character model and a thematic hook adaptable to skirmish play.

The Warsmith sculpt itself is a clear evolution of recent Chaos character designs: dense, layered armor; industrial detailing; and a posture that suggests command through inevitability rather than inspiration. While pricing and exact release timing were not confirmed at announcement, the model is framed as a character anchor for the new campaign rather than a standalone curiosity.

What stands out is the campaign structure. Instead of isolated missions, it leans into linked scenarios and cumulative effects, reinforcing the Iron Warriors’ reputation for planning wars measured in months and years. That approach mirrors a broader trend in tabletop design toward persistent consequences—injuries, resource depletion, and shifting control—rather than reset-after-every-game skirmishes.

From a hobbyist perspective, Iron Warriors players are likely to respond well. The legion has long appealed to painters and converters who enjoy hazard stripes, weathering, and industrial grime, and this model gives them a fresh focal point. It also quietly broadens Iron Warriors representation beyond generic Chaos leaders, reinforcing faction identity through narrative as much as rules.

What This Means at Skirmish Scale

At skirmish scale, this release is less about strict rule adoption and more about utility. A Warsmith like this works perfectly as a named antagonist in narrative campaigns, a hardened warlord in linked missions, or a visual centerpiece for siege-themed tables.

Narrative players benefit most, especially those running escalation leagues or story-driven campaigns. Painters and kitbashers gain a model that invites heavy customization—extra mechanical limbs, battlefield damage, or faction trophies. Competitive-minded skirmish players may simply appreciate another imposing Chaos commander profile to adapt across flexible systems like Gangfight, without needing to replicate full army-scale mechanics.

In short, this is a release that strengthens the shared language of grim, industrial warfare—useful far beyond its original ruleset.

Blackwater Gulch 3rd Edition Rules Update

Blackwater Gulch 3rd Edition Rules Update

The new year starts with a meaningful update to the Blackwater Gulch Playtest Rules, bringing clearer faction identity, more flexible character building, and deeper support for campaign play.

These changes are the result of ongoing testing, community feedback, and a push to make Blackwater Gulch easier to learn while offering more long-term depth for players who want to run narrative gangs over multiple games. The updated rules are available now on our site, and this post breaks down what has changed and why it matters.

Professions Are Now Limited to Mortals

One of the biggest structural changes is that only Mortal characters now use professions. Beasts, Demons, and Undead no longer pull from the same profession list as humans.

Instead:

  • Beasts gain abilities tied directly to their animal form

  • Demons gain abilities based on their infernal nature

  • Undead gain abilities based on how they were created or what sustains them

This helps each creature type feel more distinct on the table and avoids odd overlaps where wildly different beings were drawing from the same mechanical pool. Mortals remain the most customizable through professions, while supernatural factions lean into what makes them dangerous and strange.

Abilities Are Now Gear-Driven, Not Profession-Locked

Several abilities have been removed from professions entirely and moved onto equipment instead. Healers, Preachers, Shamans, and Hexers no longer unlock their abilities by profession choice alone.

Instead, abilities are granted through items:

  • Smellin’ Salts enable reviving

  • Bibles grant prayers

  • Totems unlock wildcraft rituals

  • Grimoires allow corruption powers

This shift gives players far more freedom when building characters. Any character can now fill one of these roles if they’re equipped for it, rather than being locked into a narrow profession path from the start.

Campaign Play Is Now Fully Integrated

A recent community survey made one thing very clear: players want campaigns. In response, campaign rules are now fully integrated into the core structure of Blackwater Gulch.

There are now two supported game modes:

  • Standard Play, which uses premade characters for fast, balanced games

  • Legacy Play, a campaign mode where gangs gain experience and evolve over time

Premade characters can still appear in Legacy Play as hired guns, but they won’t gain experience. This keeps campaigns grounded while still letting players bring in iconic characters when needed.

Updated Character Cards Are on the Way

Updated character cards for Standard Play are currently in development. These are being rebuilt from the ground up using a shared data source so that:

  • The cards match the rules exactly

  • The same data can be used in the upcoming gang builder app

This process takes longer than expected, but it ensures consistency across print materials, digital tools, and future updates.

Changes to the Online Store

Alongside the rules update, several changes are being made to the online store:

  • Miniatures are now listed individually and organized by role, not just by gang

  • Print-on-demand miniatures are being removed from the site due to long delivery times

  • Print-on-demand models will still be available through Only Games

  • Digital STL files will continue to be sold directly, alongside platforms like MyMiniFactory and Cults3D

These changes are aimed at making the store easier to navigate while setting clearer expectations for fulfillment and delivery.

Get the Updated Rules

The updated Blackwater Gulch Playtest Rules are available now. As always, feedback from active play is what drives these changes, and more refinements are planned as testing continues.