For this week’s Weird Wednesday, we’re stepping into the cracked asphalt and irradiated brickwork of post-nuclear Boston, where Fallout Factions: Battle for Boston turns a familiar video game setting into something much stranger at tabletop scale.
Post-apocalypse isn’t new to miniature gaming. But Fallout’s particular flavor of retro-futurist ruin—1950s optimism fossilized under atomic fallout—always feels slightly off. It isn’t Mad Max desperation or grimdark dystopia. It’s cheerful propaganda posters peeling off shattered diner walls while raiders argue over bottle caps in the street. That tonal dissonance is where the weird lives.
TL;DR
- What it is: A new starter box for Fallout Factions, built around crew-level skirmishes in Boston’s ruins.
- Genre space: Retro-futurist post-apocalypse with dark humor and pulp sci-fi edges.
- Why it stands out: Modular urban terrain and faction crews that feel like scavenger stories rather than armies.

What Makes This Weird
The weirdness here isn’t tentacles or occult rituals. It’s tonal.
Fallout has always blended atomic-age optimism with radioactive horror. Power armor stomps past a Red Rocket sign. Nuka-Cola logos sit on rusted vending machines in buildings that barely have roofs. Translating that to miniatures means you’re not just placing rubble on a table—you’re staging a dead future that once believed it would be perfect.
The Battle for Boston box leans heavily into modular, skirmish-friendly terrain. Streets, storefronts, scatter, and broken urban geometry aren’t just background dressing. They’re the point. The vibe is less “battle line engagement” and more “two crews arguing over who gets the last unlooted pharmacy.”
That’s a meaningful distinction. Most mass-market games treat terrain as a tactical variable. Here, terrain feels like the story engine. Every collapsed wall implies a pre-war life. Every alley suggests a side quest. It’s environmental storytelling baked into plastic.
There’s also something inherently strange about seeing factions in this setting formalized into tabletop crews. In the video game, you wander alone or with a companion. On the table, you’re suddenly running a tight, personality-driven band. It shifts Fallout from solitary exploration to shared, tense street-level drama. That shift makes it perfect for narrative-minded skirmish players.

Why Skirmish Is the Right Home
Fallout’s scale has always been personal. You’re not commanding divisions—you’re negotiating with ghouls, bartering with traders, and dodging super mutants in a grocery store.
That makes skirmish systems a natural fit. A ruined Boston block with layered verticality, scatter terrain, and line-of-sight tricks creates a board where positioning tells a story. You don’t need dozens of models. You need five or six characters with history.
Painters will appreciate the texture playground: chipped armor, faded pre-war logos, grime gradients, rust effects, cracked concrete. Kitbashers get equal value. Fallout aesthetics reward mash-ups—mixing military gear with retro civilian clothing, bolting scrap onto everything. It’s messy on purpose.
Flexible systems like Gangfight—or any narrative-friendly ruleset—can absorb this tone without special mechanics. You don’t need radiation charts to run a scenario about two scavenger crews racing to secure a vault door. You need atmosphere, tight model counts, and a table that looks like a city exhaling its last breath.

A Different Kind of Apocalypse
The broader miniature hobby often leans toward epic conflict: gods, demons, galaxy-spanning wars. Fallout Factions narrows the lens. It’s about small stakes in a big ruin. That intimacy is where the weirdness settles in.
There’s something quietly unsettling about fighting over vending machines in the shadow of a destroyed skyline. It’s not heroic fantasy. It’s survival with a grin and a Geiger counter.
For skirmish gamers who enjoy genre-bending settings—where pulp sci-fi, dark humor, and post-war melancholy share the same table—Fallout Factions: Battle for Boston is a reminder that weird doesn’t have to be monstrous. Sometimes it’s just a broken future that still thinks it’s charming.