Welcome to the world of Blackwater Gulch!
The gold rush brought countless souls to Blackwater Gulch from miles around, seeking fortune and fame. Greedy prospectors and miners dug too far and too deep, awakening a great evil bent on the destruction of all mortal life. Now the town is on the brink of destruction. Each day noble lawmen, crooked outlaws, savage beasts and the cursed dead turn the town streets into warzones as they fight for dominance and for survival.
In Blackwater Gulch, you and your friends will collect highly detailed miniatures and form gangs to do battle in the town and outskirts, earning fame and valuable loot along the way. Will you fight to save the town, or destroy it?
Some say Blackwater Gulch is a lawless place, but these posses and gangs of upstanding individuals and defenders of the weak are out to prove them wrong. Lawmen are always ready to dispense justice in the name of the more civilized people in town, keeping townsfolk safe from thieves, ruffians, bandits, savage beasts and vile monstrosities.
Bent on living their own way and making their own rules, the Outlaw gangs turn town streets into war zones on a daily basis. Some want to steal whatever isn’t tied down, others just don’t take kindly to being told what to do with their lives. Many lie, cheat and steal, but not all are truly bad, they’re just misunderstood.
The Cursed faction is made up of restless undead and malevolent demons, filled with an insatiable hunger for human flesh. Possessed mortals, ravenous revenants and vampiric Wendigo fill their ranks. Awakend by crypt robbers and greedy prospectors who dug too far and too deep, these dark creatures now roam the contryside and raid settlements, dining on the lifeblood of any who cross their path.
The forests surrounding the town are home to countless tribes of savage Skinwalkers - transformed men who walk the land in the form of an animal. Unlike traditional lycanthropes of legend, these werebeasts are changed perminantly and are unable to regain human form. They fight with pure rage and brutality, but rarely kill. Instead, they prefer to carry injured victims off to their lairs, forcing them to join their packs.