You crack open the Konflikt ’47 Introductory Set and immediately you know you’re holding something special. Inside this box are plastic infantry squads from two nations locked in an alternate-history firefight, and the detail is gorgeous—canvas webbing, individual ammo pouches, realistic weapons with distinctive character. Whether you’re a Gangfight player looking to field your first First Strike squad, a painter who lives for dust and weathering, or a skirmish gamer who just loves authentic-looking soldiers, this set delivers. We’re going to show you exactly how to use it for tactical skirmish play, break down what’s inside, and give you ideas for painting and kitbashing these models into some genuinely memorable combat squads.

TL;DR

Two full infantry squads (German and US) in 28mm plastic, pre-posed and packed with detail. Combine them into a single Gangfight First Strike force, paint them with real-world techniques, and you’ve got everything you need for intense tabletop skirmishes.

40+ plastic infantry soldiers ready for conversion and squad building.

Perfect for First Strike settings — map them as Operatives and Specialists across two forces.

Beginner-friendly assembly — no resin, no mystery parts, just straightforward plastic frames.

Who This Is For

Painters: You’ll love weathering cloth, painting face detail on 28mm heads, and drybruding dust and mud onto boots. Kitbashers: These frames are modular gold—mix weapons, heads, and bodies to build custom fireteams. Gangfight Players: If you’re running First Strike engagements or want to test alternative force compositions, here’s your launchpad. Collectors: Two distinct nations, multiple poses per squad, and enough personality to make each model feel like a soldier, not a clone.


What’s in the Box?

The Konflikt ’47 Introductory Set comes with two complete infantry squads in 28mm plastic:

  • German Infantry Squad (approximately 10–12 models) with squad leader, support gunner, and riflemen.
  • US Infantry Squad (approximately 10–12 models) with similar structure—NCO, firepower, and line troops.
  • Molded plastic frames ready for clipping and assembly (plastic glue and paint sold separately).
  • Scale: 28mm, perfect for standard wargaming bases and tabletop terrain.
  • Assembly: Requires clipping, cleaning, and gluing—expect about 20 minutes per model if you’re going slow.

The plastic is crisp, with fine detail that captures webbing, pockets, and weapon proportions beautifully. No soft edges, no flash disasters—just clean, playable models.


How These Models Fit Into Gangfight: First Strike Adaptation

Konflikt ’47 is an alternate-history game, but its soldiers are grounded in real WW2 aesthetics. That makes them perfect for Gangfight’s First Strike setting—a rules system focused on modern special-ops firefights and tactical scenarios. Here’s how we’d deploy them:

Squad Composition in First Strike

A typical Gangfight First Strike fireteam has 4–6 models: a Leader (Sergeant), a couple of Operatives (line troops with AR/SMG), a Specialist (maybe a medic or breacher with breach charges), and often a Scout (sniper or recon). The Konflikt ’47 squads are exactly that size and profile.

German Squad in First Strike:

  • Squad leader with SMG or AR → Leader
  • MG gunner → Operative (anti-armor or sustained firepower)
  • Riflemen (2–3) → Operatives (standard troops with AR/DMR)
  • Optional: specialist with engineering gear → Specialist (engineer or combat medic)

US Squad in First Strike:

  • NCO with Thompson or Garand → Leader
  • Machine gunner → Operative (heavy support)
  • Riflemen/paratroopers → Operatives (vary weapons: AR, DMR, shotgun for breaching)
  • Optional: squad automatic rifle operator → Operative (LMG or sustained fire role)

Why It Works

The aesthetic is already tactical. These are professional soldiers in realistic gear, not sci-fi goons or fantasy mercenaries. Paint them in period camo (Feldgrau, OD green, oak leaf patterns) and they’ll slot into a First Strike diorama without missing a beat. The weapon variety—SMGs, rifles, LMGs—maps perfectly to Gangfight’s loadout options.


Why They’re Great for Conversions and Dioramas

Here’s where it gets fun. The Konflikt ’47 frames are modular enough that you can mix and match without going full kitbash:

Head swaps: Individual heads on separate neck posts mean you can customize uniform color or personality. Swap a German helmet for a US helmet, or add a beret for a more special-ops vibe.

Weapon variety: Different rifles, SMGs, and support weapons across both squads. You can give one model an LMG and another a SMG within the same force, building layered firepower.

Pose mixing: Not every soldier is in the same stance. You’ll get prone gunners, standing shooters, and charging riflemen—perfect for a diorama that feels like combat.

Conversion potential: Glue an engineering backpack from another set, swap a head for a different uniform, or carefully drill out existing hands to fit aftermarket weapons. These models are forgiving and fun to work with.

Terrain integration: Paint them for weathering and dust, base them on irregular terrain with spent brass and rubble, and you’ll have a First Strike engagement that looks like a real battlefield photograph.


How Would You Paint Them for Maximum Impact?

Painting Konflikt ’47 models is a masterclass in uniform and weathering. Here’s a sensory walk-through:

Base Coat: Get the Uniform Color Right

For German soldiers, start with a German Fieldgrey primer or spray—something like Vallejo German Fieldgrey or Army Painter Uniform Grey. For US, use Olive Drab or a khaki base. Spray in thin coats; let the plastic texture guide your hand so detail doesn’t disappear under too-thick primer.

Layering and Shading

Once dry, drybrush a lighter shade of the base color over fabric—jackets, trousers, webbing. You want to catch the raised folds, showing where light would naturally hit. Use a stiff brush, barely any paint, and drag it across the model rather than into the crevices.

Wash the entire model with a thin shade wash (Nuln Oil for greys, Sepia for browns). This pools into fabric creases, belts, and under collar folds, adding instant depth and age.

Details: Leather and Metal

Paint leather gear (belts, ammunition pouches, slings) a warm brown—Mournfang Brown or similar. Highlight with a tan or khaki edge. Metal—rifle barrels, helmet chinstraps, buckles—a gunmetal grey, then a tiny line of metallic highlight where light catches. These soldiers are their gear, so make every strap count.

The Magic: Weathering and Dust

Here’s where your model becomes alive. After everything dries, drybrush pale dust onto boots—Ushabti Bone or Pallid Wych Flesh, barely any paint. Powder the model with pigments (Vallejo pigments or Secret Weapon) on the lower legs and gear where dirt would settle. Use a soft makeup brush, dry pigment, and a tiny bit of matte varnish to fix it in place.

Add a dark wash to recesses between the legs and base. Paint the base in earthy tones—dirt, gravel, concrete—and suddenly your soldier is standing in the real world, not a game table.

Eyes (Optional, But Worth It)

A tiny dot of white in each eye socket, then a speck of black, transforms a face from blank to present. Use a 0/00 liner brush; one dot per eye. Takes 30 seconds, changes everything.


Gangfight Adaptation Table

Below is a quick reference for mapping Konflikt ’47 models into your First Strike roster:

Model / Unit Setting Role Loadout Traits Cost
Squad Leader (German) First Strike Leader SMG, Hand Grenade Grit, Overwatch Med
Machine Gunner (German) First Strike Heavy LMG, Ammo Drums Grit Med
Rifleman (German) First Strike Operative AR/DMR, Hand Grenade Fearless Low
Engineer (German, converted) First Strike Specialist Breach Charges, Sidearm Grit Med
Squad Leader (US) First Strike Leader Shotgun/AR, Tactical Gear Grit, Overwatch Med
Machine Gunner (US) First Strike Heavy LMG, Sustainment Grit Med
Rifleman (US) First Strike Operative DMR/AR, Hand Grenade Fearless Low
Combat Medic (US, converted) First Strike Specialist Medkit, Sidearm Healing Med

Note: Costs assume Gangfight First Strike point values. Adjust for your local campaign.


Scenario Hooks: First Strike Engagements

Scenario 1: Checkpoint Encounter

Engagement: A German patrol squad occupies a rural checkpoint, checking papers and supplies. A US insertion team arrives to extract a downed pilot rumored to be nearby.

Complications: Both sides believe the checkpoint holds critical intelligence. Neither wants a straight fight—it’s surveillance and quick action. Noise draws reinforcements from the next village (NPC combatants or timed event).

Conclusion: Do the Americans grab the pilot and fall back? Do the Germans hold the checkpoint and radio for backup? Victory is measured in objective control, not body count. Perfect for a 3×3 foot table with ruined buildings and fences.

Scenario 2: Supply Run Gone Wrong

Engagement: A US supply convoy (3–4 models representing trucks, with 6–8 infantry escort) moves through contested territory. German ambush team (4–5 models) sets a trap from high ground.

Complications: The Americans have civilians mixed in (non-combatants). Killing them costs victory points. The Germans have limited ammo and must choose between harassing fire and a decisive assault.

Conclusion: Can the Germans stop the convoy before it reaches the checkpoint? Can the Americans suppress the ambush and protect non-combatants? Add a timer: the convoy has 6 turns to cross the map.


Mini Guide: Kitbashing Konflikt ’47 Into Custom First Strike Specialists

Homebrew Suggestion: If you want to push customization further:

  1. Drone Operator: Take a US rifleman body, swap the rifle for a tablet/controller (carved from sprue or sourced from a modern operator set). Paint extra tech details (screen glow, cable ports). Now you have a First Strike Specialist with Drone Op Gear.
  2. Breacher: Use a German soldier as the base. Glue a rifle grenade launcher under a rifle barrel, or add a breach charge pack (thin plasticard shaped like demo gear) to the harness. Paint it in tactical black/tan and you’ve got a modern breacher who looks WW2-inspired.
  3. Sniper Spotter Team: Pair a prone gunner with a standing observer model. The observer gets binoculars (green-stuff work or tiny resin bits). Base them on an elevated rocky outcrop and you’ve got a complete recon element.
  4. Medic: Take a squad leader body, replace the rifle with a carved-out medical pack (or glue a modern medic pack from another kit). Paint field dressings in white and you’ve signaled the role instantly.

These are subtle tweaks—no heavy conversion work, but enough to telegraph role at a glance.


FAQs

Q: Can I use Konflikt ’47 models with other Gangfight settings? A: Absolutely! Paint them as Chronicle knights (fantasy armor paint job, swap weapons), Aeon mercenaries (add sci-fi details and tech paint), or Blackwater Gulch gunslingers (cowboy hats and leather). They’re 28mm, versatile, and resculpt beautifully. We’d say First Strike is the most natural fit, but your imagination is the limit.

Q: Do I need both the German and US squads to play Gangfight? A: Nope. One squad (6–8 models) is enough to run a small engagement. Two squads give you opposing forces for head-to-head gameplay or enough models to split across scenarios. Grab one now, expand later.

Q: What’s the assembly difficulty? A: Low to moderate. Clip parts from sprues, clean mold lines (takes a hobby knife or file—10 seconds per part), glue with plastic cement, and let dry. No metal parts, no resin dust. If you’ve glued a model before, you’re good. If not, watch a YouTube tutorial; it’s a 10-minute skill.

Q: Can I paint these with acrylics and a basic brush set? A: Yes! Start with a spray primer, use standard craft acrylics (Citadel, Vallejo, Army Painter) with a cheap synthetic brush for base coats, and a fine detail brush (0/00) for faces and small gear. Weathering pigments are optional but transformative—they’re cheap and worth the investment.

Q: Will Konflikt ’47 models fit on Gangfight-standard bases? A: Yes. Konflikt ’47 models are supplied on sprue and require custom basing. Use 25mm or 32mm round bases depending on model size—Gangfight scales with base size, so stick to Medium (25–32mm) for most soldiers. Large bases (40–60mm) for leaders or specialists if you want them to pop.

Q: How do I start a Gangfight force with just this set? A: Pick your setting (First Strike is ideal). Assign roles: pick a leader, assign 2–3 Operatives, maybe a Specialist. Paint them to your chosen force style. Run a starter scenario on a 2×2 or 3×3 table. Expand by adding another set or mixing in models from other manufacturers. That’s it—you’re playing.

Q: Are the models scale-compatible with other miniature games? A: Conflict ’47 is 28mm, so yes—they’ll fit on tables with other 28–32mm miniatures from Warlord, Games Workshop, Bolt Action, and many indie skirmish lines. No awkward giraffe-soldier syndrome.

Q: What if I mess up assembly? Can I fix it? A: Plastic glue creates permanent bonds, but you can carefully separate parts with a hobby knife and a little patience. Modern plastic cement (like Plastic Weld) actually melts plastic together, so mistakes are tough to undo. That said—most assembly errors are invisible once painted. Embrace happy accidents.

Q: Is this set a good value? A: For 40+ models in plastic at 28mm scale, with detail that rivals much more expensive resin lines? Yes. You’re getting two full squads, zero duplicates across poses, and enough parts to build custom fireteams. Spread that across a campaign and the per-model cost is genuinely low. If you paint them well and run multiple scenarios, these models will earn their cost in entertainment alone.


Glossary

Kitbash: Combining parts from multiple model kits to create a unique or custom model. Heads from one kit, legs from another, weapons from a third.

Wash: A thin paint mixture (paint + water or medium) that pools into recesses and shadows on a model, adding depth and aging.

Drybrush: Dragging a stiff brush with minimal paint across raised surfaces to highlight and weather texture.

Pigment: Powdered mineral pigment used for weathering, dust, and rust effects. Applied dry and fixed with varnish or medium.

Mold line: A seam left where two halves of a plastic or resin mold fit together. Removed with a hobby knife or file.

First Strike: Gangfight’s modern special-ops skirmish rules system. Small-team firefights, tactical objectives, contemporary weapons and gear.

Operative: A Gangfight role representing a standard soldier or combatant. Operatives are flexible—AR, SMG, LMG, shotgun—and form the backbone of a force.

Specialist: A Gangfight role for soldiers with specific training: combat medic, breacher, engineer, drone operator. They bring utility.

Leader: A Gangfight role representing squad sergeant or commander. Leaders grant morale bonuses and can activate Overwatch.

Grit: A Gangfight trait representing toughness and nerve. Models with Grit resist panic and can push through injuries.

Overwatch: A Gangfight ability (often tied to Leaders) allowing a model to ready a reaction shot if an enemy moves into line of sight.

Fearless: A Gangfight trait. Models with Fearless ignore morale checks and don’t flee engagement.

Breacher: A soldier trained to force entry through doors, walls, or obstacles. In Gangfight, often carries breach charges or specialized tools.


Author & E-E-A-T

Written by Tim Kline, founder of SkirmishGames.com and Gangfight Games. Tim has painted thousands of 28mm miniatures, run skirmish campaigns across fantasy, sci-fi, and modern settings, and believes that good rules should disappear behind fun storytelling.

Last Updated: October 2025
Changelog:

  • Published initial review and Gangfight adaptation guide.
  • Scenario hooks added for First Strike gameplay.

Want to run your first First Strike engagement with the Konflikt ’47 Introductory Set? Grab it, assembly it, and paint it your way. Then hit the table and find out if your Germans or your Americans have what it takes to control the battlefield. See you there, commander.