There’s something deeply satisfying about unpacking a box of resin that screams industrial military might. The Khador Winter Korps Core Expansion brings a new Warcaster, character Warjack, elite infantry units, command attachments, and solos to the field—and when you crack open this set, you’ll immediately understand why: these models look like they were forged in a foundry and hardened in the frozen north. Heavy, imposing, durable. For Gangfight players, that’s exactly the aesthetic we want for building hard-hitting Aeon Heavies and durable Operatives.
TL;DR: The Motherland’s Gift to Skirmish Gamers
Contains 18 models including Warcaster Kommander Valerii Savaryn, the character Warjack Medveditsa, infantry squads, snipers, and mortar solos
Raw conversion gold for Aeon Heavy Specialists and Operatives in Gangfight campaigns
Excellent resin quality with crisp detail; perfect for weathering, basing, and dioramas
Who’s This For?
Gangfight painters & miniature modelers looking to expand their sci-fi skirmish arsenals. If you love modeling industrial armor, kitbashing weapon loadouts, or building themed squads, this set gives you serious raw material. Warmachine vets already own these—but translating them into Gangfight Aeon rules opens up fresh campaign possibilities. Collectors will appreciate the sculpt quality and the chance to build a cohesive force without fielding dozens of identical troops.
What’s in the Box?
The Winter Korps Core Expansion delivers 21 models: Kommander Valerii Savaryn (Warcaster), the Medveditsa character Heavy Warjack, two Winter Korps Infantry units, a Winter Korps Sniper unit, a Standard Command Attachment, a Hunting Dog Command Attachment, a Winter Korps Officer Solo, and a Mortar Team Solo.
That’s a lot of plastic (resin, technically) to work with. Models are produced in resin, so you’ll want to handle prep carefully—nitrile gloves, N-95 respirator, and wet sanding are your friends here.
How These Models Fit into Gangfight Aeon
Khador’s aesthetic—industrial, armored, slow-moving but devastating—maps beautifully onto the Aeon setting. These aren’t nimble corporate mercs; they’re elite, disciplined troops with serious durability.
The Medveditsa as an Aeon Heavy Leader
The character Warjack Medveditsa is your anchor. In Gangfight terms, treat it as a Large or Huge Heavy Leader with Heavy Armor (equivalent to a military-grade SquID Armor rig). This model would be your squad anchor: slow, powerful, and built to absorb punishment while your Operatives dish out ranged fire.
Gangfight Mapping:
- Role: Heavy Leader
- Size: Large (40–60 mm base) or Huge (75–120 mm), depending on modeling approach
- Loadout: Suggest Heavy Beam Rifle + Integrated LMG (representing the Warjack’s dual hardpoints)
- Traits: Fearless, Grit (this thing does not flinch)
- Armor Bonus: +5 (or homebrew as +7 if you’re running it as a solo mech unit)
Infantry as Aeon Operatives & Specialists
The Winter Korps Infantry and Sniper units offer flexibility. These troops are disciplined, not elite, which makes them perfect for:
- Operatives with AR or DMR loadouts (Sniper Squad variant: DMR + Overwatch trait)
- Specialists (Officer Solo = Commander, Mortar Solo = tech/support)
The beauty here is the individual sculpts. Even within a “unit” box, each trooper has a distinct pose—some kneeling, some standing at an angle. This variation is gold for Gangfight hobbyists who want each mini to feel like a real person in the squad.
Command Attachments as Trait Boosters
Those Standard Command Attachment and Hunting Dog CA? In Gangfight, these represent skilled unit leaders or cohort enhancements. Model them as your squad’s Sergeant (Leader tier Operative) with bonus Command traits—maybe Quick Draw or Tracking abilities.
Gangfight Adaptation Table
Model / Unit | Gangfight Role | Size | Loadout | Traits | Cost per Mini |
---|---|---|---|---|---|
Kommander Valerii Savaryn | Heavy Leader | Large | Beam Rifle + SMG | Fearless, Grit, Command | High |
Medveditsa Warjack | Heavy Anchor | Huge | Heavy Beam + LMG | Fearless, Grit, Overwatch | High |
Winter Korps Infantry (each) | Operative | Medium | AR or DMR | Grit | Medium |
Winter Korps Sniper | Specialist (Scout) | Medium | DMR + Spotter Gear | Tracking, Quick Shot | Medium |
Winter Korps Officer Solo | Leader/Specialist | Medium | SMG + Command Gear | Command, Leadership | Medium |
Mortar Team Solo | Specialist (Support) | Large | Indirect Fire Launcher | Suppression, Overwatch | High |
Why These Models Excel for Conversions & Dioramas
The Khador Winter Korps aesthetic is industrial realism. Heavy folds in fabric, riveted armor plating, stark geometric gun mounts—these are the details that respond beautifully to weathering and dirtying.
Conversion Potential:
- Weapon Swaps: The integral hardpoints on the Warjack scream for easy SMG, Beam Rifle, or Grenade Launcher proxying. Khador parts are compatible with other Warmachine factions, so arm-swapping is straightforward.
- Basing: These models are made for industrial terrain—scorched earth, rubble, salvage yards. Add some broken catwalks or a rusted mech chassis underfoot, and you’ve got visual storytelling.
- Kitbashing: The modular Command Attachments can be reposed, combined, or split into separate Operatives for true bespoke squads.
Diorama Gold:
Imagine a 75-point Gangfight Aeon engagement where the Medveditsa anchors a frozen, storm-swept firebase. Dust the bases with white pigment to suggest permafrost. Drench the armor in rust-oxide washes. Drybrush the heavy treads with pale earth to suggest recent movement through snow-blown terrain. The Warjack is the centerpiece; infantry cluster around it, ready to exploit its firepower.
How to Paint These for Maximum Impact
Khador’s canon color scheme is deep reds, golds, and blacks, but for Gangfight Aeon, consider a tactical industrial look that screams “elite, weathered, tested in fire.”
Base Layer: Steel & Slate
Prime everything with a gray primer (Citadel Mechanicus Standard Gray or equivalent). This gives you a neutral foundation that reads as cold and industrial—perfect for sci-fi troops.
For the main armor, use a dark metallic silver (Vallejo Model Air Dark Aluminum or Army Painter Chainmail). This avoids bright, cheerful metallics; instead, you get a matte, worn steel appearance.
Weathering & Texture
Here’s where your minis go from “painted” to “lived in“:
- Sponge stippling: Dab on dark brown and rust washes with a natural sponge. Focus on sharp armor edges and panel lines—where wind-driven grit would collect.
- Dust pigments: Use burnt sienna and burnt umber pigments (dry pigment, not paint). Water them down into a paste, and carefully apply them to lower legs, treads, and recesses. This simulates accumulated dust and mud from field ops.
- Chipping: A toothpick and diluted dark brown wash. Carefully apply tiny chips to raised surfaces—muzzles, shoulder edges, helmet ridges. Suggest battle wear.
- Oil weathering: Use diluted Payne’s Gray oil paint and a fine brush to create rust streaks running from rivets and panel seams. Oil weathering dries slowly, giving you time to blend and soften edges.
Accent Colors
Your Warcaster and character pieces? Paint the coat or fabric sections in deep crimson or oxblood red. Gold trim (just a thin line on insignia or belt buckles) adds prestige without looking gaudy. Keep eyes yellow or pale—it contrasts beautifully against the muted armor.
For the Mortar Team Solo, paint the weapon barrel scorched—use black with a dry brushing of dark gray. That’s a gun that’s been used.
Scenario Hook #1: The Breachhold Engagement
Engagement: A Gangfight Aeon force holding a fortified position against a Winter Korps squad trying to secure salvage from a downed starship.
Complications:
- The Medveditsa is dug in behind a cargo container, providing overwatch (Heavy Cover, Overwatch trait).
- Your Aeon squad must push through open terrain to plant explosives on objective markers.
- Mortar Team Solo has high ground; suppressive fire complicates approach.
Conclusion: First to secure two objectives wins. The Medveditsa is slow but hits hard—speed and squad coordination trump raw durability.
Scenario Hook #2: Mercenary Standoff
Engagement: Two rival Aeon companies—one Khador-aligned, one corporate merc—clash over control of a research installation.
Complications:
- Kommander Valerii Savaryn fields a disciplined squad with Command traits (bonus coordination, re-rolls, or tactical repositioning).
- Your force must flank or disable the Heavy Leader to break morale.
- Limited ammunition (optional rule: every sniper shot costs an ammo token; mortars use 2 per volley).
Conclusion: Assassinate the enemy Leader within 3 turns, or hold the central objective. Heavy, grinding, tense.
Mini Guide: Converting Warjacks into Aeon SquID Armor Heavies
Homebrew Suggestion: If you want to run a true “mech squad” in Gangfight Aeon, you can use a Warjack chassis as a Large or Huge Heavy with SquID Armor.
- Size: Warjacks are Huge on Gangfight scale—use a 75+ mm base.
- Armor: SquID Armor grants +5 armor bonus + upgrade slots. Add one tech loadout (Medkit, Targeting Upgrade, or Drone Op Gear).
- Mobility: Warjacks move slowly in Warmachine; translate this as Reduced Move (2 inches vs. 4 inches) in Gangfight Aeon. They’re stable fire platforms, not scouts.
- Loadout: Two integral weapon mounts (e.g., Heavy Beam Rifle + LMG, or Heavy Beam + Grenade Launcher).
- Point Cost: High (~40–50 points if running 100-point campaigns).
The Medveditsa specifically would be a Character Heavy—unique, dangerous, and a player’s most valuable target.
Is This a Good Value Set for Collectors?
Absolutely. At $159.99 for 21 models, you’re paying ~$7.60 per mini. Resin quality is excellent—crisp details, minimal flash, and easy assembly. Compare that to most boutique miniature manufacturers, and you’re getting premium sculpts at a fair price.
For Gangfight hobbyists specifically:
- Painters: Individual sculpts and high detail = fun, rewarding painting projects.
- Modelers: Modular armor, weapon hardpoints, and customizable bases = conversion sandbox.
- Collectors: Distinctive aesthetic (industrial, Slavic-inspired) = a cohesive army with personality.
- Players: 21 models = flexibility to field different squad compositions across campaigns.
You could field multiple 35–50 point skirmish squads from a single box, or build one crushing, elite force for a 75-point engagement.
FAQs
Q: Do I need to prime these resin models differently than plastic? A: Slightly. Resin needs a thorough wash with warm soapy water and a soft brush to remove mold release (it feels slippery). Let them dry completely, then prime with any standard spray primer. Adhesion is usually excellent on resin.
Q: Can I mix Warmachine models with other sci-fi kits in Gangfight? A: Absolutely. Gangfight rules care about base size, role, and loadout—not manufacturer. A Winter Korps Operative on a 25 mm base works identically to an indie sci-fi trooper. Go wild with your conversions.
Q: The resin smells weird and feels sticky. Is that normal? A: Yes. That’s mold release. Soak in warm soapy water for 10–15 minutes, scrub gently with an old toothbrush, and rinse thoroughly. Air dry. Smell goes away once sealed with primer.
Q: How many troops should I paint from this box to run a solid Gangfight squad? A: You could field a 35-point squad (Heavy Leader + 2 Operatives + 1 Specialist) right out of the box. Bump to 50 points if you add the Mortar Solo. For a 75-point “crush mission,” paint the full box.
Q: Are there rules differences between Warmachine and Gangfight I need to know? A: Yes. Warmachine is a 30mm-scale skirmish game; Gangfight is a smaller tactical skirmish system. Warmachine models work great in Gangfight, but you’ll ignore Warmachine’s stat blocks and use Gangfight’s role/loadout system instead. Treat the Warmachine rules as flavor and the models as your visual reference.
Q: Can I use these as proxies in Warmachine AND Gangfight? A: 100%. Model once, play multiple games. Just agree with your opponent on what model represents what unit.
Q: What’s the best primer for resin? A: Spray primers (Citadel, Army Painter, Vallejo) all work well. Some painters prefer brush-on primers for detail preservation. Avoid aerosol primers in very cold weather—they spray unevenly.
Q: The Medveditsa chassis looks massive. Will it fit my gaming table? A: Yes. Warmachine uses 50 mm bases for ‘jacks. In Gangfight, that’s a Large-to-Huge model footprint, which is still normal for a Heavy or specialist piece. Just ensure your tables have open space (at least 4–6 feet square for a skirmish).
Q: Should I assemble these before or after painting? A: Personal choice. Pre-assembly painting gives better coverage and integration of paint layers. But assembled-then-painted allows easier magnetizing of weapons. Most hobbyists assemble first, prime, paint, and touch up seams afterward.
Glossary
SquID Armor: In Gangfight Aeon, powered combat armor granting +5 Armor bonus and upgrade slots. Increases model size by one category. Think of it as the “light mech” option for elite Infantry or Operatives.
Kitbashing: Combining parts from multiple kits to create a unique model. Winter Korps arms + Aeon torso = one-of-a-kind Operative.
Wash: A thin, pigmented liquid (usually acrylic or oil) applied to miniatures to enhance shadow and detail. Flows into recesses, leaving darker paint in the creases.
Pigment: Dry, finely ground color powder mixed with water or oil to create texture and weathering effects. Realistic dirt and rust streaks.
Drybrush: A painting technique using a brush with minimal paint to create highlights on raised surfaces. Suggests dust, wear, and battle damage.
Warjack: Warmachine’s equivalent of a heavy mech. Armor-plated, weapon-laden, slow. Perfect conversion fodder for Gangfight Heavies.
Engagement: A Gangfight skirmish scenario. Typically 35–75 points per side, 4–6 rounds, one or two objectives.
Overwatch: In Gangfight, a tactical stance allowing reaction shots when enemies move through a model’s line of sight. Key defensive positioning tool.
Author Bio & E-E-A-T
Tim Kline — Founder of SkirmishGames.com and the Gangfight Skirmish Game System. Hobbyist painter, kitbasher, and tabletop miniature enthusiast with 15+ years converting historical, fantasy, and sci-fi kits into bespoke campaign forces. Regular contributor to miniature gaming blogs and communities.
Last Updated: October 2025
Changelog:
- Initial publication: Khador Winter Korps Core Expansion mapping to Gangfight Aeon roles and conversion guidance.
- Added painting techniques for industrial weathering and climate-themed basing.
Recommended Next Steps
- Order the box and compare it against the Warmachine Khador Winter Korps Auxiliary Expansion (adds another Warcaster and more units for 100-point games).
- Prep your resin: Soapy water wash, dry thoroughly, prime with your preferred spray.
- Pick a painting approach: Go industrial & weathered (as suggested here) or match Khador’s canon red-and-gold scheme.
- Build your first squad: 1 Heavy Leader (Medveditsa), 2 Operatives (Infantry), 1 Specialist (Sniper or Officer). Boom—35 points. Ready to play.
- Share your conversion: Post painted photos to Gangfight forums or SkirmishGames.com community. Show us what you built.
The Motherland’s elite await your brushes. Get painting, and we’ll see you on the tabletop.