The Cygnar Gravediggers range has the kind of battlefield personality skirmish gamers dream about. Rugged coats, long-barreled rifles, heavy support teams, and hulking warjacks give the whole collection a gritty, boots-in-the-mud character. Even unpainted, the models look like they’re mid-mission — trench-braced, disciplined, and ready to drop into any firefight.
That vibe makes them surprisingly natural fits for the Gangfight Skirmish Game System. Perfect for grounded sci-fi operatives for Aeon, with full-on SquID-Armor heavies stomping across a battlefield.
TL;DR
Cygnar Gravediggers adapt cleanly into Gangfight thanks to their grounded weapons, rugged poses, and mix of infantry and heavy units.
Rangers become excellent Operatives or Specialists in Aeon or First Strike.
Warjacks convert directly into SquID-Armor Heavies — walking tanks with tough armor.
The range is ideal for painters and kitbashers who enjoy gritty, military-flavored troops.
Who It’s For
Painters who love textured coats and weathered metal.
Kitbashers itching to reskin rifles or add sci-fi bits.
Gangfight players wanting grounded sci-fi or para-military operatives.
Collectors who enjoy cohesive forces with both infantry and armored support.
What’s in the Range?
The Steamforged Cygnar Gravediggers collection features:
Ranger infantry squads
Specialists like Gun Mages, marksmen, and heavy-weapon crews
Light and heavy warjacks
Character solos / command pieces
The split between foot units and mechanized heavies makes the range extremely flexible for adapting into Gangfight where mixed-role teams thrive.
How Could These Models Fit Into Gangfight?
The Gravediggers’ grounded look suits the Aeon sci-fi setting best, though with minor flavor tweaks they can slip into First Strike.
Here’s how they translate using only canonical Gangfight roles, gear, and traits:
Gangfight Adaptation Table
| Model / Unit | Setting | Role | Loadout | Traits | Cost |
|---|---|---|---|---|---|
| Ranger Infantry | Aeon / First Strike | Operative / Specialist | SMG, Rifle, Shotgun | Grit, Overwatch (if posed as marksmen) | Low–Med |
| Ranger Sniper | Aeon | Specialist | DMR-style rifle | Tracking, Quick Draw | Med |
| Gun Mage-style Troopers | Aeon | Operative | SMG or Beam Rifle | Fearless (flavor), Acolyte-like flair (Homebrew Suggestion) | Med |
| Heavy Machine-Gun Teams | Aeon / First Strike | Heavy or Specialist | LMG | Overwatch | Med–High |
| Warjacks (any) | Aeon | Heavy (SquID Armor) | Power / Heavy weapons | +5 Armor, Heavy, Cybernetics | High |
Notes:
Warjacks slot perfectly into SquID Armor rules. Their size and bulk naturally fill the “walking tank” niche.
Infantry can easily be reflavored based on paint scheme: sci-fi troopers, weird-west mercenaries, or modern contractors.
Why They’re Great for Conversions or Dioramas
The Gravediggers have a layered visual style — cloth, metal, leather, and rugged gear — which gives plenty of texture to paint. Their weapons convert easily: a rifle can become a sci-fi SMG with just a barrel cut and bit added. Heavy-weapon crews look at home in desert ruins, frontier towns, or post-apocalyptic industrial yards.
Warjacks, meanwhile, make excellent centerpieces. Their large armored plates are perfect for battle damage, heat staining, rust streaks, and custom insignias. They also pair well with Gangfight’s Aeon theme of small squads supported by mechanized suits.
How to Paint Them for Maximum Impact
Lean into the weathering. Their trench-fighter look shines with chipped armor, dusty boots, and muted color palettes.
A few ideas:
Drybrush dust onto their boots and coat hems to show long patrols.
Wash deep cloth folds to create realism without losing crisp details.
Edge-highlight metallic armor on warjacks to bring out the panel lines.
Pigments on bases to tie infantry and mechs into the same environment.
For Blackwater Gulch takes, leather browns, smoke-blacks, and dust-beige accents push them into weird-west territory.
Is This a Good Value for Collectors?
For hobbyists who enjoy squads with varied roles, absolutely. The range includes:
Line troops
Specialists
Heavy support
Massive mech units
This provides everything needed to build a Gangfight posse with mechanical variety and consistent visual identity.
Scenario Hooks
Hook 1: Operation Downwind
Engagement: Rangers escort a damaged SquID-Armor heavy through a ruined settlement.
Complication: Hostiles emerge from collapsed rooftops using Tracking and Quick Draw.
Conclusion: A last-stand firefight decides whether the mech limps out or becomes salvage.
Hook 2: Dustfall Intercept
Engagement: Scouts locate a forgotten supply cache.
Complication: Heavy-weapon crew arrives at the same moment as a rival gang.
Conclusion: Whoever controls the cache gains bonus gear in the next match.
Mini-Guide: Turning Warjacks Into Aeon SquID-Armor
- Base them on Large or Huge bases.
- Assign SquID Armor for size increase, and upgrade slots.
- Pick Aeon gear like Beam Rifles, Heavy weapons, or Grenade Launchers.
- Theme them as armored exosuits or recovered industrial rigs (Homebrew Suggestion).
- Add weathering pigments to sell the “battle-tested” feel.
FAQs
Do Gravedigger rifles match Gangfight gear?
They map well to SMGs, rifles, or longarms depending on pose.
Can the infantry work for Blackwater Gulch?
Yes — a dusty paint scheme and darker leather tones blend them in nicely.
Are warjacks too big for standard Gangfight games?
They’re perfect as SquID Armor Heavies. Just give them Huge bases.
Is kitbashing required?
Not at all — but trimming or adding small tech bits enhances setting fit.
Do these models work for scenario play?
Very well — squads + heavy suits are ideal for narrative missions.








